OpenSceneGraph/include/osgShadow
Robert Osfield 6df0110d0c From Adrian Egli, "update the PSSM, i did some bug fixes and added new features to move the camera virtual against the view direction by applaying a simple distance factor (a), which is calculated camera eye - camera center distance. and we can move the "light camera" against the light direction (b).
(a) some objects behind the camera can cast shadow
(b) object aboive the camera can cast shadow

then i fixed the shadow map orientation, now screen x coordinate alinged which improve the quality"
2007-09-27 12:47:34 +00:00
..
Export First cut at class interfaces and stubs for implementations for the new osgShadow NodeKit 2006-10-06 14:16:11 +00:00
OccluderGeometry From Paul Melis, "Here is a list of fixes to misspelled APIs. Unfortunately, more than one 2007-06-27 20:36:16 +00:00
ParallelSplitShadowMap From Adrian Egli, "update the PSSM, i did some bug fixes and added new features to move the camera virtual against the view direction by applaying a simple distance factor (a), which is calculated camera eye - camera center distance. and we can move the "light camera" against the light direction (b). 2007-09-27 12:47:34 +00:00
ShadowedScene Fixed spelling of Receives 2007-06-04 08:38:11 +00:00
ShadowMap Added ShadowMap::s/getAmbientBias, updated NEWS and wrappers 2007-06-15 12:59:22 +00:00
ShadowTechnique Moved CameraCullCallback into ShadowTechnique scope to make it more resusable between various Techniques 2007-02-19 12:13:30 +00:00
ShadowTexture Fleshed out a bit more of the ShadowTexture implementation 2007-02-16 10:20:10 +00:00
ShadowVolume Cleaned up osgshadow example so that it now relies upon osgShadow for its 2007-02-09 21:31:29 +00:00
SoftShadowMap From Anders Backman, added bias and texture size methods. 2007-09-20 10:12:58 +00:00
Version From David Callu, improved consistency of Version strings and add version support 2007-09-05 17:12:24 +00:00