OpenSceneGraph/src/osgUtil/DisplayRequirementsVisitor.cpp
Robert Osfield 19c99dc94c Further work on improving stereo support in the OSG.
Renamed the osg::VisualsSettings to osg::DisplaySettings, and
osgUtil::VisualsRequirementsVisitor to osgUtil::DisplayRequirementsVisitor.

Added support for OSG_SCREEN_HEIGHT into osg::DisplaySettings, and added
a DisplaySettings* to the constructors of osg::SceneView and osg::Camera.
2001-12-21 22:48:19 +00:00

77 lines
1.8 KiB
C++

#if defined(_MSC_VER)
#pragma warning( disable : 4786 )
#endif
#include <stdio.h>
#include <list>
#include <set>
#include <osg/GeoSet>
#include <osgUtil/DisplayRequirementsVisitor>
using namespace osg;
using namespace osgUtil;
DisplayRequirementsVisitor::DisplayRequirementsVisitor()
{
setTraversalMode(NodeVisitor::TRAVERSE_ALL_CHILDREN);
}
void DisplayRequirementsVisitor::applyStateSet(StateSet& stateset)
{
if (!_ds) _ds = new osg::DisplaySettings;
unsigned int min = 0; // assume stencil not needed by this stateset.
if (stateset.getMode(GL_STENCIL_TEST) & StateAttribute::ON)
{
min = 1; // number stencil bits we need at least.
}
if (stateset.getAttribute(StateAttribute::STENCIL))
{
min = 1; // number stencil bits we need at least.
}
if (min>_ds->getMinimumNumStencilBits())
{
// only update if new minimum exceeds previous minimum.
_ds->setMinimumNumStencilBits(min);
}
}
void DisplayRequirementsVisitor::apply(Node& node)
{
osg::StateSet* stateset = node.getStateSet();
if (stateset) applyStateSet(*stateset);
traverse(node);
}
void DisplayRequirementsVisitor::apply(Geode& geode)
{
osg::StateSet* geode_stateset = geode.getStateSet();
if (geode_stateset) applyStateSet(*geode_stateset);
for(int i = 0; i < geode.getNumDrawables(); i++ )
{
osg::StateSet* stateset = geode.getDrawable(i)->getStateSet();
if (stateset) applyStateSet(*stateset);
}
}
void DisplayRequirementsVisitor::apply(Impostor& impostor)
{
if (!_ds) _ds = new osg::DisplaySettings;
unsigned int min = 1; // number alpha bits we need at least.
if (min>_ds->getMinimumNumAlphaBits())
{
// only update if new minimum exceeds previous minimum.
_ds->setMinimumNumAlphaBits(min);
}
apply((Node&)impostor);
}