756 lines
23 KiB
C++
756 lines
23 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgText/Font>
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#include <osgText/Text>
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#include <osg/State>
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#include <osg/Notify>
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#include <osg/ApplicationUsage>
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#include <osgDB/ReadFile>
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#include <osgDB/FileUtils>
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#include <osgDB/FileNameUtils>
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#include <osg/GLU>
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using namespace osgText;
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using namespace std;
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static osg::ApplicationUsageProxy Font_e0(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_TEXT_INCREMENTAL_SUBLOADING <type>","ON | OFF");
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std::string osgText::findFontFile(const std::string& str)
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{
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// try looking in OSGFILEPATH etc first for fonts.
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std::string filename = osgDB::findDataFile(str);
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if (!filename.empty()) return filename;
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static osgDB::FilePathList s_FontFilePath;
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static bool initialized = false;
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if (!initialized)
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{
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initialized = true;
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#if defined(WIN32)
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osgDB::convertStringPathIntoFilePathList(
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".;C:/winnt/fonts;C:/windows/fonts",
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s_FontFilePath);
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char *ptr;
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if ((ptr = getenv( "windir" )))
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{
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std::string winFontPath = ptr;
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winFontPath += "\\fonts";
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s_FontFilePath.push_back(winFontPath);
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}
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#else
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osgDB::convertStringPathIntoFilePathList(
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".:/usr/share/fonts/ttf:/usr/share/fonts/ttf/western:/usr/share/fonts/ttf/decoratives",
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s_FontFilePath);
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#endif
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}
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filename = osgDB::findFileInPath(str,s_FontFilePath);
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if (!filename.empty()) return filename;
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// Try filename without pathname, if it has a path
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filename = osgDB::getSimpleFileName(str);
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if(filename!=str)
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{
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filename = osgDB::findFileInPath(filename,s_FontFilePath);
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if (!filename.empty()) return filename;
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}
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else
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{
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filename = osgText::findFontFile(std::string("fonts/")+filename);
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if (!filename.empty()) return filename;
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}
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// Not found, return empty string
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osg::notify(osg::WARN)<<"Warning: font file \""<<str<<"\" not found."<<std::endl;
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return std::string();
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}
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osgText::Font* osgText::readFontFile(const std::string& filename)
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{
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if (filename=="") return 0;
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std::string foundFile = findFontFile(filename);
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if (foundFile.empty()) return 0;
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osg::ref_ptr<osgDB::ReaderWriter::Options> options = new osgDB::ReaderWriter::Options;
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options->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_OBJECTS);
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osg::Object* object = osgDB::readObjectFile(foundFile, options.get());
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// if the object is a font then return it.
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osgText::Font* font = dynamic_cast<osgText::Font*>(object);
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if (font) return font;
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// otherwise if the object has zero references then delete it by doing another unref().
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if (object && object->referenceCount()==0) object->unref();
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return 0;
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}
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osgText::Font* osgText::readFontStream(std::istream& stream)
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{
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osg::ref_ptr<osgDB::ReaderWriter::Options> options = new osgDB::ReaderWriter::Options;
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options->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_OBJECTS);
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// there should be a better way to get the FreeType ReaderWriter by name...
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osgDB::ReaderWriter *reader = osgDB::Registry::instance()->getReaderWriterForExtension("ttf");
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if (reader == 0) return 0;
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osgDB::ReaderWriter::ReadResult rr = reader->readObject(stream, options.get());
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if (rr.error())
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{
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osg::notify(osg::WARN) << rr.message() << std::endl;
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return 0;
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}
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if (!rr.validObject()) return 0;
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osg::Object *object = rr.takeObject();
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// if the object is a font then return it.
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osgText::Font* font = dynamic_cast<osgText::Font*>(object);
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if (font) return font;
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// otherwise if the object has zero references then delete it by doing another unref().
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if (object && object->referenceCount()==0) object->unref();
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return 0;
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}
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Font::Font(FontImplementation* implementation):
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_width(16),
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_height(16),
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_margin(2),
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_textureWidthHint(512),
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_textureHeightHint(512),
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_minFilterHint(osg::Texture::LINEAR_MIPMAP_LINEAR),
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_magFilterHint(osg::Texture::LINEAR)
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{
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setImplementation(implementation);
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_texenv = new osg::TexEnv;
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_stateset = new osg::StateSet;
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_stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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}
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Font::~Font()
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{
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if (_implementation.valid()) _implementation->_facade = 0;
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}
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void Font::setImplementation(FontImplementation* implementation)
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{
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if (_implementation.valid()) _implementation->_facade = 0;
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_implementation = implementation;
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if (_implementation.valid()) _implementation->_facade = this;
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}
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Font::FontImplementation* Font::getImplementation()
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{
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return _implementation.get();
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}
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const Font::FontImplementation* Font::getImplementation() const
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{
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return _implementation.get();
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}
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std::string Font::getFileName() const
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{
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if (_implementation.valid()) return _implementation->getFileName();
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return "";
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}
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void Font::setFontResolution(unsigned int width, unsigned int height)
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{
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if (_implementation.valid()) _implementation->setFontResolution(width, height);
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}
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unsigned int Font::getFontWidth() const
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{
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return _width;
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}
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unsigned int Font::getFontHeight() const
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{
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return _height;
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}
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void Font::setGlyphImageMargin(unsigned int margin)
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{
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_margin = margin;
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}
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unsigned int Font::getGlyphImageMargin() const
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{
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return _margin;
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}
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void Font::setTextureSizeHint(unsigned int width,unsigned int height)
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{
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_textureWidthHint = width;
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_textureHeightHint = height;
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}
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unsigned int Font::getTextureWidthHint() const
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{
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return _textureWidthHint;
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}
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unsigned int Font::getTextureHeightHint() const
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{
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return _textureHeightHint;
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}
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void Font::setMinFilterHint(osg::Texture::FilterMode mode)
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{
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_minFilterHint = mode;
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}
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osg::Texture::FilterMode Font::getMinFilterHint() const
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{
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return _minFilterHint;
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}
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/** Set the magnification texture filter to use when creating the texture to store the glyph images when rendering.
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* Note, this doesn't affect already created Texture Glhph's.*/
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void Font::setMagFilterHint(osg::Texture::FilterMode mode)
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{
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_magFilterHint = mode;
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}
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osg::Texture::FilterMode Font::getMagFilterHint() const
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{
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return _magFilterHint;
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}
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Font::Glyph* Font::getGlyph(unsigned int charcode)
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{
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SizeGlyphMap::iterator itr = _sizeGlyphMap.find(SizePair(_width,_height));
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if (itr!=_sizeGlyphMap.end())
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{
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GlyphMap& glyphmap = itr->second;
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GlyphMap::iterator gitr = glyphmap.find(charcode);
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if (gitr!=glyphmap.end()) return gitr->second.get();
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}
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if (_implementation.valid()) return _implementation->getGlyph(charcode);
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else return 0;
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}
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void Font::setThreadSafeRefUnref(bool threadSafe)
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{
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Object::setThreadSafeRefUnref(threadSafe);
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if (_texenv.valid()) _texenv->setThreadSafeRefUnref(threadSafe);
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if (_stateset.valid()) _stateset->setThreadSafeRefUnref(threadSafe);
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for(GlyphTextureList::const_iterator itr=_glyphTextureList.begin();
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itr!=_glyphTextureList.end();
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++itr)
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{
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(*itr)->setThreadSafeRefUnref(threadSafe);
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}
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}
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void Font::resizeGLObjectBuffers(unsigned int maxSize)
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{
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if (_stateset.valid()) _stateset->resizeGLObjectBuffers(maxSize);
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for(GlyphTextureList::const_iterator itr=_glyphTextureList.begin();
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itr!=_glyphTextureList.end();
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++itr)
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{
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(*itr)->resizeGLObjectBuffers(maxSize);
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}
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}
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void Font::releaseGLObjects(osg::State* state) const
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{
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if (_stateset.valid()) _stateset->releaseGLObjects(state);
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for(GlyphTextureList::const_iterator itr=_glyphTextureList.begin();
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itr!=_glyphTextureList.end();
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++itr)
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{
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(*itr)->releaseGLObjects(state);
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}
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// const_cast<Font*>(this)->_glyphTextureList.clear();
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// const_cast<Font*>(this)->_sizeGlyphMap.clear();
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}
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osg::Vec2 Font::getKerning(unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType)
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{
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if (_implementation.valid()) return _implementation->getKerning(leftcharcode,rightcharcode,kerningType);
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else return osg::Vec2(0.0f,0.0f);
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}
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bool Font::hasVertical() const
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{
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if (_implementation.valid()) return _implementation->hasVertical();
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else return false;
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}
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void Font::addGlyph(unsigned int width, unsigned int height, unsigned int charcode, Glyph* glyph)
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{
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_sizeGlyphMap[SizePair(width,height)][charcode]=glyph;
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int posX=0,posY=0;
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GlyphTexture* glyphTexture = 0;
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for(GlyphTextureList::iterator itr=_glyphTextureList.begin();
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itr!=_glyphTextureList.end() && !glyphTexture;
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++itr)
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{
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if ((*itr)->getSpaceForGlyph(glyph,posX,posY)) glyphTexture = itr->get();
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}
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if (glyphTexture)
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{
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//cout << " found space for texture "<<glyphTexture<<" posX="<<posX<<" posY="<<posY<<endl;
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}
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if (!glyphTexture)
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{
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glyphTexture = new GlyphTexture;
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static int numberOfTexturesAllocated = 0;
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++numberOfTexturesAllocated;
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osg::notify(osg::INFO)<< " Font " << this<< ", numberOfTexturesAllocated "<<numberOfTexturesAllocated<<std::endl;
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// reserve enough space for the glyphs.
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glyphTexture->setGlyphImageMargin(_margin);
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glyphTexture->setTextureSize(_textureWidthHint,_textureHeightHint);
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glyphTexture->setFilter(osg::Texture::MIN_FILTER,_minFilterHint);
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glyphTexture->setFilter(osg::Texture::MAG_FILTER,_magFilterHint);
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glyphTexture->setMaxAnisotropy(8);
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_glyphTextureList.push_back(glyphTexture);
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if (!glyphTexture->getSpaceForGlyph(glyph,posX,posY))
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{
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osg::notify(osg::WARN)<<"Warning: unable to allocate texture big enough for glyph"<<std::endl;
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return;
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}
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}
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// add the glyph into the texture.
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glyphTexture->addGlyph(glyph,posX,posY);
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}
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Font::GlyphTexture::GlyphTexture():
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_margin(2),
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_usedY(0),
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_partUsedX(0),
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_partUsedY(0)
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{
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}
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Font::GlyphTexture::~GlyphTexture()
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{
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}
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// return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
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int Font::GlyphTexture::compare(const osg::StateAttribute& rhs) const
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{
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if (this<&rhs) return -1;
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else if (this>&rhs) return 1;
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return 0;
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}
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bool Font::GlyphTexture::getSpaceForGlyph(Glyph* glyph, int& posX, int& posY)
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{
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int width = glyph->s()+2*_margin;
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int height = glyph->t()+2*_margin;
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// first check box (_partUsedX,_usedY) to (width,height)
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if (width <= (getTextureWidth()-_partUsedX) &&
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height <= (getTextureHeight()-_usedY))
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{
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// can fit in existing row.
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// record the position in which the texture will be stored.
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posX = _partUsedX+_margin;
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posY = _usedY+_margin;
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// move used markers on.
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_partUsedX += width;
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if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
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return true;
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}
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// start an new row.
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if (width <= getTextureWidth() &&
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height <= (getTextureHeight()-_partUsedY))
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{
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// can fit next row.
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_partUsedX = 0;
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_usedY = _partUsedY;
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posX = _partUsedX+_margin;
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posY = _usedY+_margin;
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// move used markers on.
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_partUsedX += width;
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if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
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return true;
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}
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// doesn't fit into glyph.
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return false;
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}
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void Font::GlyphTexture::addGlyph(Glyph* glyph, int posX, int posY)
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{
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_glyphs.push_back(glyph);
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for(unsigned int i=0;i<_glyphsToSubload.size();++i)
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{
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_glyphsToSubload[i].push_back(glyph);
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}
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// set up the details of where to place glyph's image in the texture.
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glyph->setTexture(this);
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glyph->setTexturePosition(posX,posY);
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unsigned int sizeAdjustment = 0; // was 1.
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glyph->setMinTexCoord(osg::Vec2((float)(posX+_margin)/(float)(getTextureWidth()-sizeAdjustment),(float)(posY+_margin)/(float)(getTextureHeight()-sizeAdjustment)));
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glyph->setMaxTexCoord(osg::Vec2((float)(posX+glyph->s()-_margin)/(float)(getTextureWidth()-sizeAdjustment),(float)(posY+glyph->t()-_margin)/(float)(getTextureHeight()-sizeAdjustment)));
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}
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void Font::GlyphTexture::apply(osg::State& state) const
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{
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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const unsigned int contextID = state.getContextID();
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if (contextID>=_glyphsToSubload.size())
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{
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// graphics context is beyond the number of glyphsToSubloads, so
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// we must now copy the glyph list across, this is a potential
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// threading issue though is multiple applies are happening the
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// same time on this object - to avoid this condition number of
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// graphics contexts should be set before create text.
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for(unsigned int i=_glyphsToSubload.size();i<=contextID;++i)
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{
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GlyphPtrList& glyphPtrs = _glyphsToSubload[i];
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for(GlyphRefList::const_iterator itr=_glyphs.begin();
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itr!=_glyphs.end();
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++itr)
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{
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glyphPtrs.push_back(itr->get());
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}
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}
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}
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const Extensions* extensions = getExtensions(contextID,true);
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bool generateMipMapSupported = extensions->isGenerateMipMapSupported();
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// get the texture object for the current contextID.
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TextureObject* textureObject = getTextureObject(contextID);
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bool newTextureObject = (textureObject == 0);
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if (newTextureObject)
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{
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// being bound for the first time, need to allocate the texture
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_textureObjectBuffer[contextID] = textureObject = osg::Texture::generateTextureObject(
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contextID,GL_TEXTURE_2D,1,GL_ALPHA,getTextureWidth(), getTextureHeight(),1,0);
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textureObject->bind();
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applyTexParameters(GL_TEXTURE_2D,state);
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// need to look at generate mip map extension if mip mapping required.
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switch(_min_filter)
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{
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case NEAREST_MIPMAP_NEAREST:
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case NEAREST_MIPMAP_LINEAR:
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case LINEAR_MIPMAP_NEAREST:
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case LINEAR_MIPMAP_LINEAR:
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if (generateMipMapSupported)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
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}
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else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
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break;
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default:
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// not mip mapping so no problems.
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break;
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}
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// allocate the texture memory.
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glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA,
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getTextureWidth(), getTextureHeight(), 0,
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GL_ALPHA,
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GL_UNSIGNED_BYTE,
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0 );
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}
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else
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{
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// reuse texture by binding.
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textureObject->bind();
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if (getTextureParameterDirty(contextID))
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{
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applyTexParameters(GL_TEXTURE_2D,state);
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}
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}
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static const GLubyte* s_renderer = 0;
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static bool s_subloadAllGlyphsTogether = false;
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if (!s_renderer)
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{
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s_renderer = glGetString(GL_RENDERER);
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osg::notify(osg::INFO)<<"glGetString(GL_RENDERER)=="<<s_renderer<<std::endl;
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if (strstr((const char*)s_renderer,"IMPACT")!=0)
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|
{
|
|
// we're running on an Octane, so need to work around its
|
|
// subloading bugs by loading all at once.
|
|
s_subloadAllGlyphsTogether = true;
|
|
}
|
|
|
|
const char* str = getenv("OSG_TEXT_INCREMENTAL_SUBLOADING");
|
|
if (str && (strcmp(str,"OFF")==0 || strcmp(str,"Off")==0 || strcmp(str,"Off")==0))
|
|
{
|
|
s_subloadAllGlyphsTogether = true;
|
|
}
|
|
}
|
|
|
|
|
|
// now subload the glyphs that are outstanding for this graphics context.
|
|
GlyphPtrList& glyphsWereSubloading = _glyphsToSubload[contextID];
|
|
|
|
if (!glyphsWereSubloading.empty() || newTextureObject)
|
|
{
|
|
|
|
if (!s_subloadAllGlyphsTogether)
|
|
{
|
|
if (newTextureObject)
|
|
{
|
|
for(GlyphRefList::const_iterator itr=_glyphs.begin();
|
|
itr!=_glyphs.end();
|
|
++itr)
|
|
{
|
|
(*itr)->subload();
|
|
}
|
|
}
|
|
else // just subload the new entries.
|
|
{
|
|
// default way of subloading as required.
|
|
//std::cout<<"subloading"<<std::endl;
|
|
for(GlyphPtrList::iterator itr=glyphsWereSubloading.begin();
|
|
itr!=glyphsWereSubloading.end();
|
|
++itr)
|
|
{
|
|
(*itr)->subload();
|
|
}
|
|
}
|
|
|
|
// clear the list since we have now subloaded them.
|
|
glyphsWereSubloading.clear();
|
|
|
|
}
|
|
else
|
|
{
|
|
osg::notify(osg::INFO)<<"osgText::Font loading all glyphs as a single subload."<<std::endl;
|
|
|
|
// Octane has bugs in OGL driver which mean that subloads smaller
|
|
// than 32x32 produce errors, and also cannot handle general alignment,
|
|
// so to get round this copy all glyphs into a temporary image and
|
|
// then subload the whole lot in one go.
|
|
|
|
int tsize = getTextureHeight() * getTextureWidth();
|
|
unsigned char *local_data = new unsigned char[tsize];
|
|
memset( local_data, 0L, tsize);
|
|
|
|
for(GlyphRefList::const_iterator itr=_glyphs.begin();
|
|
itr!=_glyphs.end();
|
|
++itr)
|
|
{
|
|
//(*itr)->subload();
|
|
|
|
// Rather than subloading to graphics, we'll write the values
|
|
// of the glyphs into some intermediate data and subload the
|
|
// whole thing at the end
|
|
for( int t = 0; t < (*itr)->t(); t++ )
|
|
{
|
|
for( int s = 0; s < (*itr)->s(); s++ )
|
|
{
|
|
int sindex = (t*(*itr)->s()+s);
|
|
int dindex =
|
|
((((*itr)->getTexturePositionY()+t) * getTextureWidth()) +
|
|
((*itr)->getTexturePositionX()+s));
|
|
|
|
const unsigned char *sptr = &(*itr)->data()[sindex];
|
|
unsigned char *dptr = &local_data[dindex];
|
|
|
|
(*dptr) = (*sptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
// clear the list since we have now subloaded them.
|
|
glyphsWereSubloading.clear();
|
|
|
|
// Subload the image once
|
|
glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
|
|
getTextureWidth(),
|
|
getTextureHeight(),
|
|
GL_ALPHA, GL_UNSIGNED_BYTE, local_data );
|
|
|
|
delete [] local_data;
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// osg::notify(osg::INFO) << "no need to subload "<<std::endl;
|
|
}
|
|
|
|
|
|
|
|
// if (generateMipMapTurnedOn)
|
|
// {
|
|
// glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
|
|
// }
|
|
|
|
|
|
}
|
|
|
|
void Font::GlyphTexture::setThreadSafeRefUnref(bool threadSafe)
|
|
{
|
|
osg::Texture2D::setThreadSafeRefUnref(threadSafe);
|
|
}
|
|
|
|
void Font::GlyphTexture::resizeGLObjectBuffers(unsigned int maxSize)
|
|
{
|
|
osg::Texture2D::resizeGLObjectBuffers(maxSize);
|
|
_glyphsToSubload.resize(maxSize);
|
|
}
|
|
|
|
|
|
// all the methods in Font::Glyph have been made non inline because VisualStudio6.0 is STUPID, STUPID, STUPID PILE OF JUNK.
|
|
Font::Glyph::Glyph() {}
|
|
Font::Glyph::~Glyph() {}
|
|
|
|
unsigned int Font::Glyph::getGlyphCode() const { return _glyphCode; }
|
|
|
|
// void Font::Glyph::setFont(Font* font) { _font = font; }
|
|
// Font* Font::Glyph::getFont() const { return _font; }
|
|
|
|
void Font::Glyph::setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
|
|
const osg::Vec2& Font::Glyph::getHorizontalBearing() const { return _horizontalBearing; }
|
|
|
|
void Font::Glyph::setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
|
|
float Font::Glyph::getHorizontalAdvance() const { return _horizontalAdvance; }
|
|
|
|
void Font::Glyph::setVerticalBearing(const osg::Vec2& bearing) { _verticalBearing=bearing; }
|
|
const osg::Vec2& Font::Glyph::getVerticalBearing() const { return _verticalBearing; }
|
|
|
|
void Font::Glyph::setVerticalAdvance(float advance) { _verticalAdvance=advance; }
|
|
float Font::Glyph::getVerticalAdvance() const { return _verticalAdvance; }
|
|
|
|
void Font::Glyph::setTexture(GlyphTexture* texture) { _texture = texture; }
|
|
Font::GlyphTexture* Font::Glyph::getTexture() { return _texture; }
|
|
const Font::GlyphTexture* Font::Glyph::getTexture() const { return _texture; }
|
|
|
|
void Font::Glyph::setTexturePosition(int posX,int posY) { _texturePosX = posX; _texturePosY = posY; }
|
|
int Font::Glyph::getTexturePositionX() const { return _texturePosX; }
|
|
int Font::Glyph::getTexturePositionY() const { return _texturePosY; }
|
|
|
|
void Font::Glyph::setMinTexCoord(const osg::Vec2& coord) { _minTexCoord=coord; }
|
|
const osg::Vec2& Font::Glyph::getMinTexCoord() const { return _minTexCoord; }
|
|
|
|
void Font::Glyph::setMaxTexCoord(const osg::Vec2& coord) { _maxTexCoord=coord; }
|
|
const osg::Vec2& Font::Glyph::getMaxTexCoord() const { return _maxTexCoord; }
|
|
|
|
void Font::Glyph::subload() const
|
|
{
|
|
GLenum errorNo = glGetError();
|
|
if (errorNo!=GL_NO_ERROR)
|
|
{
|
|
osg::notify(osg::WARN)<<"before Font::Glyph::subload(): detected OpenGL error '"<<gluErrorString(errorNo)<<std::endl;
|
|
}
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT,getPacking());
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D,0,
|
|
_texturePosX,_texturePosY,
|
|
s(),t(),
|
|
(GLenum)getPixelFormat(),
|
|
(GLenum)getDataType(),
|
|
data());
|
|
|
|
errorNo = glGetError();
|
|
if (errorNo!=GL_NO_ERROR)
|
|
{
|
|
|
|
osg::notify(osg::WARN)<<"after Font::Glyph::subload() : detected OpenGL error '"<<gluErrorString(errorNo)<<"'"<<std::endl;
|
|
osg::notify(osg::WARN)<< "\tglTexSubImage2D(0x"<<hex<<GL_TEXTURE_2D<<dec<<" ,"<<0<<"\t"<<std::endl<<
|
|
"\t "<<_texturePosX<<" ,"<<_texturePosY<<std::endl<<
|
|
"\t "<<s()<<" ,"<<t()<<std::endl<<hex<<
|
|
"\t 0x"<<(GLenum)getPixelFormat()<<std::endl<<
|
|
"\t 0x"<<(GLenum)getDataType()<<std::endl<<
|
|
"\t 0x"<<(unsigned long)data()<<");"<<dec<<std::endl;
|
|
}
|
|
}
|
|
|
|
void Font::Glyph::draw(osg::State& state) const
|
|
{
|
|
GLuint& globj = _globjList[state.getContextID()];
|
|
|
|
// call the globj if already set otherwise compile and execute.
|
|
if( globj != 0 )
|
|
{
|
|
glCallList( globj );
|
|
}
|
|
else
|
|
{
|
|
globj = glGenLists( 1 );
|
|
glNewList( globj, GL_COMPILE_AND_EXECUTE );
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT,getPacking());
|
|
glDrawPixels(s(), t(),
|
|
(GLenum)getPixelFormat(),
|
|
(GLenum)getDataType(),
|
|
data() );
|
|
|
|
glEndList();
|
|
}
|
|
}
|