f36bc69c58
that they arn't created on the stack inappropriately. Split the implemention of Matrix up so that it is a simple no referenced counted class and can be safefly created on the stack. To support referenced counting a seperate subclass now exists, this is RefMatrix which inherits from both Matrix and Object.
164 lines
5.4 KiB
Plaintext
164 lines
5.4 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//created by Sasa Bistrovic
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_DOFTRANSFORM
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#define OSG_DOFTRANSFORM 1
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//base class:
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#include <osg/Transform>
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namespace osg{
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/** DOFTransform - encapsulates Multigen DOF behavior*/
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class SG_EXPORT DOFTransform : public Transform
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{
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public:
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/** constructor*/
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DOFTransform();
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/**copy constructor*/
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DOFTransform(const DOFTransform& dof, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Transform(dof, copyop),
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_minHPR(dof._minHPR),
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_maxHPR(dof._maxHPR),
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_currentHPR(dof._currentHPR),
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_incrementHPR(dof._incrementHPR),
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_minTranslate(dof._minTranslate),
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_maxTranslate(dof._maxTranslate),
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_currentTranslate(dof._currentTranslate),
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_incrementTranslate(dof._incrementTranslate),
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_minScale(dof._minScale),
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_maxScale(dof._maxScale),
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_currentScale(dof._currentScale),
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_incrementScale(dof._incrementScale),
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_Put(dof._Put),
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_inversePut(dof._inversePut),
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_limitationFlags(dof._limitationFlags),
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_animationOn(dof._animationOn),
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_increasingFlags(dof._increasingFlags) {}
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META_Node(osg, DOFTransform);
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virtual void traverse(NodeVisitor& nv);
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void setMinHPR(const Vec3& hpr) { _minHPR = hpr;}
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const Vec3& getMinHPR() const { return _minHPR;}
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void setMaxHPR(const Vec3& hpr) {_maxHPR = hpr;}
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const Vec3& getMaxHPR() const { return _maxHPR;}
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void setIncrementHPR(const Vec3& hpr) {_incrementHPR = hpr;}
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const Vec3& getIncrementHPR() const { return _incrementHPR;}
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void setCurrentHPR(const Vec3& hpr) {_currentHPR = hpr;}
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const Vec3& getCurrentHPR() const {return _currentHPR;}
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void updateCurrentHPR(const Vec3& hpr);
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void setMinTranslate(const Vec3& translate) {_minTranslate = translate;}
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const Vec3& getMinTranslate() const { return _minTranslate;}
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void setMaxTranslate(const Vec3& translate) {_maxTranslate = translate;}
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const Vec3& getMaxTranslate() const { return _maxTranslate;}
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void setIncrementTranslate(const Vec3& translate) { _incrementTranslate = translate;}
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const Vec3& getIncrementTranslate() const { return _incrementTranslate;}
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void setCurrentTranslate(const Vec3& translate){ _currentTranslate = translate;}
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inline const Vec3& getCurrentTranslate() const { return _currentTranslate;}
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void updateCurrentTranslate(const Vec3& translate);
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void setMinScale(const Vec3& scale) { _minScale = scale;}
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const Vec3& getMinScale() const { return _minScale;}
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void setMaxScale(const Vec3& scale) { _maxScale = scale;}
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const Vec3& getMaxScale() const { return _maxScale;}
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void setIncrementScale(const Vec3& scale) { _incrementScale = scale;}
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const Vec3& getIncrementScale() const { return _incrementScale;}
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void setCurrentScale(const Vec3& scale) { _currentScale = scale;}
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inline const Vec3& getCurrentScale() const { return _currentScale;}
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void updateCurrentScale(const Vec3& scale);
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void setPutMatrix(const Matrix& put) { _Put = put;}
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inline const Matrix& getPutMatrix() const {return _Put;}
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void setInversePutMatrix(const Matrix& inversePut) { _inversePut = inversePut;}
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inline const Matrix& getInversePutMatrix() const {return _inversePut;}
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void setLimitationFlags(unsigned long flags) { _limitationFlags = flags;}
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inline unsigned long getLimitationFlags() const {return _limitationFlags;}
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inline void setAnimationOn(bool do_animate) {_animationOn = do_animate;}
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inline bool getAnimationOn() const {return _animationOn;}
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void animate();
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virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
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virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
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protected:
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virtual ~DOFTransform() {}
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Vec3 _minHPR;
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Vec3 _maxHPR;
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Vec3 _currentHPR;
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Vec3 _incrementHPR;
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Vec3 _minTranslate;
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Vec3 _maxTranslate;
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Vec3 _currentTranslate;
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Vec3 _incrementTranslate;
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Vec3 _minScale;
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Vec3 _maxScale;
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Vec3 _currentScale;
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Vec3 _incrementScale;
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Matrix _Put;
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Matrix _inversePut;
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unsigned long _limitationFlags;
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/* bits from left to right
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0 = x translation limited (2^31)
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1 = y translation limited (2^30)
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2 = z translation limited (2^29)
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3 = pitch limited (2^28)
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4 = roll limited (2^27)
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5 = yaw limited (2^26)
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6 = x scale limited (2^25)
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7 = y scale limited (2^24)
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8 = z scale limited (2^23)
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else reserved
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*/
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bool _animationOn;
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/** flags indicating whether value is incerasing or decreasing in animation
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bits form right to left, 1 means increasing while 0 is decreasing
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0 = x translation
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1 = y translation
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2 = z translation
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3 = pitch
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4 = roll
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5 = yaw
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6 = x scale
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7 = y scale
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8 = z scale
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*/
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unsigned short _increasingFlags;
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};
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}
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#endif
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