OpenSceneGraph/src/osgPlugins/3ds/shadow.cpp
Robert Osfield e8d9dd142d From Neil Hughes, converted across to use istream for reading data from file to enable reading .3ds files over http (use OSG's libcurl plugin).
From Robert Osfield, ammendments of the above to better support reading of files from local directories.
2009-04-22 15:46:24 +00:00

161 lines
3.8 KiB
C++

/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
#define LIB3DS_EXPORT
#include "shadow.h"
#include "chunk.h"
#include "readwrite.h"
#include <math.h>
/*!
* \defgroup shadow Shadow Map Settings
*
* \author J.E. Hoffmann <je-h@gmx.net>
*/
/*!
* \ingroup shadow
*/
Lib3dsBool
lib3ds_shadow_read(Lib3dsShadow *shadow, iostream *strm)
{
Lib3dsChunk c;
if (!lib3ds_chunk_read(&c, strm)) {
return(LIB3DS_FALSE);
}
switch (c.chunk) {
case LIB3DS_SHADOW_MAP_SIZE:
{
shadow->map_size=lib3ds_intw_read(strm);
}
break;
case LIB3DS_LO_SHADOW_BIAS:
{
shadow->lo_bias=lib3ds_float_read(strm);
}
break;
case LIB3DS_HI_SHADOW_BIAS:
{
shadow->hi_bias=lib3ds_float_read(strm);
}
break;
case LIB3DS_SHADOW_SAMPLES:
{
shadow->samples=lib3ds_intw_read(strm);
}
break;
case LIB3DS_SHADOW_RANGE:
{
shadow->range=lib3ds_intd_read(strm);
}
break;
case LIB3DS_SHADOW_FILTER:
{
shadow->filter=lib3ds_float_read(strm);
}
break;
case LIB3DS_RAY_BIAS:
{
shadow->ray_bias=lib3ds_float_read(strm);
}
break;
}
return(LIB3DS_TRUE);
}
/*!
* \ingroup shadow
*/
Lib3dsBool
lib3ds_shadow_write(Lib3dsShadow *shadow, iostream *strm)
{
if (fabs(shadow->lo_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_LO_SHADOW_BIAS ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_LO_SHADOW_BIAS;
c.size=10;
lib3ds_chunk_write(&c,strm);
lib3ds_float_write(shadow->lo_bias,strm);
}
if (fabs(shadow->hi_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_HI_SHADOW_BIAS ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_HI_SHADOW_BIAS;
c.size=10;
lib3ds_chunk_write(&c,strm);
lib3ds_float_write(shadow->hi_bias,strm);
}
if (shadow->map_size) { /*---- LIB3DS_SHADOW_MAP_SIZE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_SHADOW_MAP_SIZE;
c.size=8;
lib3ds_chunk_write(&c,strm);
lib3ds_intw_write(shadow->map_size,strm);
}
if (shadow->samples) { /*---- LIB3DS_SHADOW_SAMPLES ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_SHADOW_SAMPLES;
c.size=8;
lib3ds_chunk_write(&c,strm);
lib3ds_intw_write(shadow->samples,strm);
}
if (shadow->range) { /*---- LIB3DS_SHADOW_RANGE ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_SHADOW_RANGE;
c.size=10;
lib3ds_chunk_write(&c,strm);
lib3ds_intd_write(shadow->range,strm);
}
if (fabs(shadow->filter)>LIB3DS_EPSILON) { /*---- LIB3DS_SHADOW_FILTER ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_SHADOW_FILTER;
c.size=10;
lib3ds_chunk_write(&c,strm);
lib3ds_float_write(shadow->filter,strm);
}
if (fabs(shadow->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_RAY_BIAS ----*/
Lib3dsChunk c;
c.chunk=LIB3DS_RAY_BIAS;
c.size=10;
lib3ds_chunk_write(&c,strm);
lib3ds_float_write(shadow->ray_bias,strm);
}
return(LIB3DS_TRUE);
}
/*!
\typedef Lib3dsShadow
\ingroup shadow
\sa _Lib3dsShadow
*/