e8d9dd142d
From Robert Osfield, ammendments of the above to better support reading of files from local directories.
112 lines
4.4 KiB
C
112 lines
4.4 KiB
C
/* -*- c -*- */
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#ifndef INCLUDED_LIB3DS_FILE_H
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#define INCLUDED_LIB3DS_FILE_H
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/*
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* The 3D Studio File Format Library
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* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
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* All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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*/
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#ifndef INCLUDED_LIB3DS_BACKGROUND_H
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#include "background.h"
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#endif
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#ifndef INCLUDED_LIB3DS_ATMOSPHERE_H
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#include "atmosphere.h"
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#endif
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#ifndef INCLUDED_LIB3DS_SHADOW_H
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#include "shadow.h"
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#endif
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#ifndef INCLUDED_LIB3DS_VIEWPORT_H
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#include "viewport.h"
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#endif
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#include <osgDB/Registry>
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#include <iostream>
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using namespace std;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*!
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* 3ds file structure
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* \ingroup file
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*/
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struct _Lib3dsFile {
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Lib3dsDword mesh_version;
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Lib3dsWord keyf_revision;
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char name[12+1];
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Lib3dsFloat master_scale;
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Lib3dsVector construction_plane;
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Lib3dsRgb ambient;
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Lib3dsShadow shadow;
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Lib3dsBackground background;
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Lib3dsAtmosphere atmosphere;
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Lib3dsViewport viewport;
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Lib3dsViewport viewport_keyf;
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Lib3dsIntd frames;
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Lib3dsIntd segment_from;
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Lib3dsIntd segment_to;
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Lib3dsIntd current_frame;
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Lib3dsMaterial *materials;
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Lib3dsMesh *meshes;
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Lib3dsCamera *cameras;
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Lib3dsLight *lights;
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Lib3dsNode *nodes;
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};
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extern LIB3DSAPI Lib3dsFile* lib3ds_file_load(const char *filename, const osgDB::ReaderWriter::Options* options);
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extern LIB3DSAPI Lib3dsFile* lib3ds_stream_load(iostream * strm);
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extern LIB3DSAPI Lib3dsBool lib3ds_file_save(Lib3dsFile *file, const char *filename);
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extern LIB3DSAPI Lib3dsFile* lib3ds_file_new();
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extern LIB3DSAPI void lib3ds_file_free(Lib3dsFile *file);
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extern LIB3DSAPI void lib3ds_file_eval(Lib3dsFile *file, Lib3dsFloat t);
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extern LIB3DSAPI Lib3dsBool lib3ds_file_read(Lib3dsFile *file, iostream *strm);
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extern LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, iostream *strm);
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extern LIB3DSAPI void lib3ds_file_insert_material(Lib3dsFile *file, Lib3dsMaterial *material);
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extern LIB3DSAPI void lib3ds_file_remove_material(Lib3dsFile *file, Lib3dsMaterial *material);
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extern LIB3DSAPI Lib3dsMaterial* lib3ds_file_material_by_name(Lib3dsFile *file, const char *name);
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extern LIB3DSAPI void lib3ds_file_dump_materials(Lib3dsFile *file);
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extern LIB3DSAPI void lib3ds_file_insert_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
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extern LIB3DSAPI void lib3ds_file_remove_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
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extern LIB3DSAPI Lib3dsMesh* lib3ds_file_mesh_by_name(Lib3dsFile *file, const char *name);
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extern LIB3DSAPI void lib3ds_file_dump_meshes(Lib3dsFile *file);
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extern LIB3DSAPI void lib3ds_file_dump_instances(Lib3dsFile *file);
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extern LIB3DSAPI void lib3ds_file_insert_camera(Lib3dsFile *file, Lib3dsCamera *camera);
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extern LIB3DSAPI void lib3ds_file_remove_camera(Lib3dsFile *file, Lib3dsCamera *camera);
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extern LIB3DSAPI Lib3dsCamera* lib3ds_file_camera_by_name(Lib3dsFile *file, const char *name);
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extern LIB3DSAPI void lib3ds_file_dump_cameras(Lib3dsFile *file);
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extern LIB3DSAPI void lib3ds_file_insert_light(Lib3dsFile *file, Lib3dsLight *light);
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extern LIB3DSAPI void lib3ds_file_remove_light(Lib3dsFile *file, Lib3dsLight *light);
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extern LIB3DSAPI Lib3dsLight* lib3ds_file_light_by_name(Lib3dsFile *file, const char *name);
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extern LIB3DSAPI void lib3ds_file_dump_lights(Lib3dsFile *file);
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extern LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_name(Lib3dsFile *file, const char* name,
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Lib3dsNodeTypes type);
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extern LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_id(Lib3dsFile *file, Lib3dsWord node_id);
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extern LIB3DSAPI void lib3ds_file_insert_node(Lib3dsFile *file, Lib3dsNode *node);
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extern LIB3DSAPI Lib3dsBool lib3ds_file_remove_node(Lib3dsFile *file, Lib3dsNode *node);
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extern LIB3DSAPI void lib3ds_file_dump_nodes(Lib3dsFile *file);
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#ifdef __cplusplus
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}
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#endif
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#endif
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