OpenSceneGraph/doc/doc++/osgSim/ElevationRange.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class OSGSIM_EXPORT osgSim::ElevationRange</TITLE>
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<H2>class OSGSIM_EXPORT <A HREF="#DOC.DOCU">osgSim::ElevationRange</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="CElevationRange,MElevationRange.html,CElevationSector,MElevationSector.html,CAzimElevationSector,MAzimElevationSector.html">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.14.1">ElevationRange</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.2">setElevationRange</A></B>(float minElevation, float maxElevation, float fadeAngle=0.0f)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.14.3">getMinElevation</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.14.4">getMaxElevation</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.14.5">getFadeAngle</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.14.6">elevationSector</A></B>(const osg::Vec3&amp; eyeLocal) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.14.7">_cosMinElevation</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.14.8">_cosMinFadeElevation</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.14.9">_cosMaxElevation</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.14.10">_cosMaxFadeElevation</A></B>
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<H2>Documentation</H2>
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<A NAME="ElevationRange"></A>
<A NAME="DOC.2.14.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ElevationRange()</B></TT>
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<A NAME="setElevationRange"></A>
<A NAME="DOC.2.14.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setElevationRange(float minElevation, float maxElevation, float fadeAngle=0.0f)</B></TT>
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<A NAME="getMinElevation"></A>
<A NAME="DOC.2.14.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getMinElevation() const </B></TT>
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<A NAME="getMaxElevation"></A>
<A NAME="DOC.2.14.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getMaxElevation() const </B></TT>
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<A NAME="getFadeAngle"></A>
<A NAME="DOC.2.14.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getFadeAngle() const </B></TT>
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<A NAME="elevationSector"></A>
<A NAME="DOC.2.14.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float elevationSector(const osg::Vec3&amp; eyeLocal) const </B></TT>
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<A NAME="_cosMinElevation"></A>
<A NAME="DOC.2.14.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosMinElevation</B></TT>
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<A NAME="_cosMinFadeElevation"></A>
<A NAME="DOC.2.14.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosMinFadeElevation</B></TT>
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<A NAME="_cosMaxElevation"></A>
<A NAME="DOC.2.14.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosMaxElevation</B></TT>
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<A NAME="_cosMaxFadeElevation"></A>
<A NAME="DOC.2.14.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _cosMaxFadeElevation</B></TT>
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<DL><DT><B>Direct child classes:
</B><DD><A HREF="ElevationSector.html">ElevationSector</A><BR>
<A HREF="AzimElevationSector.html">AzimElevationSector</A><BR>
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