OpenSceneGraph/doc/doc++/osgParticle/General.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>General Bits</TITLE>
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<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_ACCELOPERATOR_"></A>
<B>OSGPARTICLE_ACCELOPERATOR_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_ANGULARACCELOPERATOR_"></A>
<B>OSGPARTICLE_ANGULARACCELOPERATOR_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_CENTEREDPLACER_"></A>
<B>OSGPARTICLE_CENTEREDPLACER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_COUNTER_"></A>
<B>OSGPARTICLE_COUNTER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_EMITTER_"></A>
<B>OSGPARTICLE_EMITTER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_EXPLOSIONEFFECT"></A>
<B>OSGPARTICLE_EXPLOSIONEFFECT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_EXPORT_"></A>
<B>OSGPARTICLE_EXPORT_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_EXPORT"></A>
<B>OSGPARTICLE_EXPORT</B>(dllexport)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_EXPORT"></A>
<B>OSGPARTICLE_EXPORT</B>(dllimport)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_EXPORT"></A>
<B>OSGPARTICLE_EXPORT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_FireEffect"></A>
<B>OSGPARTICLE_FireEffect</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_FLUIDFRICTIONOPERATOR_"></A>
<B>OSGPARTICLE_FLUIDFRICTIONOPERATOR_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_FORCEOPERATOR_"></A>
<B>OSGPARTICLE_FORCEOPERATOR_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_INTERPOLATOR_"></A>
<B>OSGPARTICLE_INTERPOLATOR_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_LINEARINTERPOLATOR_"></A>
<B>OSGPARTICLE_LINEARINTERPOLATOR_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_MODULAREMITTER_"></A>
<B>OSGPARTICLE_MODULAREMITTER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_MODULARPROGRAM_"></A>
<B>OSGPARTICLE_MODULARPROGRAM_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_MULTISEGMENTPLACER_"></A>
<B>OSGPARTICLE_MULTISEGMENTPLACER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_OPERATOR_"></A>
<B>OSGPARTICLE_OPERATOR_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_PARTICLE_"></A>
<B>OSGPARTICLE_PARTICLE_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_PARTICLEEFFECT"></A>
<B>OSGPARTICLE_PARTICLEEFFECT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_PARTICLEPROCESSOR_"></A>
<B>OSGPARTICLE_PARTICLEPROCESSOR_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_PARTICLESYSTEM_"></A>
<B>OSGPARTICLE_PARTICLESYSTEM_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_PARTICLESYSTEMUPDATER_"></A>
<B>OSGPARTICLE_PARTICLESYSTEMUPDATER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_PLACER_"></A>
<B>OSGPARTICLE_PLACER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_POINTPLACER_"></A>
<B>OSGPARTICLE_POINTPLACER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_PROGRAM_"></A>
<B>OSGPARTICLE_PROGRAM_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_RADIALSHOOTER_"></A>
<B>OSGPARTICLE_RADIALSHOOTER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_RANDOMRATECOUNTER_"></A>
<B>OSGPARTICLE_RANDOMRATECOUNTER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_RANGE_"></A>
<B>OSGPARTICLE_RANGE_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_SECTORPLACER_"></A>
<B>OSGPARTICLE_SECTORPLACER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_SEGMENTPLACER_"></A>
<B>OSGPARTICLE_SEGMENTPLACER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_SHOOTER_"></A>
<B>OSGPARTICLE_SHOOTER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_SmokeEffect"></A>
<B>OSGPARTICLE_SmokeEffect</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_VARIABLERATECOUNTER_"></A>
<B>OSGPARTICLE_VARIABLERATECOUNTER_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGPARTICLE_VERSION_"></A>
<B>OSGPARTICLE_VERSION_</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>OSGPARTICLE_EXPORT const char*<A NAME="osgParticleGetVersion"></A>
<B>osgParticleGetVersion</B>()<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>OSGPARTICLE_EXPORT const char*<A NAME="osgParticleGetLibraryName"></A>
<B>osgParticleGetLibraryName</B>()</DL>
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