247 lines
11 KiB
HTML
247 lines
11 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class SG_EXPORT osg::Point</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Point</A></H2></H2><BLOCKQUOTE>Point - encapsulates the OpenGL point smoothing and size state</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CPoint,MPoint.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.1">Point</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.2">Point</A></B>(const <!1><A HREF="Point.html#DOC.2.94.2">Point</A>& point, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.125.6.20">POINT</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.94.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
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<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.94.5">getAssociatedModes</A></B>(std::vector<<!1><A HREF="StateAttribute.html#DOC.2.125.1">GLMode</A>>& modes) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.6">setSize</A></B>(const float <!1><A HREF="fast_back_stack.html#DOC.2.45.7">size</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.94.7">getSize</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.8">setFadeThresholdSize</A></B>(const float fadeThresholdSize)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.94.9">getFadeThresholdSize</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.94.10">setDistanceAttenuation</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& distanceAttenuation)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.94.11">getDistanceAttenuation</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.94.12">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.94.13">init_GL_EXT</A></B>()
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.94.15">_size</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.94.16">_fadeThresholdSize</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.94.17">_distanceAttenuation</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.94.14">~Point</A></B>()
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.125.5">Type</A> <B>getType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isTextureAttribute</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> <B>getDataVariance</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> <B>_dataVariance</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Point - encapsulates the OpenGL point smoothing and size state</BLOCKQUOTE>
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<DL>
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<A NAME="Point"></A>
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<A NAME="DOC.2.94.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Point()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Point"></A>
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<A NAME="DOC.2.94.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Point(const <!1><A HREF="Point.html#DOC.2.94.2">Point</A>& point, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
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<DL><DT><DD></DL><P>
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<A NAME="META_StateAttribute"></A>
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<A NAME="DOC.2.94.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.125.6.20">POINT</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="compare"></A>
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<A NAME="DOC.2.94.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
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<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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<DL><DT><DD></DL><P>
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<A NAME="getAssociatedModes"></A>
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<A NAME="DOC.2.94.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getAssociatedModes(std::vector<<!1><A HREF="StateAttribute.html#DOC.2.125.1">GLMode</A>>& modes) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setSize"></A>
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<A NAME="DOC.2.94.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSize(const float <!1><A HREF="fast_back_stack.html#DOC.2.45.7">size</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getSize"></A>
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<A NAME="DOC.2.94.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getSize() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setFadeThresholdSize"></A>
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<A NAME="DOC.2.94.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFadeThresholdSize(const float fadeThresholdSize)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getFadeThresholdSize"></A>
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<A NAME="DOC.2.94.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getFadeThresholdSize() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setDistanceAttenuation"></A>
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<A NAME="DOC.2.94.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDistanceAttenuation(const <!1><A HREF="Vec3.html">Vec3</A>& distanceAttenuation)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getDistanceAttenuation"></A>
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<A NAME="DOC.2.94.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& getDistanceAttenuation() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.94.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="init_GL_EXT"></A>
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<A NAME="DOC.2.94.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void init_GL_EXT()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~Point"></A>
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<A NAME="DOC.2.94.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Point()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_size"></A>
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<A NAME="DOC.2.94.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _size</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_fadeThresholdSize"></A>
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<A NAME="DOC.2.94.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _fadeThresholdSize</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_distanceAttenuation"></A>
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<A NAME="DOC.2.94.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _distanceAttenuation</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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