OpenSceneGraph/examples/osgsimpleviewerFLTK/osgsimpleviewerFLTK.cpp
2006-10-01 16:10:33 +00:00

108 lines
2.6 KiB
C++

// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
// (C) 2005 Mike Weiblen http://mew.cx/ released under the OSGPL.
// Simple example using GLUT to create an OpenGL window and OSG for rendering.
// Derived from osgGLUTsimple.cpp and osgkeyboardmouse.cpp
#include <osgGA/SimpleViewer>
#include <osgGA/TrackballManipulator>
#include <osgDB/ReadFile>
#include <FL/Fl.H>
#include <FL/Fl_Gl_Window.H>
#include <iostream>
class Fl_OSG_Widget : public Fl_Gl_Window, public osgGA::SimpleViewer
{
public:
Fl_OSG_Widget(int x, int y, int w, int h, const char *label=0);
virtual ~Fl_OSG_Widget() {}
virtual void resize(int x, int y, int w, int h);
protected:
virtual int handle(int event);
virtual void draw();
};
Fl_OSG_Widget::Fl_OSG_Widget(int x, int y, int w, int h, const char *label):
Fl_Gl_Window(x, y, w, h, label)
{
getEventQueue()->windowResize(x, y, w, h );
}
void Fl_OSG_Widget::resize(int x, int y, int w, int h)
{
getEventQueue()->windowResize(x, y, w, h );
Fl_Gl_Window::resize(x,y,w,h);
}
int Fl_OSG_Widget::handle(int event)
{
switch(event){
case FL_PUSH:
getEventQueue()->mouseButtonPress(Fl::event_x(), Fl::event_y(), Fl::event_button());
return 1;
case FL_MOVE:
case FL_DRAG:
getEventQueue()->mouseMotion(Fl::event_x(), Fl::event_y());
return 1;
case FL_RELEASE:
getEventQueue()->mouseButtonRelease(Fl::event_x(), Fl::event_y(), Fl::event_button());
return 1;
case FL_KEYDOWN:
getEventQueue()->keyPress((osgGA::GUIEventAdapter::KeySymbol)Fl::event_key());
return 1;
case FL_KEYUP:
getEventQueue()->keyRelease((osgGA::GUIEventAdapter::KeySymbol)Fl::event_key());
return 1;
default:
// pass other events to the base class
return Fl_Gl_Window::handle(event);
}
}
void Fl_OSG_Widget::draw()
{
frame();
}
void idle_cb()
{
Fl::redraw();
}
int main( int argc, char **argv )
{
if (argc<2)
{
std::cout << argv[0] <<": requires filename argument." << std::endl;
return 1;
}
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
}
Fl_OSG_Widget viewerWindow(100,100,800,600);
viewerWindow.resizable(&viewerWindow);
viewerWindow.setSceneData(loadedModel.get());
viewerWindow.setCameraManipulator(new osgGA::TrackballManipulator);
viewerWindow.show();
Fl::set_idle(idle_cb);
return Fl::run();
}