OpenSceneGraph/examples/osgshaders
2005-04-25 13:37:12 +00:00
..
GL2Scene.cpp Futher work on supporting update and event callbacks in StateSet, Uniform and StateAttribute 2005-04-25 13:37:12 +00:00
GL2Scene.h From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based. 2005-04-07 20:20:09 +00:00
GNUmakefile From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based. 2005-04-07 20:20:09 +00:00
GNUmakefile.inst From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based. 2005-04-07 20:20:09 +00:00
Noise.cpp Updates to osgGL2 from Mike Weiblen 2004-01-03 09:06:52 +00:00
Noise.h From Mike Weiblen, updates to osgGL2 to support Uniform values 2003-10-05 11:30:54 +00:00
osgshaders.cpp From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based. 2005-04-07 20:20:09 +00:00
README.txt From Mike Weiblen, ported osgshaders example from osgGL2 to core osg based. 2005-04-07 20:20:09 +00:00

osgglsl/README.txt - mike.weiblen@3dlabs.com - 2005-03-30
Copyright 2005 3Dlabs Inc.

osgglsl began as a port of the old osgshaders example from the deprecated
osgGL2 classes to the new core GLSL classes (osg::Program, osg::Shader).

This app preserves the dynamically changing Uniforms of the original version,
but uses the new osg::Uniform classes.