c5c4c5da1d
method may not take the node into consideration when computing its bound. In this case of: switch->insertChild(0, child, false); switch->insertChild(1, child, true); child will not be used in computeBound, but will be drawn. Solution: Changed compute bound to loop over children using an index instead of an iterator. This behaviour matches that of the traverse method." -----------------------------------------------
222 lines
5.4 KiB
C++
222 lines
5.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Switch>
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#include <osg/BoundingBox>
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#include <osg/Transform>
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#include <osg/Notify>
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#include <algorithm>
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using namespace osg;
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Switch::Switch():
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_newChildDefaultValue(true)
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{
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}
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Switch::Switch(const Switch& sw,const CopyOp& copyop):
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Group(sw,copyop),
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_newChildDefaultValue(sw._newChildDefaultValue),
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_values(sw._values)
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{
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}
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void Switch::traverse(NodeVisitor& nv)
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{
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if (nv.getTraversalMode()==NodeVisitor::TRAVERSE_ACTIVE_CHILDREN)
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{
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for(unsigned int pos=0;pos<_children.size();++pos)
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{
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if (_values[pos]) _children[pos]->accept(nv);
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}
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}
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else
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{
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Group::traverse(nv);
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}
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}
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bool Switch::addChild( Node *child )
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{
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if (Group::addChild(child))
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{
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if (_children.size()>_values.size())
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{
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_values.resize(_children.size(),_newChildDefaultValue);
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}
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// note, we don't override any pre-existing _values[childPosition] setting
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// like in addChild(child,value) below.
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return true;
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}
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return false;
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}
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bool Switch::addChild( Node *child, bool value )
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{
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unsigned int childPosition = _children.size();
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if (Group::addChild(child))
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{
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if (_children.size()>_values.size())
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{
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_values.resize(_children.size(),_newChildDefaultValue);
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}
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_values[childPosition]=value;
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return true;
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}
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return false;
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}
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bool Switch::insertChild( unsigned int index, Node *child )
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{
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return insertChild(index,child,_newChildDefaultValue);
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}
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bool Switch::insertChild( unsigned int index, Node *child, bool value )
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{
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if (Group::insertChild(index,child))
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{
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if (index>=_values.size())
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{
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_values.push_back(value);
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}
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else
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{
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_values.insert(_values.begin()+index, value);
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}
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return true;
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}
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return false;
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}
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bool Switch::removeChildren(unsigned int pos,unsigned int numChildrenToRemove)
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{
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if (pos<_values.size()) _values.erase(_values.begin()+pos, osg::minimum(_values.begin()+(pos+numChildrenToRemove), _values.end()) );
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return Group::removeChildren(pos,numChildrenToRemove);
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}
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void Switch::setValue(unsigned int pos,bool value)
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{
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if (pos>=_values.size()) _values.resize(pos+1,_newChildDefaultValue);
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_values[pos]=value;
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dirtyBound();
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}
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void Switch::setChildValue(const Node* child,bool value)
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{
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// find the child's position.
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unsigned int pos=getChildIndex(child);
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if (pos==_children.size()) return;
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_values[pos]=value;
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dirtyBound();
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}
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bool Switch::getValue(unsigned int pos) const
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{
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if (pos>=_values.size()) return false;
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return _values[pos];
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}
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bool Switch::getChildValue(const Node* child) const
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{
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// find the child's position.
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unsigned int pos=getChildIndex(child);
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if (pos==_children.size()) return false;
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return _values[pos];
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}
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bool Switch::setAllChildrenOff()
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{
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_newChildDefaultValue = false;
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for(ValueList::iterator itr=_values.begin();
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itr!=_values.end();
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++itr)
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{
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*itr = false;
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}
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dirtyBound();
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return true;
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}
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bool Switch::setAllChildrenOn()
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{
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_newChildDefaultValue = true;
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for(ValueList::iterator itr=_values.begin();
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itr!=_values.end();
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++itr)
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{
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*itr = true;
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}
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dirtyBound();
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return true;
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}
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bool Switch::setSingleChildOn(unsigned int pos)
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{
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for(ValueList::iterator itr=_values.begin();
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itr!=_values.end();
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++itr)
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{
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*itr = false;
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}
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setValue(pos,true);
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return true;
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}
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BoundingSphere Switch::computeBound() const
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{
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BoundingSphere bsphere;
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if (_children.empty())
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{
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return bsphere;
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}
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// note, special handling of the case when a child is an Transform,
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// such that only Transforms which are relative to their parents coordinates frame (i.e this group)
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// are handled, Transform relative to and absolute reference frame are ignored.
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BoundingBox bb;
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bb.init();
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for(unsigned int pos=0;pos<_children.size();++pos)
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{
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const osg::Transform* transform = _children[pos]->asTransform();
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if (!transform || transform->getReferenceFrame()==osg::Transform::RELATIVE_RF)
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{
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if( _values[pos] == true )
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bb.expandBy(_children[pos]->getBound());
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}
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}
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if (!bb.valid())
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{
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return bsphere;
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}
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bsphere._center = bb.center();
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bsphere._radius = 0.0f;
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for(unsigned int pos=0;pos<_children.size();++pos)
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{
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const osg::Transform* transform = _children[pos]->asTransform();
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if (!transform || transform->getReferenceFrame()==osg::Transform::RELATIVE_RF)
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{
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if( _values[pos] == true )
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bsphere.expandRadiusBy(_children[pos]->getBound());
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}
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}
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return bsphere;
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}
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