6a67be2e32
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
184 lines
5.5 KiB
C++
184 lines
5.5 KiB
C++
/* OpenSceneGraph example, osglogicop.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/Notify>
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#include <osg/LogicOp>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgViewer/Viewer>
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#include <osgUtil/Optimizer>
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#include <iostream>
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const int _ops_nb=16;
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const osg::LogicOp::Opcode _operations[_ops_nb]=
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{
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osg::LogicOp::CLEAR,
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osg::LogicOp::SET,
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osg::LogicOp::COPY,
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osg::LogicOp::COPY_INVERTED,
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osg::LogicOp::NOOP,
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osg::LogicOp::INVERT,
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osg::LogicOp::AND,
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osg::LogicOp::NAND,
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osg::LogicOp::OR,
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osg::LogicOp::NOR,
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osg::LogicOp::XOR,
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osg::LogicOp::EQUIV,
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osg::LogicOp::AND_REVERSE,
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osg::LogicOp::AND_INVERTED,
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osg::LogicOp::OR_REVERSE,
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osg::LogicOp::OR_INVERTED
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};
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const char* _ops_name[_ops_nb]=
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{
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"osg::LogicOp::CLEAR",
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"osg::LogicOp::SET",
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"osg::LogicOp::COPY",
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"osg::LogicOp::COPY_INVERTED",
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"osg::LogicOp::NOOP",
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"osg::LogicOp::INVERT",
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"osg::LogicOp::AND",
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"osg::LogicOp::NAND",
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"osg::LogicOp::OR",
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"osg::LogicOp::NOR",
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"osg::LogicOp::XOR",
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"osg::LogicOp::EQUIV",
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"osg::LogicOp::AND_REVERSE",
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"osg::LogicOp::AND_INVERTED",
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"osg::LogicOp::OR_REVERSE",
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"osg::LogicOp::OR_INVERTED"
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};
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class TechniqueEventHandler : public osgGA::GUIEventHandler
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{
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public:
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TechniqueEventHandler(osg::LogicOp* logicOp) { _logicOp =logicOp;_ops_index=_ops_nb-1;}
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TechniqueEventHandler() { std::cerr<<"Error, can't initialize it!";}
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META_Object(osglogicopApp,TechniqueEventHandler);
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virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&);
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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~TechniqueEventHandler() {}
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TechniqueEventHandler(const TechniqueEventHandler&,const osg::CopyOp&) {}
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osg::LogicOp* _logicOp;
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int _ops_index;
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};
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bool TechniqueEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
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{
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYDOWN):
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{
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if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Right ||
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ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Right)
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{
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_ops_index++;
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if (_ops_index>=_ops_nb) _ops_index=0;
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_logicOp->setOpcode(_operations[_ops_index]);
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std::cout<<"Operation name = "<<_ops_name[_ops_index]<<std::endl;
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return true;
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}
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else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Left ||
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ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Left)
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{
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_ops_index--;
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if (_ops_index<0) _ops_index=_ops_nb-1;
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_logicOp->setOpcode(_operations[_ops_index]);
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std::cout<<"Operation name = "<<_ops_name[_ops_index]<<std::endl;
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return true;
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}
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return false;
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}
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default:
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return false;
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}
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}
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void TechniqueEventHandler::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("- or Left Arrow","Advance to next opcode");
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usage.addKeyboardMouseBinding("+ or Right Array","Move to previous opcode");
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// load the nodes from the commandline arguments.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
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// if not loaded assume no arguments passed in, try use default mode instead.
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if (!loadedModel) loadedModel = osgDB::readRefNodeFile("glider.osgt");
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if (!loadedModel)
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{
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osg::notify(osg::NOTICE)<<"Please specify model filename on the command line."<<std::endl;
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return 1;
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}
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osg::ref_ptr<osg::Group> root = new osg::Group;
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root->addChild(loadedModel);
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osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
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osg::ref_ptr<osg::LogicOp> logicOp = new osg::LogicOp(osg::LogicOp::OR_INVERTED);
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stateset->setAttributeAndModes(logicOp,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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//tell to sort the mesh before displaying it
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stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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loadedModel->setStateSet(stateset);
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// construct the viewer.
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osgViewer::Viewer viewer;
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viewer.addEventHandler(new TechniqueEventHandler(logicOp.get()));
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// run optimization over the scene graph
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osgUtil::Optimizer optimzer;
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optimzer.optimize(root);
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// add a viewport to the viewer and attach the scene graph.
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viewer.setSceneData( root );
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return viewer.run();
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}
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