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not delete the object even if its count goes to 0 or below. This should only be called in special circumstances, the ReaderWriter::ReadResult being one of them. This new method has allowed the problem of objects being multiple referenced on return from readNodeFile() & readImageFile().
52 lines
1.8 KiB
Plaintext
52 lines
1.8 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_REFERENCED
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#define OSG_REFERENCED 1
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#include <osg/Export>
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namespace osg {
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/** Base class from providing referencing counted objects.*/
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class SG_EXPORT Referenced
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{
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public:
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Referenced() { _refCount=0; }
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Referenced(const Referenced&) { _refCount=0; }
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inline Referenced& operator = (Referenced&) { return *this; }
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/** increment the reference count by one, indicating that
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this object has another pointer which is referencing it.*/
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inline void ref() const { ++_refCount; }
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/** decrement the reference count by one, indicating that
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a pointer to this object is referencing it. If the
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reference count goes to zero, it is assumed that this object
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is no longer referenced and is automatically deleted.*/
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inline void unref() const { --_refCount; if (_refCount<=0) delete this; }
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/** decrement the reference count by one, indicating that
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a pointer to this object is referencing it. However, do
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not delete it, even if ref count goes to 0. Warning, unref_nodelete()
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should only be called if the user knows exactly who will
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be resonsible for, one should prefer unref() over unref_nodelete()
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as the later can lead to memory leaks.*/
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inline void unref_nodelete() const { --_refCount; }
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/** return the number pointers currently referencing this object. */
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inline const int referenceCount() const { return _refCount; }
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protected:
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virtual ~Referenced();
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mutable int _refCount;
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};
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}
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#endif
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