6a269e24e5
implementation of GraoicsWindowCocoa: Enhancements/Bugfixes: + now it's possible to integrate osgViewer better into existing cocoa-applications: * create one or more NSOpenGLView(s) and add these to your window(s) * create one or more NSWindows * disable the integrated event-polling of osgViewer, and let the work be done by Cocoa / NSApplicationRun. You'll have to run the osgViewer's runloop in a separate thread + missing menu-event-handling implemented + added NSAutoReleasePools where necessary, this fixes some memory-leaks + fixed some crashes and thread-issues"
197 lines
6.6 KiB
C++
Executable File
197 lines
6.6 KiB
C++
Executable File
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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/* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both
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* a guide to use of X11/GLX and copiying directly in the case of setBorder().
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* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
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*/
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#ifndef OSGVIEWER_GRAPHICSWINDOWCOCOA
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#define OSGVIEWER_GRAPHICSWINDOWCOCOA 1
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#ifdef __APPLE__
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#ifdef __OBJC__
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@class GraphicsWindowCocoaWindow;
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@class GraphicsWindowCocoaGLView;
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@class NSOpenGLContext;
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@class NSWindow;
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@class NSView;
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#else
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class GraphicsWindowCocoaGLView;
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class GraphicsWindowCocoaWindow;
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class NSOpenGLContext;
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class NSWindow;
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class NSView;
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#endif
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#include <osgViewer/GraphicsWindow>
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// we may not include any cocoa-header here, because this will pollute the name-sapce and tend to compile-errors
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namespace osgViewer
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{
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class GraphicsWindowCocoa : public osgViewer::GraphicsWindow
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{
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public:
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class Implementation;
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GraphicsWindowCocoa(osg::GraphicsContext::Traits* traits):
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_valid(false),
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_initialized(false),
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_realized(false),
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_closeRequested(false),
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_checkForEvents(true),
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_ownsWindow(true),
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_currentCursor(RightArrowCursor),
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_window(NULL),
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_context(NULL)
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{
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_traits = traits;
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init();
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if (valid())
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{
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setState( new osg::State );
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getState()->setGraphicsContext(this);
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if (_traits.valid() && _traits->sharedContext)
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{
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getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
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incrementContextIDUsageCount( getState()->getContextID() );
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}
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else
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{
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getState()->setContextID( osg::GraphicsContext::createNewContextID() );
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}
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}
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}
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virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowCocoa*>(object)!=0; }
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virtual const char* libraryName() const { return "osgViewer"; }
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virtual const char* className() const { return "GraphicsWindowCarbon"; }
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virtual bool valid() const { return _valid; }
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/** Realise the GraphicsContext.*/
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virtual bool realizeImplementation();
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/** Return true if the graphics context has been realised and is ready to use.*/
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virtual bool isRealizedImplementation() const { return _realized; }
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/** Close the graphics context.*/
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virtual void closeImplementation();
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/** Make this graphics context current.*/
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virtual bool makeCurrentImplementation();
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/** Release the graphics context.*/
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virtual bool releaseContextImplementation();
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/** Swap the front and back buffers.*/
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virtual void swapBuffersImplementation();
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/** Check to see if any events have been generated.*/
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virtual void checkEvents();
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/** Set Window decoration.*/
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virtual bool setWindowDecorationImplementation(bool flag);
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/** Get focus.*/
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virtual void grabFocus();
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/** Get focus on if the pointer is in this window.*/
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virtual void grabFocusIfPointerInWindow();
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bool requestClose() { bool b = _closeRequested; _closeRequested = true; return b; }
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virtual void resizedImplementation(int x, int y, int width, int height);
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virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);
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virtual void setWindowName (const std::string & name);
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virtual void useCursor(bool cursorOn);
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virtual void setCursor(MouseCursor mouseCursor);
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/** WindowData is used to pass in the Cocoa window handle attached the GraphicsContext::Traits structure. */
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class WindowData : public osg::Referenced
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{
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public:
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enum Options { CreateOnlyView = 1, CheckForEvents = 2, PoseAsStandaloneApp = 4};
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WindowData(unsigned int options)
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: _createOnlyView(options & CreateOnlyView),
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_checkForEvents(options & CheckForEvents),
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_poseAsStandaloneApp(options & PoseAsStandaloneApp),
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_view(NULL)
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{
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}
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inline NSView* getCreatedNSView() { return _view; }
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bool createOnlyView() const { return _createOnlyView; }
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bool checkForEvents() const { return _checkForEvents; }
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bool poseAsStandaloneApp() const { return _poseAsStandaloneApp; }
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protected:
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inline void setCreatedNSView(NSView* view) { _view = view; }
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private:
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bool _createOnlyView, _checkForEvents, _poseAsStandaloneApp;
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NSView* _view;
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friend class GraphicsWindowCocoa;
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};
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NSOpenGLContext* getContext() { return _context; }
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GraphicsWindowCocoaWindow* getWindow() { return _window; }
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void setVSync(bool f);
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/** adapts a resize / move of the window, coords in global screen space */
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void adaptResize(int x, int y, int w, int h);
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protected:
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void init();
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void transformMouseXY(float& x, float& y);
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void setupNSWindow(NSWindow* win);
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virtual ~GraphicsWindowCocoa();
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bool _valid;
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bool _initialized;
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bool _realized;
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bool _useWindowDecoration;
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private:
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bool _closeRequested, _checkForEvents,_ownsWindow;
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MouseCursor _currentCursor;
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GraphicsWindowCocoaWindow* _window;
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GraphicsWindowCocoaGLView* _view;
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NSOpenGLContext* _context;
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};
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}
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#endif
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#endif
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