6a04fc3dee
support for osg::Sequence in the pfb loader.
781 lines
16 KiB
Plaintext
Executable File
781 lines
16 KiB
Plaintext
Executable File
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CFG=Core osg - Win32 Release
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Material
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\Math
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Matrix
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\MatrixTransform
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\mem_ptr
|
|
# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\MemoryAdapter
|
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# End Source File
|
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# Begin Source File
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SOURCE=..\..\Include\Osg\MemoryManager
|
|
# End Source File
|
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# Begin Source File
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SOURCE=..\..\Include\Osg\Node
|
|
# End Source File
|
|
# Begin Source File
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SOURCE=..\..\include\osg\NodeCallback
|
|
# End Source File
|
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# Begin Source File
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SOURCE=..\..\Include\Osg\NodeVisitor
|
|
# End Source File
|
|
# Begin Source File
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SOURCE=..\..\Include\Osg\Notify
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=..\..\Include\Osg\Object
|
|
# End Source File
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|
# Begin Source File
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|
|
SOURCE=..\..\Include\Osg\OccluderNode
|
|
# End Source File
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# Begin Source File
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|
|
SOURCE=..\..\Include\Osg\Plane
|
|
# End Source File
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# Begin Source File
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|
|
SOURCE=..\..\Include\Osg\Point
|
|
# End Source File
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# Begin Source File
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|
SOURCE=..\..\Include\Osg\PolygonMode
|
|
# End Source File
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SOURCE=..\..\Include\Osg\PolygonOffset
|
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# End Source File
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|
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SOURCE=..\..\Include\Osg\Polytope
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\PositionAttitudeTransform
|
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# End Source File
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SOURCE=..\..\Include\Osg\Projection
|
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# End Source File
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SOURCE=..\..\Include\Osg\Primitive
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SOURCE=..\..\Include\Osg\Quat
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\fast_back_stack
|
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# Begin Source File
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|
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SOURCE=..\..\include\osg\ref_ptr
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# Begin Source File
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SOURCE=..\..\Include\Osg\Referenced
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Sequence
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# End Source File
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# Begin Source File
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|
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SOURCE=..\..\Include\Osg\ShadeModel
|
|
# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\ShadowVolumeOccluder
|
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# End Source File
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# Begin Source File
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|
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SOURCE=..\..\Include\Osg\State
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# End Source File
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# Begin Source File
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|
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SOURCE=..\..\Include\Osg\StateAttribute
|
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# End Source File
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# Begin Source File
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|
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SOURCE=..\..\Include\Osg\StateSet
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# Begin Source File
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SOURCE=..\..\include\osg\Statistics
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SOURCE=..\..\Include\Osg\Stencil
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Switch
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\TexEnv
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\TexGen
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\TexMat
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Texture
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\TextureCubeMap
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# Begin Source File
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SOURCE=..\..\Include\Osg\Timer
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# Begin Source File
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SOURCE=..\..\Include\Osg\Transform
|
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\BlendFunc
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Types
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Vec2
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# End Source File
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SOURCE=..\..\Include\Osg\Vec3
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SOURCE=..\..\Include\Osg\Vec4
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# Begin Source File
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SOURCE=..\..\Include\Osg\Version
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\Viewport
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
|