69c4e87bb7
the state stack, thus readying the state object to recieve a new frame. Removed the state.reset() call in osgUtil::SceneView::cull() as this was causing problems with stats producing inheritance of state when toggling stats on. |
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.. | ||
osg | ||
osgDB | ||
osgFX | ||
osgGA | ||
osgGL2 | ||
osgParticle | ||
osgPlugins | ||
osgProducer | ||
osgSim | ||
osgText | ||
osgUtil | ||
GNUmakefile |