OpenSceneGraph/examples/osgpick/osgpick.cpp
2007-02-14 12:42:10 +00:00

237 lines
7.8 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/* osgpick sample
* demonstrate use of osgUtil/PickVisitor for picking in a HUD or
* in a 3d scene,
*/
#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osg/Material>
#include <osg/Geode>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <osg/Projection>
#include <osg/MatrixTransform>
#include <osg/Camera>
#include <osg/io_utils>
#include <osgText/Text>
#include <sstream>
// class to handle events with a pick
class PickHandler : public osgGA::GUIEventHandler {
public:
PickHandler(osgText::Text* updateText):
_updateText(updateText) {}
~PickHandler() {}
bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa);
virtual void pick(osgViewer::Viewer* viewer, const osgGA::GUIEventAdapter& ea);
void setLabel(const std::string& name)
{
if (_updateText.get()) _updateText->setText(name);
}
protected:
osg::ref_ptr<osgText::Text> _updateText;
};
bool PickHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::FRAME):
{
osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (viewer) pick(viewer,ea);
return false;
}
default:
return false;
}
}
void PickHandler::pick(osgViewer::Viewer* viewer, const osgGA::GUIEventAdapter& ea)
{
osgUtil::LineSegmentIntersector::Intersections intersections;
std::string gdlist="";
if (viewer->computeIntersections(ea.getX(),ea.getY(),intersections))
{
for(osgUtil::LineSegmentIntersector::Intersections::iterator hitr = intersections.begin();
hitr != intersections.end();
++hitr)
{
std::ostringstream os;
if (!hitr->nodePath.empty() && !(hitr->nodePath.back()->getName().empty()))
{
// the geodes are identified by name.
os<<"Object \""<<hitr->nodePath.back()->getName()<<"\""<<std::endl;
}
else if (hitr->drawable.valid())
{
os<<"Object \""<<hitr->drawable->className()<<"\""<<std::endl;
}
os<<" local coords vertex("<< hitr->getLocalIntersectPoint()<<")"<<" normal("<<hitr->getLocalIntersectNormal()<<")"<<std::endl;
os<<" world coords vertex("<< hitr->getWorldIntersectPoint()<<")"<<" normal("<<hitr->getWorldIntersectNormal()<<")"<<std::endl;
const osgUtil::LineSegmentIntersector::Intersection::IndexList& vil = hitr->indexList;
for(unsigned int i=0;i<vil.size();++i)
{
os<<" vertex indices ["<<i<<"] = "<<vil[i]<<std::endl;
}
gdlist += os.str();
}
}
setLabel(gdlist);
}
osg::Node* createHUD(osgText::Text* updateText)
{
// create the hud. derived from osgHud.cpp
// adds a set of quads, each in a separate Geode - which can be picked individually
// eg to be used as a menuing/help system!
// Can pick texts too!
osg::Camera* hudCamera = new osg::Camera;
hudCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
hudCamera->setProjectionMatrixAsOrtho2D(0,1280,0,1024);
hudCamera->setViewMatrix(osg::Matrix::identity());
hudCamera->setRenderOrder(osg::Camera::POST_RENDER);
hudCamera->setClearMask(GL_DEPTH_BUFFER_BIT);
std::string timesFont("fonts/times.ttf");
// turn lighting off for the text and disable depth test to ensure its always ontop.
osg::Vec3 position(150.0f,800.0f,0.0f);
osg::Vec3 delta(0.0f,-60.0f,0.0f);
{
osg::Geode* geode = new osg::Geode();
osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
geode->setName("simple");
hudCamera->addChild(geode);
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(timesFont);
text->setText("Picking in Head Up Displays is simple!");
text->setPosition(position);
position += delta;
}
for (int i=0; i<5; i++) {
osg::Vec3 dy(0.0f,-30.0f,0.0f);
osg::Vec3 dx(120.0f,0.0f,0.0f);
osg::Geode* geode = new osg::Geode();
osg::StateSet* stateset = geode->getOrCreateStateSet();
const char *opts[]={"One", "Two", "Three", "January", "Feb", "2003"};
osg::Geometry *quad=new osg::Geometry;
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
std::string name="subOption";
name += " ";
name += std::string(opts[i]);
geode->setName(name);
osg::Vec3Array* vertices = new osg::Vec3Array(4); // 1 quad
osg::Vec4Array* colors = new osg::Vec4Array;
colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(0.8-0.1*i,0.1*i,0.2*i, 1.0));
quad->setColorArray(colors);
quad->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
(*vertices)[0]=position;
(*vertices)[1]=position+dx;
(*vertices)[2]=position+dx+dy;
(*vertices)[3]=position+dy;
quad->setVertexArray(vertices);
quad->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
geode->addDrawable(quad);
hudCamera->addChild(geode);
position += delta;
}
{ // this displays what has been selected
osg::Geode* geode = new osg::Geode();
osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
geode->setName("The text label");
geode->addDrawable( updateText );
hudCamera->addChild(geode);
updateText->setCharacterSize(20.0f);
updateText->setFont(timesFont);
updateText->setColor(osg::Vec4(1.0f,1.0f,0.0f,1.0f));
updateText->setText("");
updateText->setPosition(position);
updateText->setDataVariance(osg::Object::DYNAMIC);
position += delta;
}
return hudCamera;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer;
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments);
osg::ref_ptr<osg::Group> group = dynamic_cast<osg::Group*>(scene.get());
if (!group)
{
group = new osg::Group;
group->addChild(scene.get());
}
osg::ref_ptr<osgText::Text> updateText = new osgText::Text;
// add the HUD subgraph.
group->addChild(createHUD(updateText.get()));
// add the handler for doing the picking
viewer.addEventHandler(new PickHandler(updateText.get()));
// set the scene to render
viewer.setSceneData(group.get());
return viewer.run();
}