OpenSceneGraph/src/osgVolume/VolumeScene.cpp
2014-04-01 18:33:02 +00:00

469 lines
17 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/VolumeScene>
#include <osg/Geometry>
#include <osg/PrimitiveSet>
#include <osg/Depth>
#include <osg/Geode>
#include <osg/ValueObject>
#include <osg/io_utils>
#include <osgDB/ReadFile>
#include <OpenThreads/ScopedLock>
#include <limits>
using namespace osgVolume;
class RTTCameraCullCallback : public osg::NodeCallback
{
public:
RTTCameraCullCallback(VolumeScene* vs):
_volumeScene(vs) {}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv);
_volumeScene->osg::Group::traverse(*nv);
node->setUserValue("CalculatedNearPlane",double(cv->getCalculatedNearPlane()));
node->setUserValue("CalculatedFarPlane",double(cv->getCalculatedFarPlane()));
}
protected:
virtual ~RTTCameraCullCallback() {}
osgVolume::VolumeScene* _volumeScene;
};
////////////////////////////////////////////////////////////////////////
//
// VolumeScene::ViewData
//
VolumeScene::ViewData::ViewData()
{
}
void VolumeScene::ViewData::clearTiles()
{
for(Tiles::iterator itr = _tiles.begin();
itr != _tiles.end();
++itr)
{
if (itr->second.valid()) itr->second->active = false;
}
}
void VolumeScene::ViewData::visitTile(VolumeTile* tile)
{
}
////////////////////////////////////////////////////////////////////////
//
// VolumeScene
//
VolumeScene::VolumeScene()
{
}
VolumeScene::VolumeScene(const VolumeScene& vs, const osg::CopyOp& copyop):
osg::Group(vs,copyop)
{
}
VolumeScene::~VolumeScene()
{
}
TileData* VolumeScene::tileVisited(osgUtil::CullVisitor* cv, osgVolume::VolumeTile* tile)
{
osg::ref_ptr<ViewData> viewData;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_viewDataMapMutex);
viewData = _viewDataMap[cv];
}
//osg::BoundingBox bb(0.0f,0.0f,0.0f,1.0f,1.0f,1.0f);
//cv->updateCalculatedNearFar(*(cv->getModelViewMatrix()),bb);
if (viewData.valid())
{
osg::ref_ptr<TileData>& tileData = viewData->_tiles[tile];
if (!tileData)
{
tileData = tile->getVolumeTechnique() ? tile->getVolumeTechnique()->createTileData(cv) : 0;
}
if (tileData)
{
tileData->update(cv);
}
return tileData.get();
}
return 0;
}
TileData* VolumeScene::getTileData(osgUtil::CullVisitor* cv, osgVolume::VolumeTile* tile)
{
osg::ref_ptr<ViewData> viewData;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_viewDataMapMutex);
viewData = _viewDataMap[cv];
}
if (!viewData) return 0;
Tiles::iterator itr = viewData->_tiles.find(tile);
return (itr != viewData->_tiles.end()) ? itr->second.get() : 0;
}
void VolumeScene::traverse(osg::NodeVisitor& nv)
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (!cv)
{
Group::traverse(nv);
return;
}
osg::ref_ptr<ViewData> viewData;
bool initializeViewData = false;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_viewDataMapMutex);
if (!_viewDataMap[cv])
{
_viewDataMap[cv] = new ViewData;
initializeViewData = true;
}
viewData = _viewDataMap[cv];
}
if (initializeViewData)
{
OSG_NOTICE<<"Creating ViewData"<<std::endl;
int textureWidth = 512;
int textureHeight = 512;
osg::Viewport* viewport = cv->getCurrentRenderStage()->getViewport();
if (viewport)
{
textureWidth = static_cast<int>(viewport->width());
textureHeight = static_cast<int>(viewport->height());
}
// set up depth texture
viewData->_depthTexture = new osg::Texture2D;
viewData->_depthTexture->setTextureSize(textureWidth, textureHeight);
viewData->_depthTexture->setInternalFormat(GL_DEPTH_COMPONENT);
viewData->_depthTexture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
viewData->_depthTexture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
viewData->_depthTexture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::CLAMP_TO_BORDER);
viewData->_depthTexture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::CLAMP_TO_BORDER);
viewData->_depthTexture->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
// set up color texture
viewData->_colorTexture = new osg::Texture2D;
viewData->_colorTexture->setTextureSize(textureWidth, textureHeight);
viewData->_colorTexture->setInternalFormat(GL_RGBA);
viewData->_colorTexture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
viewData->_colorTexture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
viewData->_colorTexture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::CLAMP_TO_EDGE);
viewData->_colorTexture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::CLAMP_TO_EDGE);
// set up the RTT Camera to capture the main scene to a color and depth texture that can be used in post processing
viewData->_rttCamera = new osg::Camera;
viewData->_rttCamera->setName("viewData->_rttCamera");
viewData->_rttCamera->attach(osg::Camera::DEPTH_BUFFER, viewData->_depthTexture.get());
viewData->_rttCamera->attach(osg::Camera::COLOR_BUFFER, viewData->_colorTexture.get());
viewData->_rttCamera->setCullCallback(new RTTCameraCullCallback(this));
viewData->_rttCamera->setViewport(0,0,textureWidth,textureHeight);
// clear the depth and colour bufferson each clear.
viewData->_rttCamera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
// set the camera to render before the main camera.
viewData->_rttCamera->setRenderOrder(osg::Camera::PRE_RENDER);
// tell the camera to use OpenGL frame buffer object where supported.
viewData->_rttCamera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
viewData->_rttCamera->setReferenceFrame(osg::Transform::RELATIVE_RF);
viewData->_rttCamera->setProjectionMatrix(osg::Matrixd::identity());
viewData->_rttCamera->setViewMatrix(osg::Matrixd::identity());
// create mesh for rendering the RTT textures onto the screen
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->setCullingActive(false);
viewData->_backdropSubgraph = geode;
//geode->addDrawable(osg::createTexturedQuadGeometry(osg::Vec3(-1.0f,-1.0f,-1.0f),osg::Vec3(2.0f,0.0f,-1.0f),osg::Vec3(0.0f,2.0f,-1.0f)));
viewData->_geometry = new osg::Geometry;
geode->addDrawable(viewData->_geometry.get());
viewData->_geometry->setUseDisplayList(false);
viewData->_geometry->setUseVertexBufferObjects(false);
viewData->_vertices = new osg::Vec3Array(4);
viewData->_geometry->setVertexArray(viewData->_vertices.get());
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1);
(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
viewData->_geometry->setColorArray(colors.get(), osg::Array::BIND_OVERALL);
osg::ref_ptr<osg::Vec2Array> texcoords = new osg::Vec2Array(4);
(*texcoords)[0].set(0.0f,1.0f);
(*texcoords)[1].set(0.0f,0.0f);
(*texcoords)[2].set(1.0f,1.0f);
(*texcoords)[3].set(1.0f,0.0f);
viewData->_geometry->setTexCoordArray(0, texcoords.get(), osg::Array::BIND_PER_VERTEX);
viewData->_geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP,0,4));
osg::ref_ptr<osg::StateSet> stateset = viewData->_geometry->getOrCreateStateSet();
stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
stateset->setMode(GL_BLEND, osg::StateAttribute::OFF);
stateset->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
stateset->setAttribute(new osg::Depth(osg::Depth::LEQUAL));
stateset->setRenderBinDetails(10,"DepthSortedBin");
osg::ref_ptr<osg::Program> program = new osg::Program;
stateset->setAttribute(program.get());
// get vertex shaders from source
osg::ref_ptr<osg::Shader> vertexShader = osgDB::readRefShaderFile(osg::Shader::VERTEX, "shaders/volume_color_depth.vert");
if (vertexShader.valid())
{
program->addShader(vertexShader.get());
}
#if 0
else
{
#include "Shaders/volume_color_depth_vert.cpp"
program->addShader(new osg::Shader(osg::Shader::VERTEX, volume_color_depth_vert));
}
#endif
// get fragment shaders from source
osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(osg::Shader::FRAGMENT, "shaders/volume_color_depth.frag");
if (fragmentShader.valid())
{
program->addShader(fragmentShader.get());
}
#if 0
else
{
#include "Shaders/volume_color_depth_frag.cpp"
program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_color_depth_frag));
}
#endif
viewData->_stateset = new osg::StateSet;
viewData->_stateset->addUniform(new osg::Uniform("colorTexture",0));
viewData->_stateset->addUniform(new osg::Uniform("depthTexture",1));
viewData->_stateset->setTextureAttributeAndModes(0, viewData->_colorTexture.get(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
viewData->_stateset->setTextureAttributeAndModes(1, viewData->_depthTexture.get(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
viewData->_viewportDimensionsUniform = new osg::Uniform("viewportDimensions",osg::Vec4(0.0,0.0,1280.0,1024.0));
viewData->_stateset->addUniform(viewData->_viewportDimensionsUniform.get());
geode->setStateSet(viewData->_stateset.get());
}
else
{
// OSG_NOTICE<<"Reusing ViewData"<<std::endl;
}
osg::Matrix projectionMatrix = *(cv->getProjectionMatrix());
osg::Matrix modelviewMatrix = *(cv->getModelViewMatrix());
// new frame so need to clear last frames log of VolumeTiles
viewData->clearTiles();
osg::Viewport* viewport = cv->getCurrentRenderStage()->getViewport();
if (viewport)
{
viewData->_viewportDimensionsUniform->set(osg::Vec4(viewport->x(), viewport->y(), viewport->width(),viewport->height()));
int textureWidth = static_cast<int>(viewport->width());
int textureHeight = static_cast<int>(viewport->height());
if (textureWidth != viewData->_colorTexture->getTextureWidth() ||
textureHeight != viewData->_colorTexture->getTextureHeight())
{
OSG_NOTICE<<"Need to change texture size to "<<textureWidth<<", "<< textureHeight<<std::endl;
viewData->_colorTexture->setTextureSize(textureWidth, textureHeight);
viewData->_colorTexture->dirtyTextureObject();
viewData->_depthTexture->setTextureSize(textureWidth, textureHeight);
viewData->_depthTexture->dirtyTextureObject();
viewData->_rttCamera->setViewport(0, 0, textureWidth, textureHeight);
if (viewData->_rttCamera->getRenderingCache())
{
viewData->_rttCamera->getRenderingCache()->releaseGLObjects(0);
}
}
}
cv->setUserValue("VolumeSceneTraversal",std::string("RenderToTexture"));
//OSG_NOTICE<<"Ready to traverse RTT Camera"<<std::endl;
//OSG_NOTICE<<" RTT Camera ProjectionMatrix Before "<<viewData->_rttCamera->getProjectionMatrix()<<std::endl;
viewData->_rttCamera->accept(nv);
//OSG_NOTICE<<" RTT Camera ProjectionMatrix After "<<viewData->_rttCamera->getProjectionMatrix()<<std::endl;
//OSG_NOTICE<<" cv ProjectionMatrix After "<<*(cv->getProjectionMatrix())<<std::endl;
//OSG_NOTICE<<" after RTT near ="<<cv->getCalculatedNearPlane()<<std::endl;
//OSG_NOTICE<<" after RTT far ="<<cv->getCalculatedFarPlane()<<std::endl;
//OSG_NOTICE<<"tileVisited()"<<viewData->_tiles.size()<<std::endl;
typedef osgUtil::CullVisitor::value_type NearFarValueType;
NearFarValueType calculatedNearPlane = std::numeric_limits<NearFarValueType>::max();
NearFarValueType calculatedFarPlane = -std::numeric_limits<NearFarValueType>::max();
if (viewData->_rttCamera->getUserValue("CalculatedNearPlane",calculatedNearPlane) &&
viewData->_rttCamera->getUserValue("CalculatedFarPlane",calculatedFarPlane))
{
calculatedNearPlane *= 0.5;
calculatedFarPlane *= 2.0;
//OSG_NOTICE<<"Got from RTTCamera CalculatedNearPlane="<<calculatedNearPlane<<std::endl;
//OSG_NOTICE<<"Got from RTTCamera CalculatedFarPlane="<<calculatedFarPlane<<std::endl;
if (calculatedNearPlane < cv->getCalculatedNearPlane()) cv->setCalculatedNearPlane(calculatedNearPlane);
if (calculatedFarPlane > cv->getCalculatedFarPlane()) cv->setCalculatedFarPlane(calculatedFarPlane);
}
if (calculatedFarPlane>calculatedNearPlane)
{
cv->clampProjectionMatrix(projectionMatrix, calculatedNearPlane, calculatedFarPlane);
}
osg::Matrix inv_projectionModelViewMatrix;
inv_projectionModelViewMatrix.invert(modelviewMatrix*projectionMatrix);
double depth = 1.0;
osg::Vec3d v00 = osg::Vec3d(-1.0,-1.0,depth)*inv_projectionModelViewMatrix;
osg::Vec3d v01 = osg::Vec3d(-1.0,1.0,depth)*inv_projectionModelViewMatrix;
osg::Vec3d v10 = osg::Vec3d(1.0,-1.0,depth)*inv_projectionModelViewMatrix;
osg::Vec3d v11 = osg::Vec3d(1.0,1.0,depth)*inv_projectionModelViewMatrix;
// OSG_NOTICE<<"v00= "<<v00<<std::endl;
// OSG_NOTICE<<"v01= "<<v01<<std::endl;
// OSG_NOTICE<<"v10= "<<v10<<std::endl;
// OSG_NOTICE<<"v11= "<<v11<<std::endl;
(*(viewData->_vertices))[0] = v01;
(*(viewData->_vertices))[1] = v00;
(*(viewData->_vertices))[2] = v11;
(*(viewData->_vertices))[3] = v10;
viewData->_geometry->dirtyBound();
//OSG_NOTICE<<" new after RTT near ="<<cv->getCalculatedNearPlane()<<std::endl;
//OSG_NOTICE<<" new after RTT far ="<<cv->getCalculatedFarPlane()<<std::endl;
viewData->_backdropSubgraph->accept(*cv);
osg::NodePath nodePathPriorToTraversingSubgraph = cv->getNodePath();
cv->setUserValue("VolumeSceneTraversal",std::string("Post"));
// for each tile that needs post rendering we need to add it into current RenderStage.
Tiles& tiles = viewData->_tiles;
for(Tiles::iterator itr = tiles.begin();
itr != tiles.end();
++itr)
{
TileData* tileData = itr->second.get();
if (!tileData || !(tileData->active))
{
OSG_INFO<<"Skipping TileData that is inactive : "<<tileData<<std::endl;
continue;
}
unsigned int numStateSetPushed = 0;
// OSG_NOTICE<<"VolumeTile to add "<<tileData->projectionMatrix.get()<<", "<<tileData->modelviewMatrix.get()<<std::endl;
osg::NodePath& nodePath = tileData->nodePath;
cv->getNodePath() = nodePath;
cv->pushProjectionMatrix(tileData->projectionMatrix.get());
cv->pushModelViewMatrix(tileData->modelviewMatrix.get(), osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);
cv->pushStateSet(viewData->_stateset.get());
++numStateSetPushed;
cv->pushStateSet(tileData->stateset.get());
++numStateSetPushed;
osg::NodePath::iterator np_itr = nodePath.begin();
// skip over all nodes above VolumeScene as this will have already been traversed by CullVisitor
while(np_itr!=nodePath.end() && (*np_itr)!=viewData->_rttCamera.get()) { ++np_itr; }
if (np_itr!=nodePath.end()) ++np_itr;
// push the stateset on the nodes between this VolumeScene and the VolumeTile
for(osg::NodePath::iterator ss_itr = np_itr;
ss_itr != nodePath.end();
++ss_itr)
{
if ((*ss_itr)->getStateSet())
{
numStateSetPushed++;
cv->pushStateSet((*ss_itr)->getStateSet());
// OSG_NOTICE<<" pushing StateSet"<<std::endl;
}
}
cv->traverse(*(tileData->nodePath.back()));
// pop the StateSet's
for(unsigned int i=0; i<numStateSetPushed; ++i)
{
cv->popStateSet();
// OSG_NOTICE<<" popping StateSet"<<std::endl;
}
cv->popModelViewMatrix();
cv->popProjectionMatrix();
}
// need to synchronize projection matrices:
// current CV projection matrix
// main scene RTT Camera projection matrix
// each tile RTT Camera
// each tile final render.
cv->getNodePath() = nodePathPriorToTraversingSubgraph;
}