6a67be2e32
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
371 lines
15 KiB
C++
371 lines
15 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commercial and non commercial applications,
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* as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/StateSetManipulator>
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#include <iostream>
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// The idea of user stats is that you record times or values in the viewer's
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// stats, and you also tell the stats handler to watch those values each
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// frame. The stats handler can display the stats in three ways:
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// - A numeric time beside the stat name
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// Requires that an elapsed time be recorded in the viewer's stats for the
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// "timeTakenName".
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// - A bar in the top bar graph
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// Requires that two times (relative to the viewer's start tick) be
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// recorded in the viewer's stats for the "beginTimeName" and "endTimeName".
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// - A line in the bottom graph
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// Requires that an elapsed time be recorded in the viewer's stats for the
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// "timeTakenName".
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// Anything you want to time has to use a consistent name in both the stats
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// handler and the viewer stats, so it's a good idea to use constants to make
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// sure the names are the same everywhere.
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const std::string frameNumberName = "Custom Frame Number";
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const std::string frameTimeName = "Custom Frame Time";
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const std::string customTimeName = "Custom";
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const std::string operation1TimeName = "Operation1";
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const std::string operation2TimeName = "Operation2";
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const std::string otherThreadTimeName = "Thread";
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void initUserStats(osgViewer::StatsHandler* statsHandler)
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{
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// This line displays the frame number. It's not averaged, just displayed as is.
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statsHandler->addUserStatsLine("Frame", osg::Vec4(0.7,0.7,0.7,1), osg::Vec4(0.7,0.7,0.7,0.5),
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frameNumberName, 1.0, false, false, "", "", 0.0);
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// This line displays the frame time (from beginning of event to end of draw). No bars.
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statsHandler->addUserStatsLine("MS/frame", osg::Vec4(1,0,1,1), osg::Vec4(1,0,1,0.5),
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frameTimeName, 1000.0, true, false, "", "", 0.02);
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// This line displays the sum of update and main camera cull times.
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statsHandler->addUserStatsLine("Custom", osg::Vec4(1,1,1,1), osg::Vec4(1,1,1,0.5),
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customTimeName + " time taken", 1000.0, true, false, customTimeName + " begin", customTimeName + " end", 0.016);
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// This line displays the time taken by a function below ( doSomethingAndTimeIt() )
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statsHandler->addUserStatsLine("Sleep1", osg::Vec4(1,0,0,1), osg::Vec4(1,0,0,0.5),
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operation1TimeName + " time taken", 1000.0, true, false, operation1TimeName + " begin", operation1TimeName + " end", 0.016);
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// This line displays the time taken by a function below ( doSomethingAndTimeIt() )
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statsHandler->addUserStatsLine("Sleep2", osg::Vec4(1,0.5,0.5,1), osg::Vec4(1,0.5,0.5,0.5),
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operation2TimeName + " time taken", 1000.0, true, false, operation2TimeName + " begin", operation2TimeName + " end", 0.016);
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// This line displays the time taken by a function below ( doSomethingAndTimeIt() )
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statsHandler->addUserStatsLine("Thread", osg::Vec4(0,0.5,0,1), osg::Vec4(0,0.5,0,0.5),
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otherThreadTimeName + " time taken", 1000.0, true, false, otherThreadTimeName + " begin", otherThreadTimeName + " end", 0.016);
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}
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void updateUserStats(osgViewer::Viewer& viewer)
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{
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// Test the custom stats line by just adding up the update and cull
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// times for the viewer main camera for the previous frame.
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if (viewer.getViewerStats()->collectStats("update") && viewer.getCamera()->getStats()->collectStats("rendering"))
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{
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// First get the frame number. The code below assumes that
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// updateUserStats() is called after advance(), so the frame number
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// that will be returned is for the frame that has just started and is
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// not rendered yet. The previous frame is framenumber-1, but we can't
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// use that frame's timings because it's probably not finished
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// rendering yet (in multithreaded viewer modes). So we'll use the
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// timings for framenumber-2 for this demo.
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unsigned int framenumber = viewer.getFrameStamp()->getFrameNumber();
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// Get the update time and the viewer main camera's cull time. We use
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// getAveragedAttribute() in order to get the actual time elapsed as
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// calculated by the stats.
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double update = 0.0, cull = 0.0;
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viewer.getViewerStats()->getAveragedAttribute("Update traversal time taken", update);
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viewer.getCamera()->getStats()->getAveragedAttribute("Cull traversal time taken", cull);
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// Get various begin and end times, note these are not elapsed times
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// in a frame but rather the simulation time at those moments.
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double eventBegin = 0.0, updateBegin = 0.0, cullEnd = 0.0, drawEnd = 0.0;
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viewer.getViewerStats()->getAttribute(framenumber-2, "Event traversal begin time", eventBegin);
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viewer.getViewerStats()->getAttribute(framenumber-2, "Update traversal begin time", updateBegin);
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viewer.getCamera()->getStats()->getAttribute(framenumber-2, "Cull traversal end time", cullEnd);
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viewer.getCamera()->getStats()->getAttribute(framenumber-2, "Draw traversal end time", drawEnd);
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// This line displays the frame number. It's not averaged, just displayed as is.
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viewer.getViewerStats()->setAttribute(framenumber, frameNumberName, framenumber);
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// This line displays the frame time (from beginning of event to end of draw). No bars.
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viewer.getViewerStats()->setAttribute(framenumber-1, frameTimeName, drawEnd - eventBegin);
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// This line displays the sum of update and main camera cull times.
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viewer.getViewerStats()->setAttribute(framenumber-1, customTimeName + " time taken", update+cull);
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// Since we give begin and end times that correspond to the begin of
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// the update phase and the end of the cull phase, the bar in the
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// graph will not correspond to the summed times above if something
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// happened between update and cull (as in this demo). Also, we need
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// to translate the updateBegin and cullEnd times by one frame since
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// we're taking the times for framenumber-2 but using them to display
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// in the framenumber-1 graph.
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viewer.getViewerStats()->setAttribute(framenumber-1, customTimeName + " begin", updateBegin + (1.0/60.0));
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viewer.getViewerStats()->setAttribute(framenumber-1, customTimeName + " end", cullEnd + (1.0/60.0));
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}
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}
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/// Utility function you call before something you want to time, so that the
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/// recorded times will all be consistent using the viewer's time.
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void startTiming(osgViewer::Viewer& viewer, const std::string& name)
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{
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osg::Timer_t tick = osg::Timer::instance()->tick();
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double currentTime = osg::Timer::instance()->delta_s(viewer.getStartTick(), tick);
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unsigned int framenumber = viewer.getFrameStamp()->getFrameNumber();
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viewer.getViewerStats()->setAttribute(framenumber, name + " begin", currentTime);
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}
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/// Utility function you call after something you want to time, so that the
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/// recorded times will all be consistent using the viewer's time.
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void endTiming(osgViewer::Viewer& viewer, const std::string& name)
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{
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osg::Timer_t tick = osg::Timer::instance()->tick();
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double currentTime = osg::Timer::instance()->delta_s(viewer.getStartTick(), tick);
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unsigned int framenumber = viewer.getFrameStamp()->getFrameNumber();
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viewer.getViewerStats()->setAttribute(framenumber, name + " end", currentTime);
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double begin = 0.0;
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double elapsed = 0.0;
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if (viewer.getViewerStats()->getAttribute(framenumber, name + " begin", begin))
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{
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elapsed = currentTime - begin;
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}
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viewer.getViewerStats()->setAttribute(framenumber, name + " time taken", elapsed);
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}
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/// Will just sleep for the given number of milliseconds in the same thread
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/// as the caller, recording the time taken in the viewer's stats.
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void doSomethingAndTimeIt(osgViewer::Viewer& viewer, const std::string& name, double milliseconds)
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{
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startTiming(viewer, name);
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//------------------------------------------------------------
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// Your processing goes here.
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// Do nothing for the specified number of milliseconds, just so we can
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// see it in the stats.
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osg::Timer_t startTick = osg::Timer::instance()->tick();
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while (osg::Timer::instance()->delta_m(startTick, osg::Timer::instance()->tick()) < milliseconds)
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{
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OpenThreads::Thread::YieldCurrentThread();
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}
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//------------------------------------------------------------
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endTiming(viewer, name);
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}
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/// Thread that will sleep for the given number of milliseconds, recording
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/// the time taken in the viewer's stats, whenever its process() method is
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/// called.
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class UselessThread : public OpenThreads::Thread
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{
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public:
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UselessThread(osgViewer::Viewer& viewer, double timeToRun)
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: _viewer(viewer)
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, _timeToRun(timeToRun)
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, _done(false)
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, _process(false)
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{
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}
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void run()
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{
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while (!_done)
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{
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if (_process)
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{
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startTiming(_viewer, otherThreadTimeName);
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//------------------------------------------------------------
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// Your processing goes here.
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// Do nothing for the specified number of milliseconds, just so we can
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// see it in the stats.
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osg::Timer_t startTick = osg::Timer::instance()->tick();
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while (osg::Timer::instance()->delta_m(startTick, osg::Timer::instance()->tick()) < _timeToRun)
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{
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OpenThreads::Thread::YieldCurrentThread();
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}
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//------------------------------------------------------------
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endTiming(_viewer, otherThreadTimeName);
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_process = false;
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}
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else
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{
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OpenThreads::Thread::microSleep(50);
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}
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}
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}
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int cancel()
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{
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_done = true;
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return OpenThreads::Thread::cancel();
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}
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void process()
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{
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_process = true;
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}
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protected:
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osgViewer::Viewer& _viewer;
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double _timeToRun;
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bool _done;
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bool _process;
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};
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int main(int argc, char** argv)
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
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arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");
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arguments.getApplicationUsage()->addCommandLineOption("--login <url> <username> <password>","Provide authentication information for http file access.");
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osgViewer::Viewer viewer(arguments);
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unsigned int helpType = 0;
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if ((helpType = arguments.readHelpType()))
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{
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arguments.getApplicationUsage()->write(std::cout, helpType);
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return 1;
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}
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// report any errors if they have occurred when parsing the program arguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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if (arguments.argc()<=1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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std::string url, username, password;
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while(arguments.read("--login",url, username, password))
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{
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if (!osgDB::Registry::instance()->getAuthenticationMap())
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{
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osgDB::Registry::instance()->setAuthenticationMap(new osgDB::AuthenticationMap);
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osgDB::Registry::instance()->getAuthenticationMap()->addAuthenticationDetails(
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url,
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new osgDB::AuthenticationDetails(username, password)
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);
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}
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}
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viewer.setCameraManipulator(new osgGA::TrackballManipulator);
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// add the state manipulator
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viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
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// add the thread model handler
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viewer.addEventHandler(new osgViewer::ThreadingHandler);
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// add the window size toggle handler
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viewer.addEventHandler(new osgViewer::WindowSizeHandler);
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// add the stats handler
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osgViewer::StatsHandler* statsHandler = new osgViewer::StatsHandler;
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viewer.addEventHandler(statsHandler);
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initUserStats(statsHandler);
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// add the help handler
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viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage()));
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// load the data
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
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if (!loadedModel)
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{
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std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occurred when parsing the program arguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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// optimize the scene graph, remove redundant nodes and state etc.
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osgUtil::Optimizer optimizer;
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optimizer.optimize(loadedModel);
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viewer.setSceneData(loadedModel);
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viewer.realize();
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// Start up a thread that will just run for a fixed time each frame, in
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// parallel to the frame loop.
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UselessThread thread(viewer, 6.0);
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thread.start();
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while (!viewer.done())
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{
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viewer.advance();
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updateUserStats(viewer);
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// Eat up some time on the viewer thread before the event phase.
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doSomethingAndTimeIt(viewer, operation1TimeName, 2.0);
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// Start taking some time on the other thread.
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thread.process();
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viewer.eventTraversal();
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viewer.updateTraversal();
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// Eat up some time on the viewer thread between the update and cull
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// phases.
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doSomethingAndTimeIt(viewer, operation2TimeName, 3.0);
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viewer.renderingTraversals();
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}
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thread.cancel();
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thread.join();
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}
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