488eac94f7
few headers and the osgAnimation sources are also modified to make everything goes well, including: A new REGISTER_OBJECT_WRAPPER2 macro to wrap classes like Skeleton::UpdateSkeleton. A bug fix in the Seralizer header which avoids setting default values to objects. Naming style fixes in osgAnimation headers and sources, also in the deprecated dotosg wrappers. A bug fix for the XML support, to write char values correctly. A small change in the osg::Geometry wrapper to ignore the InternalGeometry property, which is used by the MorphGeometry and should not be set by user applications. The avatar.osg, nathan.osg and robot.osg data files all work fine with serializers, with some 'unsupported wrapper' warnings when converting. I'm thinking of removing these warnings by disabling related property serializers (ComputeBoundingBoxCallback and Drawable::UpdateCallback), which are seldom recorded by users. By the way, I still wonder how would we handle the C4121 problem, discussed some days before. The /Zp compile option is set to 16 in the attached cmake script file. And is there a better solution now?"
148 lines
4.8 KiB
C++
148 lines
4.8 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_ACTION_H
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#define OSGANIMATION_ACTION_H
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#include <osgAnimation/Export>
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#include <osgAnimation/Animation>
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#include <osgAnimation/ActionVisitor>
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#include <osgAnimation/FrameAction>
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#include <iostream>
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#define META_Action(library,name) \
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virtual osg::Object* cloneType() const { return new name (); } \
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual const char* className() const { return #name; } \
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virtual const char* libraryName() const { return #library; } \
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virtual void accept(osgAnimation::ActionVisitor& nv) { nv.apply(*this); } \
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT Action : public osg::Object
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{
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public:
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class Callback : public osg::Object
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{
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public:
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Callback(){}
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Callback(const Callback& nc,const osg::CopyOp&) :
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_nestedCallback(nc._nestedCallback) {}
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META_Object(osgAnimation,Callback);
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virtual void operator()(Action* action, osgAnimation::ActionVisitor* nv) {}
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Callback* getNestedCallback() { return _nestedCallback.get(); }
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void addNestedCallback(Callback* callback)
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{
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if (callback) {
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if (_nestedCallback.valid())
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_nestedCallback->addNestedCallback(callback);
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else
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_nestedCallback = callback;
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}
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}
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void removeCallback(Callback* cb)
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{
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if (!cb)
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return;
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if (_nestedCallback.get() == cb)
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_nestedCallback = _nestedCallback->getNestedCallback();
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else if (_nestedCallback.valid())
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_nestedCallback->removeCallback(cb);
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}
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protected:
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osg::ref_ptr<Callback> _nestedCallback;
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};
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typedef std::map<unsigned int, osg::ref_ptr<Callback> > FrameCallback;
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META_Action(osgAnimation, Action);
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Action();
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Action(const Action&,const osg::CopyOp&);
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void setCallback(double when, Callback* callback)
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{
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setCallback(static_cast<unsigned int>(floor(when*_fps)), callback);
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}
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void setCallback(unsigned int frame, Callback* callback)
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{
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if (_framesCallback[frame].valid())
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_framesCallback[frame]->addNestedCallback(callback);
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else
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_framesCallback[frame] = callback;
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}
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Callback* getCallback(unsigned int frame)
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{
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if (_framesCallback.find(frame) == _framesCallback.end())
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return 0;
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return _framesCallback[frame].get();
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}
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void removeCallback(Callback*);
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Callback* getFrameCallback(unsigned int frame);
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Callback* getFrameCallback(double time);
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unsigned int getFramesPerSecond() const { return _fps; }
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void setNumFrames(unsigned int numFrames) { _numberFrame = numFrames;}
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void setDuration(double duration) { _numberFrame = static_cast<unsigned int>(floor(duration * _fps)); }
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unsigned int getNumFrames() const { return _numberFrame;}
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double getDuration() const { return _numberFrame * 1.0 / _fps; }
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// 0 means infini else it's the number of loop
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virtual void setLoop(unsigned int nb) { _loop = nb; }
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virtual unsigned int getLoop() const { return _loop;}
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// get the number of loop, the frame relative to loop.
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// return true if in range, and false if out of range.
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bool evaluateFrame(unsigned int frame, unsigned int& resultframe, unsigned int& nbloop );
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virtual void traverse(ActionVisitor& visitor) {}
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//virtual void evaluate(unsigned int frame);
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protected:
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FrameCallback _framesCallback;
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double _speed;
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unsigned int _fps;
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unsigned int _numberFrame;
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unsigned int _loop;
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enum Status
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{
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Play,
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Stop
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};
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Status _state;
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};
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}
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#endif
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