154 lines
5.7 KiB
C++
154 lines
5.7 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_MORPHGEOMETRY_H
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#define OSGANIMATION_MORPHGEOMETRY_H
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#include <osgAnimation/Export>
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#include <osg/Geometry>
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#include <osgAnimation/UpdateCallback>
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT MorphGeometry : public osg::Geometry
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{
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public:
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enum Method {
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NORMALIZED,
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RELATIVE
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};
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class MorphTarget
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{
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protected:
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osg::ref_ptr<osg::Geometry> _geom;
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float _weight;
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public:
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MorphTarget(osg::Geometry* geom, float w = 1.0) : _geom(geom), _weight(w) {}
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void setWeight(float weight) { _weight = weight; }
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const float getWeight() const { return _weight; }
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osg::Geometry* getGeometry() { return _geom.get(); }
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const osg::Geometry* getGeometry() const { return _geom.get(); }
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void setGeometry(osg::Geometry* geom) { _geom = geom; }
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};
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typedef std::vector<MorphTarget> MorphTargetList;
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struct UpdateVertex : public osg::Drawable::UpdateCallback
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{
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virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
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{
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MorphGeometry* geom = dynamic_cast<MorphGeometry*>(drw);
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if (!geom)
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return;
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geom->transformSoftwareMethod();
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}
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};
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MorphGeometry();
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MorphGeometry(const osg::Geometry& b);
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MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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virtual osg::Object* cloneType() const { return new MorphGeometry(); }
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MorphGeometry(*this,copyop); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MorphGeometry*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osgAnimation"; }
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virtual const char* className() const { return "MorphGeometry"; }
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virtual void transformSoftwareMethod();
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/** Set the morphing method. */
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void setMethod(Method method) { _method = method; }
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/** Get the morphing method. */
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inline Method getMethod() const { return _method; }
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/** Set flag for morphing normals. */
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void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
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/** Get the flag for morphing normals. */
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inline bool getMorphNormals() const { return _morphNormals; }
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/** Add a \c MorphTarget to the \c MorphGeometry.
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* If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
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* then increment its reference count, add it to the MorphTargets list and
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* dirty the bounding sphere to force it to be recomputed on the next
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* call to \c getBound().
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* @param morphTarget The \c MorphTarget to be added to the \c MorphGeometry.
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* @return \c true for success; \c false otherwise.
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*/
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virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
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void setWeight(unsigned int index, float morphWeight)
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{
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if (index < _morphTargets.size())
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{
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_morphTargets[index].setWeight(morphWeight);
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dirty();
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}
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}
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/** Set the MorphGeometry dirty.*/
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void dirty() { _dirty = true; }
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/** Get the list of MorphTargets.*/
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const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
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/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
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MorphTargetList& getMorphTargetList() { return _morphTargets; }
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/** Return the \c MorphTarget at position \c i.*/
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inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
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/** Return the \c MorphTarget at position \c i.*/
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inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
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protected:
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/// Do we need to recalculate the morphed geometry?
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bool _dirty;
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Method _method;
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MorphTargetList _morphTargets;
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std::vector<osg::Vec3> _positionSource;
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std::vector<osg::Vec3> _normalSource;
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/// Do we also morph between normals?
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bool _morphNormals;
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};
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class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback
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{
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protected:
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std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> > _weightTargets;
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public:
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META_Object(osgAnimation, UpdateMorph);
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UpdateMorph(const std::string& name = "");
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UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop);
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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bool needLink() const;
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bool link(osgAnimation::Channel* channel);
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};
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}
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#endif
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