OpenSceneGraph/include/osg
Robert Osfield 9c9439ef73 Added DisplaySettings:s/getgTextShaderTechnique() and OSG_TEXT_SHADER_TECHNIQUE env var support to DisplaySettings.
Added using of DisplaySettings:getgTextShaderTechnique() to Text default constructor.
Added better debug output control in Text.cpp
2017-10-24 14:46:13 +01:00
..
AlphaFunc Moved GL_ALPHA_TEST from AlphaFunc header to GLDefines header 2015-07-22 14:03:24 +00:00
AnimationPath added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes 2016-08-29 10:41:40 +02:00
ApplicationUsage
ArgumentParser
Array Make Array::className() support all Array::Type's 2017-06-16 11:02:14 -04:00
AttributeDispatchers Renamed ArrayDispatchers to AttributeDispatchers to better reflect it's role 2016-10-11 15:14:14 +01:00
AudioStream
AutoTransform Refactored AutoTransform so that it dynamically computes the rotation, scale and matrices during the cull traversal to enable usage in multi-view, multi-threaded applications 2017-04-26 11:50:35 +01:00
Billboard
BlendColor
BlendEquation
BlendEquationi Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent. 2016-06-25 12:24:19 +01:00
BlendFunc
BlendFunci Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent. 2016-06-25 12:24:19 +01:00
BoundingBox
BoundingSphere Fix flawed BoundingSphere inequality operator 2017-08-28 14:34:39 +02:00
BoundsChecking Fixed typo 2015-07-21 13:42:35 +00:00
buffered_value
BufferIndexBinding Merge remote-tracking branch 'upstream/master' into MDI7 2017-08-24 11:26:23 +02:00
BufferObject Promote PrimitiveSetIndirect's VBO to a target explicited DIBO (in order to benefit from BOSet queue management) 2017-07-27 12:13:05 +02:00
BufferTemplate
Callback misc. typo fixes 2017-08-15 12:23:49 -04:00
Camera Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in 2017-03-20 18:33:08 +00:00
CameraView
Capability bugfix: wrong class name in META_Object macro for osg::Enablei osg::Disablei 2016-08-29 09:37:14 +02:00
ClampColor
ClearNode
ClipControl From Mathias Froehlich, "Attached a new state attribute implementing the glClipControl that appeared with GL4.5." 2015-06-30 09:11:00 +00:00
ClipNode
ClipPlane
ClusterCullingCallback From Laurens Voerman, "a few additions in the repository (asDrawableEventCallback / asDrawableCullCallback) made this version a bit outdated, 2016-02-17 15:09:14 +00:00
CollectOccludersVisitor
ColorMask
ColorMaski Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent. 2016-06-25 12:24:19 +01:00
ColorMatrix
ComputeBoundsVisitor
ContextData Added missing OSG_EXPORT to fix Windows build 2015-09-23 10:41:54 +00:00
ConvexPlanarOccluder
ConvexPlanarPolygon
CoordinateSystemNode
CopyOp From Konstantin Matveyev, "I've changed osg::Uniform::Callback to osg::UniformCallback. 2015-06-02 09:33:22 +00:00
CullFace
CullingSet This submission removes the define / code path OSG_USE_BOUND that was never used. The class osg::Bound used by this code doesn't exist either. 2016-05-19 17:32:24 +01:00
CullSettings
CullStack Refactored AutoTransform so that it dynamically computes the rotation, scale and matrices during the cull traversal to enable usage in multi-view, multi-threaded applications 2017-04-26 11:50:35 +01:00
DeleteHandler
Depth
DepthRangeIndexed Added osg::DepthRangeIndexed class to wrap up glDepthRangeIndexed functionality. 2016-06-29 12:28:28 +01:00
DisplaySettings Added DisplaySettings:s/getgTextShaderTechnique() and OSG_TEXT_SHADER_TECHNIQUE env var support to DisplaySettings. 2017-10-24 14:46:13 +01:00
Drawable Added setDataVariance(DYNAMIC) to stats text labels that are dyanmically updated. 2017-03-09 17:01:33 +00:00
DrawPixels
Endian
Export Moved OSG_USE_DEPRECATED_API from include/osg/Export to Cmake controlled include/osg/Config 2017-05-24 19:40:08 +01:00
fast_back_stack
Fog
FragmentProgram Refactored the GL object deletion management to use new osg::GraphicsObjectManager/GLObjectManager base classes, and osg::ContextData container. 2015-09-23 09:47:34 +00:00
FrameBufferObject Refactored the GL object deletion management to use new osg::GraphicsObjectManager/GLObjectManager base classes, and osg::ContextData container. 2015-09-23 09:47:34 +00:00
FrameStamp
FrontFace
Geode Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
Geometry misc. typo fixes 2017-08-15 12:23:49 -04:00
GL2Extensions
GLDefines Merge remote-tracking branch 'upstream/master' into MDI7 2017-08-24 11:26:23 +02:00
GLExtensions Add extensions 2017-08-25 00:19:22 +02:00
GLObjects Fixed "unreferenced formal parameter" warnings 2016-06-07 08:53:42 +01:00
GLU
GraphicsContext Introduced OpenThreads::Affinity support into osg::Camera, osg::GraphicsContext::Traitse, osgDB::DatabasePager and osgViewer::ViewerBase/Viewer/CompositeViewer. 2016-10-07 12:17:03 +01:00
GraphicsCostEstimator
GraphicsThread Added explicit initialization of osg::Referenced(true) to osg::Operation subclasses as it uses virtual inhertiance from osg::Referenced. 2015-07-23 15:46:47 +00:00
Group Fix docs for Group::addChild to match implementation 2017-08-26 11:30:55 +00:00
Hint
Identifier Typo fixes 2016-05-30 12:30:05 +01:00
Image copySubImage support for block compressed images, added support for astc compressed type. 2017-10-13 16:54:04 +02:00
ImageSequence Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
ImageStream
ImageUtils From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
io_utils
KdTree osg: KdTree: count degenerates to keep original primitive index in sync 2017-06-04 17:29:57 -04:00
Light
LightModel
LightSource
LineSegment
LineStipple
LineWidth
LOD Replaced tabs with spaces 2017-01-07 13:54:21 +01:00
LogicOp
Material
Math Added default_value() template to help with creating templates that need to initialize members that are floats etc. 2016-06-22 11:26:11 +01:00
Matrix
Matrixd add a transpose method for 4x4 2017-08-23 23:49:36 +02:00
Matrixf add a transpose method for 4x4 2017-08-23 23:49:36 +02:00
MatrixTransform
MixinVector
Multisample
Node added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes 2016-08-29 10:41:40 +02:00
NodeCallback
NodeTrackerCallback
NodeVisitor Replaced dynamoc_cast<osg::CullStack*> with asCullStack() to improve performance of AutoTransform, screen size based LOD and PagedLOD. 2017-04-26 17:10:58 +01:00
Notify
Object added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes 2016-08-29 10:41:40 +02:00
Observer
observer_ptr From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
ObserverNodePath
OccluderNode
OcclusionQueryNode From Jannik Heller, "This submission fixes a stuttering issue that may occur when occlusion query nodes are in view. The problem is that OSG retrieves the occlusion query result without first checking if it's available (GL_QUERY_RESULT_AVAILABLE). Thus, the driver has to sync with the GPU i.e. wait for all queued draw calls to complete. This is particularly bad in V-Synced situations where the driver may be using multi frame queueing techniques - coupled with the fact that OSG only runs an occlusion query every 5th frame, results in very unpleasant stuttering in some situations. 2016-03-01 10:37:41 +00:00
OperationThread Fixed -Wextra warnings 2016-06-08 09:20:16 +01:00
PagedLOD Replaced tabs with spaces 2017-01-07 13:54:21 +01:00
PatchParameter
Plane
Point
PointSprite
PolygonMode Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in 2017-03-20 18:33:08 +00:00
PolygonOffset
PolygonStipple
Polytope Implemented Polytope::contains(..) for triangle vertices and added support for using the results mask. 2017-05-11 15:25:10 +01:00
PositionAttitudeTransform
PrimitiveRestartIndex
PrimitiveSet first commit for Indirect Draw integration in osg 2017-07-26 21:20:28 +02:00
PrimitiveSetIndirect Build fixes with ref_ptr<> autoconversion disabled 2017-10-19 11:57:53 +01:00
Program Fixed doxygen warnings 2016-06-01 14:20:14 +01:00
Projection
ProxyNode Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
Quat Updates osgAnimation 2016-07-01 17:04:15 +02:00
ref_ptr Added #include <string> in case other headers don't include it. 2016-06-13 16:24:01 +01:00
Referenced Fixed warnings, deprecated another out of date method 2016-09-05 15:35:54 +01:00
RenderInfo
SampleMaski
Scissor
ScissorIndexed Added osg::ScissorIndexed that wraps up glScissorIndexed function 2016-06-29 15:11:02 +01:00
ScriptEngine add ScriptNodeCallback serializer 2017-03-28 22:37:34 +02:00
Sequence Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
ShadeModel
Shader Fixed doxygen warnings 2016-06-01 14:20:14 +01:00
ShaderAttribute
ShaderComposer Fixed doxygen warnings 2016-06-01 14:20:14 +01:00
ShadowVolumeOccluder
Shape misc. typo fixes 2017-08-15 12:23:49 -04:00
ShapeDrawable Refactored ShapeDrawable so that it is subclassed from osg::Geometry rather than osg::Drawable. 2016-10-11 11:29:29 +01:00
State Added support for subsititing $VAR_NAME entries in shaders to enable writing shaders that work across GLSL versions. 2017-09-18 18:09:15 +01:00
StateAttribute Added osg::ScissorIndexed that wraps up glScissorIndexed function 2016-06-29 15:11:02 +01:00
StateAttributeCallback
StateSet Cleaned up the spacing and const of various method parameters. 2016-09-20 17:01:26 +01:00
Stats
Stencil
StencilTwoSided
Switch Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
TemplatePrimitiveFunctor Improved indentation, making it consistent with the rest of the OSG headers 2017-05-11 15:25:10 +01:00
TemplatePrimitiveIndexFunctor Created TemplatePrimitiveIndexFunctor to enable easier handling of point, lines, triangles and quad index meshes 2017-05-11 15:25:10 +01:00
TexEnv
TexEnvCombine
TexEnvFilter
TexGen Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in 2017-03-20 18:33:08 +00:00
TexGenNode
TexMat
Texture Build fixes when compiling wuth CMake options OPENGL_PROFILE set to GLCORE 2016-10-11 11:29:29 +01:00
Texture1D Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
Texture2D Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
Texture2DArray Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
Texture2DMultisample Added serializer for Texture2DMultisample 2017-03-22 10:47:58 +01:00
Texture3D Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
TextureBuffer Refactored osg::TextureBuffer to support assigning any type of osg::BufferData rather than just osg::Image as was previously required. 2016-06-15 19:05:35 +01:00
TextureCubeMap Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
TextureRectangle Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
Timer Fixed underflow issue 2017-08-23 15:26:07 +01:00
TransferFunction From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
Transform Added missing Node::asAutoTransform() + NodeVisitor::apply(AutoTransform&). 2017-04-25 18:04:04 +01:00
TriangleFunctor Removed redudent bool parameter from TriangleFunctor::operator(Vec3, Vec3, Vec3, bool) so it's now simply TriangleFunctor::operator(Vec3, Vec3, Vec3) as the bool was always false in recently OSG versions. 2017-05-11 15:25:10 +01:00
TriangleIndexFunctor Improved indentation, making it consistent with the rest of the OSG headers 2017-05-11 15:25:10 +01:00
TriangleLinePointIndexFunctor From Jordi Torres, "Added TriangleLinePointIndexFunctor to osg namespace" 2016-01-19 14:22:12 +00:00
Types From Joe Thompson, "OpenSceneGraph cannot be built with Visual Studio 2008. 2016-03-02 09:18:26 +00:00
Uniform Added support for Bindless texture extension, 2017-01-13 09:56:42 -06:00
UserDataContainer Improved the speed of the ValueObject get/setting by utilizing typeid() and static_cast<> in place of original dynamic_cast<>'s 2016-02-04 13:10:28 +00:00
ValueMap Fixed clang warnings 2016-06-03 09:33:47 +01:00
ValueObject Added Vec2,3,4 for b, ub, s, us, i, ui. 2016-07-04 13:36:28 +01:00
ValueStack Fixed doxygen warnings 2016-06-01 14:20:14 +01:00
Vec2
Vec2b
Vec2d
Vec2f From Christian Kehl, added Vec2::set(const Vec2) method 2015-06-26 09:40:37 +00:00
Vec2i
Vec2s
Vec2ub
Vec2ui
Vec2us
Vec3
Vec3b
Vec3d
Vec3f
Vec3i
Vec3s
Vec3ub
Vec3ui
Vec3us
Vec4
Vec4b
Vec4d
Vec4f
Vec4i
Vec4s
Vec4ub Added osg::convertToRGBA8(Vec4f) convenience function 2016-10-11 11:29:29 +01:00
Vec4ui
Vec4us
VertexArrayState Added VertexArrayState::ArrayDispatch::className() method and implementation for each ArrayDispatch subclass to help with debugging 2017-10-06 17:47:19 +01:00
VertexAttribDivisor VertexAttribDivisor compare function fix: index must be compared 2017-10-06 18:14:47 +03:00
VertexProgram Refactored the GL object deletion management to use new osg::GraphicsObjectManager/GLObjectManager base classes, and osg::ContextData container. 2015-09-23 09:47:34 +00:00
View
Viewport
ViewportIndexed Added osg::ScissorIndexed that wraps up glScissorIndexed function 2016-06-29 15:11:02 +01:00