OpenSceneGraph/VisualStudio/osg/osg.dsp
Robert Osfield 651a22453a Added osg::MemoryManger which is currently based on Paul Nettle's memory manager
published at flipcode.  I havn't adopted Paul's macro's for new/delete etc, but use
osg prefixed versions instead to allow greater flexiblity in handling include
ordering.

Have fixed a couple of new/delete[] problems which existed as a result.

To use the MemoryManager to track memory usage simply add
-DOSG_USE_MEMEORY_TRACKING to the compile line.

Have yet to move the osg from using new to osgNew, will do this next.
2002-03-25 23:18:02 +00:00

657 lines
14 KiB
Plaintext
Executable File
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Microsoft Developer Studio Project File - Name="osg" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=osg - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osg.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osg.mak" CFG="osg - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "osg - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osg - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "osg - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SG_LIBRARY" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 opengl32.lib glu32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/osg.dll"
!ELSEIF "$(CFG)" == "osg - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SG_LIBRARY" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib glu32.lib /nologo /dll /pdb:"../../bin/osgd.pdb" /debug /machine:I386 /out:"../../bin/osgd.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none /incremental:no
!ENDIF
# Begin Target
# Name "osg - Win32 Release"
# Name "osg - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\src\osg\AlphaFunc.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\AnimationPath.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Billboard.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\BoundingBox.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\BoundingSphere.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Camera.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\ClipPlane.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\ColorMask.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\ColorMatrix.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\CopyOp.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\CullFace.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Depth.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Drawable.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\EarthSky.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Fog.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\FrameStamp.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\FrontFace.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Geode.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\GeoSet.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\GeoSet_ogl.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\GLExtensions.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Group.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Image.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Impostor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\ImpostorSprite.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Light.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\LightModel.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\LightSource.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\LineSegment.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\LineStipple.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\LineWidth.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\LOD.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Material.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\MemoryManager.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Matrix.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Node.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\NodeCallback.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\NodeVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Notify.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Object.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Point.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\PolygonMode.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\PolygonOffset.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\PositionAttitudeTransform.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Quat.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\ShadeModel.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\State.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\StateSet.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Stencil.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Switch.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\TexEnv.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\TexGen.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\TexMat.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Texture.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\TextureCubeMap.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Timer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Transform.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Transparency.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Version.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Viewport.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\DisplaySettings.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\Include\Osg\AlphaFunc
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\AnimationPath
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Billboard
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\BoundingBox
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\BoundingSphere
# End Source File
# Begin Source File
SOURCE=..\..\include\osg\BoundsChecking
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Camera
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\ClippingVolume
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\ClipPlane
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\ColorMask
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\ColorMatrix
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\CopyOp
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\CullFace
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Depth
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Drawable
# End Source File
# Begin Source File
SOURCE=..\..\include\osg\EarthSky
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Export
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Fog
# End Source File
# Begin Source File
SOURCE=..\..\include\osg\FrameStamp
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\FrontFace
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Geode
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\GeoSet
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Gl
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\GLExtensions
# End Source File
# Begin Source File
SOURCE=..\..\include\osg\Glu
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Group
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Image
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Impostor
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\ImpostorSprite
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Light
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\LightModel
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\LightSource
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\LineSegment
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\LineStipple
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\LineWidth
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Lod
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Material
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\MemoryManager
# End Source File
# Begin Source File
SOURCE=..\..\include\osg\Math
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Matrix
# End Source File
# Begin Source File
SOURCE=..\..\include\osg\mem_ptr
# End Source File
# Begin Source File
SOURCE=..\..\include\osg\MemoryAdapter
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Node
# End Source File
# Begin Source File
SOURCE=..\..\include\osg\NodeCallback
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\NodeVisitor
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Notify
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Object
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Plane
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Point
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\PolygonMode
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\PolygonOffset
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\PositionAttitudeTransform
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Quat
# End Source File
# Begin Source File
SOURCE=..\..\include\osg\ref_ptr
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Referenced
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\ShadeModel
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\State
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\StateAttribute
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\StateSet
# End Source File
# Begin Source File
SOURCE=..\..\include\osg\Statistics
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Stencil
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Switch
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\TexEnv
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\TexGen
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\TexMat
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Texture
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\TextureCubeMap
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Timer
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Transform
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Transparency
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Types
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Vec2
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Vec3
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Vec4
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Version
# End Source File
# Begin Source File
SOURCE=..\..\include\osg\Viewport
# End Source File
# Begin Source File
SOURCE=..\..\include\osg\DisplaySettings
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project