53d5b56202
Add check in RigTransformSoftware if bones are null Indent TimelineAnimationManager Add check for NaN in UpdateCallback.cpp Fix TimelineAnimationManager clear target (a refactore of Timeline is require for futur) Fix Computation of bounding box for RigGeometry
240 lines
9.1 KiB
C++
240 lines
9.1 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* Authors:
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* Cedric Pinson <cedric.pinson@plopbyte.net>
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* Michael Platings <mplatings@pixelpower.com>
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*/
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#ifndef OSGANIMATION_INTERPOLATOR
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#define OSGANIMATION_INTERPOLATOR 1
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#include <osg/Notify>
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#include <osgAnimation/Keyframe>
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namespace osgAnimation
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{
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template <class TYPE, class KEY>
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class TemplateInterpolatorBase
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{
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public:
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typedef KEY KeyframeType;
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typedef TYPE UsingType;
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public:
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mutable int _lastKeyAccess;
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TemplateInterpolatorBase() : _lastKeyAccess(-1) {}
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void reset() { _lastKeyAccess = -1; }
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int getKeyIndexFromTime(const TemplateKeyframeContainer<KEY>& keys, float time) const
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{
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// todo use a cache
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int key_size = keys.size();
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if (!key_size) {
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osg::notify(osg::WARN) << "TemplateInterpolatorBase::getKeyIndexFromTime the container is empty, impossible to get key index from time" << std::endl;;
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return -1;
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}
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const TemplateKeyframe<KeyframeType>* keysVector = &keys.front();
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for (int i = 0; i < key_size-1; i++)
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{
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float time0 = keysVector[i].getTime();
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float time1 = keysVector[i+1].getTime();
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if ( time >= time0 && time < time1 )
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{
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_lastKeyAccess = i;
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return i;
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}
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}
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osg::notify(osg::WARN) << time << " first key " << keysVector[0].getTime() << " last key " << keysVector[key_size-1].getTime() << std::endl;
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return -1;
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}
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};
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template <class TYPE, class KEY=TYPE>
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class TemplateStepInterpolator : public TemplateInterpolatorBase<TYPE,KEY>
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{
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public:
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TemplateStepInterpolator() {}
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void getValue(const TemplateKeyframeContainer<KEY>& keyframes, float time, TYPE& result) const
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{
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if (time >= keyframes.back().getTime())
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{
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result = keyframes.back().getValue();
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return;
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}
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else if (time <= keyframes.front().getTime())
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{
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result = keyframes.front().getValue();
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return;
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}
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int i = getKeyIndexFromTime(keyframes,time);
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result = keyframes[i].getValue();
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}
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};
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template <class TYPE, class KEY=TYPE>
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class TemplateLinearInterpolator : public TemplateInterpolatorBase<TYPE,KEY>
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{
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public:
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TemplateLinearInterpolator() {}
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void getValue(const TemplateKeyframeContainer<KEY>& keyframes, float time, TYPE& result) const
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{
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if (time >= keyframes.back().getTime())
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{
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result = keyframes.back().getValue();
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return;
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}
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else if (time <= keyframes.front().getTime())
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{
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result = keyframes.front().getValue();
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return;
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}
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int i = getKeyIndexFromTime(keyframes,time);
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float blend = (time - keyframes[i].getTime()) / ( keyframes[i+1].getTime() - keyframes[i].getTime());
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const TYPE& v1 = keyframes[i].getValue();
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const TYPE& v2 = keyframes[i+1].getValue();
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result = v1*(1-blend) + v2*blend;
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}
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};
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template <class TYPE, class KEY=TYPE>
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class TemplateSphericalLinearInterpolator : public TemplateInterpolatorBase<TYPE,KEY>
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{
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public:
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TemplateSphericalLinearInterpolator() {}
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void getValue(const TemplateKeyframeContainer<KEY>& keyframes, float time, TYPE& result) const
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{
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if (time >= keyframes.back().getTime())
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{
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result = keyframes.back().getValue();
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return;
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}
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else if (time <= keyframes.front().getTime())
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{
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result = keyframes.front().getValue();
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return;
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}
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int i = getKeyIndexFromTime(keyframes,time);
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float blend = (time - keyframes[i].getTime()) / ( keyframes[i+1].getTime() - keyframes[i].getTime());
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const TYPE& q1 = keyframes[i].getValue();
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const TYPE& q2 = keyframes[i+1].getValue();
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result.slerp(blend,q1,q2);
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}
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};
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template <class TYPE, class KEY>
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class TemplateLinearPackedInterpolator : public TemplateInterpolatorBase<TYPE,KEY>
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{
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public:
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TemplateLinearPackedInterpolator() {}
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void getValue(const TemplateKeyframeContainer<KEY>& keyframes, float time, TYPE& result) const
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{
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if (time >= keyframes.back().getTime())
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{
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keyframes.back().getValue().uncompress(keyframes.mScale, keyframes.mMin, result);
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return;
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}
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else if (time <= keyframes.front().getTime())
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{
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keyframes.front().getValue().uncompress(keyframes.mScale, keyframes.mMin, result);
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return;
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}
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int i = getKeyIndexFromTime(keyframes,time);
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float blend = (time - keyframes[i].getTime()) / ( keyframes[i+1].getTime() - keyframes[i].getTime());
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TYPE v1,v2;
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keyframes[i].getValue().uncompress(keyframes.mScale, keyframes.mMin, v1);
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keyframes[i+1].getValue().uncompress(keyframes.mScale, keyframes.mMin, v2);
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result = v1*(1-blend) + v2*blend;
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}
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};
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// http://en.wikipedia.org/wiki/B%C3%A9zier_curve
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template <class TYPE, class KEY=TYPE>
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class TemplateCubicBezierInterpolator : public TemplateInterpolatorBase<TYPE,KEY>
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{
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public:
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TemplateCubicBezierInterpolator() {}
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void getValue(const TemplateKeyframeContainer<KEY>& keyframes, float time, TYPE& result) const
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{
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if (time >= keyframes.back().getTime())
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{
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result = keyframes.back().getValue().getPosition();
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return;
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}
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else if (time <= keyframes.front().getTime())
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{
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result = keyframes.front().getValue().getPosition();
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return;
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}
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int i = getKeyIndexFromTime(keyframes,time);
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float t = (time - keyframes[i].getTime()) / ( keyframes[i+1].getTime() - keyframes[i].getTime());
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float one_minus_t = 1.0-t;
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float one_minus_t2 = one_minus_t * one_minus_t;
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float one_minus_t3 = one_minus_t2 * one_minus_t;
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float t2 = t * t;
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TYPE v0 = keyframes[i].getValue().getPosition() * one_minus_t3;
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TYPE v1 = keyframes[i].getValue().getTangentPoint1() * (3.0 * t * one_minus_t2);
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TYPE v2 = keyframes[i].getValue().getTangentPoint2() * (3.0 * t2 * one_minus_t);
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TYPE v3 = keyframes[i+1].getValue().getPosition() * (t2 * t);
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result = v0 + v1 + v2 + v3;
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}
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};
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typedef TemplateStepInterpolator<double, double> DoubleStepInterpolator;
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typedef TemplateStepInterpolator<float, float> FloatStepInterpolator;
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typedef TemplateStepInterpolator<osg::Vec2, osg::Vec2> Vec2StepInterpolator;
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typedef TemplateStepInterpolator<osg::Vec3, osg::Vec3> Vec3StepInterpolator;
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typedef TemplateStepInterpolator<osg::Vec3, Vec3Packed> Vec3PackedStepInterpolator;
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typedef TemplateStepInterpolator<osg::Vec4, osg::Vec4> Vec4StepInterpolator;
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typedef TemplateStepInterpolator<osg::Quat, osg::Quat> QuatStepInterpolator;
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typedef TemplateLinearInterpolator<double, double> DoubleLinearInterpolator;
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typedef TemplateLinearInterpolator<float, float> FloatLinearInterpolator;
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typedef TemplateLinearInterpolator<osg::Vec2, osg::Vec2> Vec2LinearInterpolator;
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typedef TemplateLinearInterpolator<osg::Vec3, osg::Vec3> Vec3LinearInterpolator;
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typedef TemplateLinearInterpolator<osg::Vec3, Vec3Packed> Vec3PackedLinearInterpolator;
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typedef TemplateLinearInterpolator<osg::Vec4, osg::Vec4> Vec4LinearInterpolator;
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typedef TemplateSphericalLinearInterpolator<osg::Quat, osg::Quat> QuatSphericalLinearInterpolator;
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typedef TemplateCubicBezierInterpolator<float, FloatCubicBezier > FloatCubicBezierInterpolator;
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typedef TemplateCubicBezierInterpolator<double, DoubleCubicBezier> DoubleCubicBezierInterpolator;
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typedef TemplateCubicBezierInterpolator<osg::Vec2, Vec2CubicBezier> Vec2CubicBezierInterpolator;
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typedef TemplateCubicBezierInterpolator<osg::Vec3, Vec3CubicBezier> Vec3CubicBezierInterpolator;
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typedef TemplateCubicBezierInterpolator<osg::Vec4, Vec4CubicBezier> Vec4CubicBezierInterpolator;
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}
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#endif
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