OpenSceneGraph/include/osg/Texture
Robert Osfield a793958836 From Johannes Baeuerele, "I have extended the pvr reader plugin to support etc1 compression(GL_ETC1_RGB8_OES). The changes attached to this submission are based on today's trunk.
The pvr format which can be used as a wrapper for different compressed and uncompressed formats supports this compression algorithm. The original pvr compression uses the pvrtc format. The handling of pvrtc is already implemented in the pvr plugin. PVR provides wrapper functionality for some formats, e.g. etc or even dxt/dds.

Our target system (gles2) is able to use the etc compression format. With minor changes in the submitted files, there is no need to write a separate plugin. However the original pvr texture compression formats are not supported on our target, which is the reason for this extension.

The changes mainly consist in the definition on new enum values in the classes and headers of ReaderWriterPVR,Image and Texture. I also found some locations where the handling of the original pvr textures was not implemented. These are also part of this submission."
2011-04-21 17:04:50 +00:00

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_TEXTURE
#define OSG_TEXTURE 1
#include <osg/GL>
#include <osg/Image>
#include <osg/StateAttribute>
#include <osg/GraphicsContext>
#include <osg/ref_ptr>
#include <osg/Vec4>
#include <osg/Vec4d>
#include <osg/buffered_value>
#include <osg/GL2Extensions>
#include <list>
#include <map>
// If not defined by gl.h use the definition found in:
// http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_filter_anisotropic.txt
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#endif
#ifndef GL_ARB_texture_compression
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#endif
#ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#endif
#ifndef GL_EXT_texture_compression_s3tc
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#ifndef GL_EXT_texture_compression_rgtc
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
#endif
#ifndef GL_IMG_texture_compression_pvrtc
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#endif
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_ETC1_RGB8_OES 0x8D64
#endif
#ifndef GL_ARB_INTERNAL_TEXTURE_FORMAT
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_ALPHA32F_ARB 0x8816
#define GL_INTENSITY32F_ARB 0x8817
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define GL_RGBA16F_ARB 0x881A
#define GL_RGB16F_ARB 0x881B
#define GL_ALPHA16F_ARB 0x881C
#define GL_INTENSITY16F_ARB 0x881D
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#endif
#ifndef GL_ARB_PIXEL_DATA
#define GL_HALF_FLOAT_ARB 0x140B
#endif
#ifndef GL_NV_texture_shader
#define GL_HILO_NV 0x86F4
#define GL_DSDT_NV 0x86F5
#define GL_DSDT_MAG_NV 0x86F6
#define GL_DSDT_MAG_VIB_NV 0x86F7
#define GL_HILO16_NV 0x86F8
#define GL_SIGNED_HILO_NV 0x86F9
#define GL_SIGNED_HILO16_NV 0x86FA
#define GL_SIGNED_RGBA_NV 0x86FB
#define GL_SIGNED_RGBA8_NV 0x86FC
#define GL_SIGNED_RGB_NV 0x86FE
#define GL_SIGNED_RGB8_NV 0x86FF
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_DSDT8_NV 0x8709
#define GL_DSDT8_MAG8_NV 0x870A
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#endif
#ifndef GL_NV_float_buffer
#define GL_FLOAT_R_NV 0x8880
#define GL_FLOAT_RG_NV 0x8881
#define GL_FLOAT_RGB_NV 0x8882
#define GL_FLOAT_RGBA_NV 0x8883
#define GL_FLOAT_R16_NV 0x8884
#define GL_FLOAT_R32_NV 0x8885
#define GL_FLOAT_RG16_NV 0x8886
#define GL_FLOAT_RG32_NV 0x8887
#define GL_FLOAT_RGB16_NV 0x8888
#define GL_FLOAT_RGB32_NV 0x8889
#define GL_FLOAT_RGBA16_NV 0x888A
#define GL_FLOAT_RGBA32_NV 0x888B
#endif
#ifndef GL_NV_half_float
#define GL_HALF_FLOAT_NV 0x140B
#endif
#ifndef GL_ATI_texture_float
#define GL_RGBA_FLOAT32_ATI 0x8814
#define GL_RGB_FLOAT32_ATI 0x8815
#define GL_ALPHA_FLOAT32_ATI 0x8816
#define GL_INTENSITY_FLOAT32_ATI 0x8817
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#define GL_RGBA_FLOAT16_ATI 0x881A
#define GL_RGB_FLOAT16_ATI 0x881B
#define GL_ALPHA_FLOAT16_ATI 0x881C
#define GL_INTENSITY_FLOAT16_ATI 0x881D
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
#endif
#ifndef GL_MIRRORED_REPEAT_IBM
#define GL_MIRRORED_REPEAT_IBM 0x8370
#endif
#ifndef GL_CLAMP_TO_EDGE
#define GL_CLAMP_TO_EDGE 0x812F
#endif
#ifndef GL_CLAMP
#define GL_CLAMP 0x2900
#endif
#ifndef GL_CLAMP_TO_BORDER_ARB
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#endif
#ifndef GL_INTENSITY
// OpenGL ES1 and ES2 doesn't provide GL_INTENSITY
#define GL_INTENSITY 0x8049
#endif
#ifndef GL_GENERATE_MIPMAP_SGIS
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif
#ifndef GL_TEXTURE_3D
#define GL_TEXTURE_3D 0x806F
#endif
#ifndef GL_TEXTURE_2D_ARRAY_EXT
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#endif
#ifndef GL_TEXTURE_CUBE_MAP
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#endif
#ifndef GL_TEXTURE_BINDING_3D
#define GL_TEXTURE_BINDING_3D 0x806A
#endif
#ifndef GL_DEPTH_TEXTURE_MODE_ARB
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#endif
#ifndef GL_TEXTURE_COMPARE_MODE_ARB
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#endif
#ifndef GL_TEXTURE_COMPARE_FUNC_ARB
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#endif
#ifndef GL_COMPARE_R_TO_TEXTURE_ARB
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#endif
#ifndef TEXTURE_COMPARE_FAIL_VALUE_ARB
#define TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#endif
#if !defined( GL_MAX_TEXTURE_UNITS )
#define GL_MAX_TEXTURE_UNITS 0x84E2
#endif
#ifndef GL_TEXTURE_DEPTH
#define GL_TEXTURE_DEPTH 0x8071
#endif
#ifndef GL_TEXTURE_2D_MULTISAMPLE
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#endif
// Integer texture extension as in http://www.opengl.org/registry/specs/EXT/texture_integer.txt
#ifndef GL_EXT_texture_integer
#define GL_RGBA32UI_EXT 0x8D70
#define GL_RGB32UI_EXT 0x8D71
#define GL_ALPHA32UI_EXT 0x8D72
#define GL_INTENSITY32UI_EXT 0x8D73
#define GL_LUMINANCE32UI_EXT 0x8D74
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
#define GL_RGBA16UI_EXT 0x8D76
#define GL_RGB16UI_EXT 0x8D77
#define GL_ALPHA16UI_EXT 0x8D78
#define GL_INTENSITY16UI_EXT 0x8D79
#define GL_LUMINANCE16UI_EXT 0x8D7A
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
#define GL_RGBA8UI_EXT 0x8D7C
#define GL_RGB8UI_EXT 0x8D7D
#define GL_ALPHA8UI_EXT 0x8D7E
#define GL_INTENSITY8UI_EXT 0x8D7F
#define GL_LUMINANCE8UI_EXT 0x8D80
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
#define GL_RGBA32I_EXT 0x8D82
#define GL_RGB32I_EXT 0x8D83
#define GL_ALPHA32I_EXT 0x8D84
#define GL_INTENSITY32I_EXT 0x8D85
#define GL_LUMINANCE32I_EXT 0x8D86
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
#define GL_RGBA16I_EXT 0x8D88
#define GL_RGB16I_EXT 0x8D89
#define GL_ALPHA16I_EXT 0x8D8A
#define GL_INTENSITY16I_EXT 0x8D8B
#define GL_LUMINANCE16I_EXT 0x8D8C
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
#define GL_RGBA8I_EXT 0x8D8E
#define GL_RGB8I_EXT 0x8D8F
#define GL_ALPHA8I_EXT 0x8D90
#define GL_INTENSITY8I_EXT 0x8D91
#define GL_LUMINANCE8I_EXT 0x8D92
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
#define GL_RED_INTEGER_EXT 0x8D94
#define GL_GREEN_INTEGER_EXT 0x8D95
#define GL_BLUE_INTEGER_EXT 0x8D96
#define GL_ALPHA_INTEGER_EXT 0x8D97
#define GL_RGB_INTEGER_EXT 0x8D98
#define GL_RGBA_INTEGER_EXT 0x8D99
#define GL_BGR_INTEGER_EXT 0x8D9A
#define GL_BGRA_INTEGER_EXT 0x8D9B
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
#endif
namespace osg {
/** Texture pure virtual base class that encapsulates OpenGL texture
* functionality common to the various types of OSG textures.
*/
class OSG_EXPORT Texture : public osg::StateAttribute
{
public :
Texture();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
Texture(const Texture& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const = 0;
virtual osg::Object* clone(const CopyOp& copyop) const = 0;
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Texture *>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "Texture"; }
/** Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.*/
virtual Texture* asTexture() { return this; }
/** Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.*/
virtual const Texture* asTexture() const { return this; }
virtual Type getType() const { return TEXTURE; }
virtual bool isTextureAttribute() const { return true; }
virtual GLenum getTextureTarget() const = 0;
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
{
usage.usesTextureMode(getTextureTarget());
return true;
}
virtual int getTextureWidth() const { return 0; }
virtual int getTextureHeight() const { return 0; }
virtual int getTextureDepth() const { return 0; }
enum WrapParameter {
WRAP_S,
WRAP_T,
WRAP_R
};
enum WrapMode {
CLAMP = GL_CLAMP,
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
REPEAT = GL_REPEAT,
MIRROR = GL_MIRRORED_REPEAT_IBM
};
/** Sets the texture wrap mode. */
void setWrap(WrapParameter which, WrapMode wrap);
/** Gets the texture wrap mode. */
WrapMode getWrap(WrapParameter which) const;
/** Sets the border color. Only used when wrap mode is CLAMP_TO_BORDER.
* The border color will be casted to the appropriate type to match the
* internal pixel format of the texture. */
void setBorderColor(const Vec4d& color) { _borderColor = color; dirtyTextureParameters(); }
/** Gets the border color. */
const Vec4d& getBorderColor() const { return _borderColor; }
/** Sets the border width. */
void setBorderWidth(GLint width) { _borderWidth = width; dirtyTextureParameters(); }
GLint getBorderWidth() const { return _borderWidth; }
enum FilterParameter {
MIN_FILTER,
MAG_FILTER
};
enum FilterMode {
LINEAR = GL_LINEAR,
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
NEAREST = GL_NEAREST,
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
};
/** Sets the texture filter mode. */
void setFilter(FilterParameter which, FilterMode filter);
/** Gets the texture filter mode. */
FilterMode getFilter(FilterParameter which) const;
/** Sets the maximum anisotropy value, default value is 1.0 for no
* anisotropic filtering. If hardware does not support anisotropic
* filtering, use normal filtering (equivalent to a max anisotropy
* value of 1.0. Valid range is 1.0f upwards. The maximum value
* depends on the graphics system. */
void setMaxAnisotropy(float anis);
/** Gets the maximum anisotropy value. */
inline float getMaxAnisotropy() const { return _maxAnisotropy; }
/** Sets the hardware mipmap generation hint. If enabled, it will
* only be used if supported in the graphics system. */
inline void setUseHardwareMipMapGeneration(bool useHardwareMipMapGeneration) { _useHardwareMipMapGeneration = useHardwareMipMapGeneration; }
/** Gets the hardware mipmap generation hint. */
inline bool getUseHardwareMipMapGeneration() const { return _useHardwareMipMapGeneration; }
/** Sets whether or not the apply() function will unreference the image
* data. If enabled, and the image data is only referenced by this
* Texture, apply() will delete the image data. */
inline void setUnRefImageDataAfterApply(bool flag) { _unrefImageDataAfterApply = flag; }
/** Gets whether or not apply() unreferences image data. */
inline bool getUnRefImageDataAfterApply() const { return _unrefImageDataAfterApply; }
/** Sets whether to use client storage for the texture, if supported
* by the graphics system. Note: If enabled, and the graphics system
* supports it, the osg::Image(s) associated with this texture cannot
* be deleted, so the UnRefImageDataAfterApply flag would be ignored. */
inline void setClientStorageHint(bool flag) { _clientStorageHint = flag; }
/** Gets whether to use client storage for the texture. */
inline bool getClientStorageHint() const { return _clientStorageHint; }
/** Sets whether to force the texture to resize images that have dimensions
* that are not a power of two. If enabled, NPOT images will be resized,
* whether or not NPOT textures are supported by the hardware. If disabled,
* NPOT images will not be resized if supported by hardware. */
inline void setResizeNonPowerOfTwoHint(bool flag) { _resizeNonPowerOfTwoHint = flag; }
/** Gets whether texture will force non power to two images to be resized. */
inline bool getResizeNonPowerOfTwoHint() const { return _resizeNonPowerOfTwoHint; }
enum InternalFormatMode {
USE_IMAGE_DATA_FORMAT,
USE_USER_DEFINED_FORMAT,
USE_ARB_COMPRESSION,
USE_S3TC_DXT1_COMPRESSION,
USE_S3TC_DXT3_COMPRESSION,
USE_S3TC_DXT5_COMPRESSION,
USE_PVRTC_2BPP_COMPRESSION,
USE_PVRTC_4BPP_COMPRESSION,
USE_ETC_COMPRESSION,
USE_RGTC1_COMPRESSION,
USE_RGTC2_COMPRESSION,
USE_S3TC_DXT1c_COMPRESSION,
USE_S3TC_DXT1a_COMPRESSION
};
/** Sets the internal texture format mode. Note: If the texture format is
* USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION, or USE_S3TC_COMPRESSION,
* the internal format mode is set automatically and will overwrite the
* previous _internalFormat. */
inline void setInternalFormatMode(InternalFormatMode mode) { _internalFormatMode = mode; }
/** Gets the internal texture format mode. */
inline InternalFormatMode getInternalFormatMode() const { return _internalFormatMode; }
/** Sets the internal texture format. Implicitly sets the
* internalFormatMode to USE_USER_DEFINED_FORMAT.
* The corresponding internal format type will be computed. */
inline void setInternalFormat(GLint internalFormat)
{
_internalFormatMode = USE_USER_DEFINED_FORMAT;
_internalFormat = internalFormat;
computeInternalFormatType();
}
/** Gets the internal texture format. */
inline GLint getInternalFormat() const { if (_internalFormat==0) computeInternalFormat(); return _internalFormat; }
/** Return true if the internal format is one of the compressed formats.*/
bool isCompressedInternalFormat() const;
/** Sets the external source image format, used as a fallback when no osg::Image is attached to provide the source image format. */
inline void setSourceFormat(GLenum sourceFormat) { _sourceFormat = sourceFormat; }
/** Gets the external source image format. */
inline GLenum getSourceFormat() const { return _sourceFormat; }
/** Sets the external source data type, used as a fallback when no osg::Image is attached to provide the source image format.*/
inline void setSourceType(GLenum sourceType) { _sourceType = sourceType; }
/** Gets the external source data type.*/
inline GLenum getSourceType() const { return _sourceType; }
/** Texture type determined by the internal texture format */
enum InternalFormatType{
//! default OpenGL format (clamped values to [0,1) or [0,255])
NORMALIZED = 0x0,
//! float values, Shader Model 3.0 (see ARB_texture_float)
FLOAT = 0x1,
//! Signed integer values (see EXT_texture_integer)
SIGNED_INTEGER = 0x2,
//! Unsigned integer value (see EXT_texture_integer)
UNSIGNED_INTEGER = 0x4
};
/** Get the internal texture format type. */
inline InternalFormatType getInternalFormatType() const { return _internalFormatType; }
class TextureObject;
/** Returns a pointer to the TextureObject for the current context. */
inline TextureObject* getTextureObject(unsigned int contextID) const
{
return _textureObjectBuffer[contextID].get();
}
inline void setTextureObject(unsigned int contextID, TextureObject* to)
{
_textureObjectBuffer[contextID] = to;
}
/** Forces a recompile on next apply() of associated OpenGL texture
* objects. */
void dirtyTextureObject();
/** Returns true if the texture objects for all the required graphics
* contexts are loaded. */
bool areAllTextureObjectsLoaded() const;
/** Gets the dirty flag for the current contextID. */
inline unsigned int& getTextureParameterDirty(unsigned int contextID) const
{
return _texParametersDirtyList[contextID];
}
/** Force a reset on next apply() of associated OpenGL texture
* parameters. */
void dirtyTextureParameters();
/** Force a manual allocation of the mipmap levels on the next apply() call.
* User is responsible for filling the mipmap levels with valid data.
* The OpenGL's glGenerateMipmapEXT function is used to generate the mipmap levels.
* If glGenerateMipmapEXT is not supported or texture's internal format is not supported
* by the glGenerateMipmapEXT, then empty mipmap levels will
* be allocated manually. The mipmap levels are also allocated if a non-mipmapped
* min filter is used. */
void allocateMipmapLevels();
/** Sets GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB
* See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt. */
void setShadowComparison(bool flag) { _use_shadow_comparison = flag; }
bool getShadowComparison() const { return _use_shadow_comparison; }
enum ShadowCompareFunc {
NEVER = GL_NEVER,
LESS = GL_LESS,
EQUAL = GL_EQUAL,
LEQUAL = GL_LEQUAL,
GREATER = GL_GREATER,
NOTEQUAL = GL_NOTEQUAL,
GEQUAL = GL_GEQUAL,
ALWAYS = GL_ALWAYS
};
/** Sets shadow texture comparison function. */
void setShadowCompareFunc(ShadowCompareFunc func) { _shadow_compare_func = func; }
ShadowCompareFunc getShadowCompareFunc() const { return _shadow_compare_func; }
enum ShadowTextureMode {
LUMINANCE = GL_LUMINANCE,
INTENSITY = GL_INTENSITY,
ALPHA = GL_ALPHA
};
/** Sets shadow texture mode after comparison. */
void setShadowTextureMode(ShadowTextureMode mode) { _shadow_texture_mode = mode; }
ShadowTextureMode getShadowTextureMode() const { return _shadow_texture_mode; }
/** Sets the TEXTURE_COMPARE_FAIL_VALUE_ARB texture parameter. See
* http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow_ambient.txt. */
void setShadowAmbient(float shadow_ambient) { _shadow_ambient = shadow_ambient; }
float getShadowAmbient() const { return _shadow_ambient; }
/** Sets the texture image for the specified face. */
virtual void setImage(unsigned int face, Image* image) = 0;
/** Gets the texture image for the specified face. */
virtual Image* getImage(unsigned int face) = 0;
/** Gets the const texture image for specified face. */
virtual const Image* getImage(unsigned int face) const = 0;
/** Gets the number of images that can be assigned to this Texture. */
virtual unsigned int getNumImages() const = 0;
/** Set the PBuffer graphics context to read from when using PBuffers for RenderToTexture.*/
void setReadPBuffer(GraphicsContext* context) { _readPBuffer = context; }
/** Get the PBuffer graphics context to read from when using PBuffers for RenderToTexture.*/
GraphicsContext* getReadPBuffer() { return _readPBuffer.get(); }
/** Get the const PBuffer graphics context to read from when using PBuffers for RenderToTexture.*/
const GraphicsContext* getReadPBuffer() const { return _readPBuffer.get(); }
/** Texture is a pure virtual base class, apply must be overridden. */
virtual void apply(State& state) const = 0;
/** Calls apply(state) to compile the texture. */
virtual void compileGLObjects(State& state) const;
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(State* state=0) const;
/** Encapsulates queries of extension availability, obtains extension
* function pointers, and provides convenience wrappers for
* calling extension functions. */
class OSG_EXPORT Extensions : public osg::Referenced
{
public:
Extensions(unsigned int contextID);
void setMultiTexturingSupported(bool flag) { _isMultiTexturingSupported=flag; }
bool isMultiTexturingSupported() const { return _isMultiTexturingSupported; }
void setTextureFilterAnisotropicSupported(bool flag) { _isTextureFilterAnisotropicSupported=flag; }
bool isTextureFilterAnisotropicSupported() const { return _isTextureFilterAnisotropicSupported; }
void setTextureCompressionARBSupported(bool flag) { _isTextureCompressionARBSupported=flag; }
bool isTextureCompressionARBSupported() const { return _isTextureCompressionARBSupported; }
void setTextureCompressionS3TCSupported(bool flag) { _isTextureCompressionS3TCSupported=flag; }
bool isTextureCompressionS3TCSupported() const { return _isTextureCompressionS3TCSupported; }
void setTextureCompressionPVRTC2BPPSupported(bool flag) { _isTextureCompressionPVRTC2BPPSupported=flag; }
bool isTextureCompressionPVRTC2BPPSupported() const { return _isTextureCompressionPVRTC2BPPSupported; }
void setTextureCompressionPVRTC4BPPSupported(bool flag) { _isTextureCompressionPVRTC4BPPSupported=flag; }
bool isTextureCompressionPVRTC4BPPSupported() const { return _isTextureCompressionPVRTC4BPPSupported; }
void setTextureCompressionETCSupported(bool flag) { _isTextureCompressionETCSupported=flag; }
bool isTextureCompressionETCSupported() const { return _isTextureCompressionETCSupported; }
void setTextureCompressionRGTCSupported(bool flag) { _isTextureCompressionRGTCSupported=flag; }
bool isTextureCompressionRGTCSupported() const { return _isTextureCompressionRGTCSupported; }
void setTextureCompressionPVRTCSupported(bool flag) { _isTextureCompressionPVRTCSupported=flag; }
bool isTextureCompressionPVRTCSupported() const { return _isTextureCompressionPVRTCSupported; }
void setTextureMirroredRepeatSupported(bool flag) { _isTextureMirroredRepeatSupported=flag; }
bool isTextureMirroredRepeatSupported() const { return _isTextureMirroredRepeatSupported; }
void setTextureEdgeClampSupported(bool flag) { _isTextureEdgeClampSupported=flag; }
bool isTextureEdgeClampSupported() const { return _isTextureEdgeClampSupported; }
void setTextureBorderClampSupported(bool flag) { _isTextureBorderClampSupported=flag; }
bool isTextureBorderClampSupported() const { return _isTextureBorderClampSupported; }
void setGenerateMipMapSupported(bool flag) { _isGenerateMipMapSupported=flag; }
bool isGenerateMipMapSupported() const { return _isGenerateMipMapSupported; }
void setTextureMultisampledSupported(bool flag) { _isTextureMultisampledSupported=flag; }
bool isTextureMultisampledSupported() const { return _isTextureMultisampledSupported; }
void setShadowSupported(bool flag) { _isShadowSupported = flag; }
bool isShadowSupported() const { return _isShadowSupported; }
void setShadowAmbientSupported(bool flag) { _isShadowAmbientSupported = flag; }
bool isShadowAmbientSupported() const { return _isShadowAmbientSupported; }
void setTextureMaxLevelSupported(bool flag) { _isTextureMaxLevelSupported = flag; }
bool isTextureMaxLevelSupported() const { return _isTextureMaxLevelSupported; }
void setMaxTextureSize(GLint maxsize) { _maxTextureSize=maxsize; }
GLint maxTextureSize() const { return _maxTextureSize; }
void setNumTextureUnits(GLint nunits ) { _numTextureUnits=nunits; }
GLint numTextureUnits() const { return _numTextureUnits; }
bool isCompressedTexImage2DSupported() const { return _glCompressedTexImage2D!=0; }
bool isCompressedTexSubImage2DSupported() const { return _glCompressedTexSubImage2D!=0; }
bool isClientStorageSupported() const { return _isClientStorageSupported; }
bool isNonPowerOfTwoTextureSupported(GLenum filter) const
{
return (filter==GL_LINEAR || filter==GL_NEAREST) ?
_isNonPowerOfTwoTextureNonMipMappedSupported :
_isNonPowerOfTwoTextureMipMappedSupported;
}
void setTextureIntegerSupported(bool flag) { _isTextureIntegerEXTSupported=flag; }
bool isTextureIntegerSupported() const { return _isTextureIntegerEXTSupported; }
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) const
{
_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) const
{
_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *data) const
{
_glGetCompressedTexImage(target, level, data);
}
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) const
{
_glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
void glTexParameterIiv(GLenum target, GLenum pname, const GLint* data) const
{
_glTexParameterIiv(target, pname, data);
}
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint* data) const
{
_glTexParameterIuiv(target, pname, data);
}
protected:
~Extensions() {}
typedef void (GL_APIENTRY * CompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (GL_APIENTRY * CompressedTexSubImage2DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (GL_APIENTRY * GetCompressedTexImageArbProc) (GLenum target, GLint level, GLvoid *data);
typedef void (GL_APIENTRY * TexImage2DMultisample)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (GL_APIENTRY * TexParameterIivProc)(GLenum target, GLenum pname, const GLint* data);
typedef void (GL_APIENTRY * TexParameterIuivProc)(GLenum target, GLenum pname, const GLuint* data);
CompressedTexImage2DArbProc _glCompressedTexImage2D;
CompressedTexSubImage2DArbProc _glCompressedTexSubImage2D;
GetCompressedTexImageArbProc _glGetCompressedTexImage;
TexImage2DMultisample _glTexImage2DMultisample;
TexParameterIivProc _glTexParameterIiv;
TexParameterIuivProc _glTexParameterIuiv;
bool _isMultiTexturingSupported;
bool _isTextureFilterAnisotropicSupported;
bool _isTextureCompressionARBSupported;
bool _isTextureCompressionS3TCSupported;
bool _isTextureCompressionPVRTC2BPPSupported;
bool _isTextureCompressionPVRTC4BPPSupported;
bool _isTextureCompressionETCSupported;
bool _isTextureCompressionRGTCSupported;
bool _isTextureCompressionPVRTCSupported;
bool _isTextureMirroredRepeatSupported;
bool _isTextureEdgeClampSupported;
bool _isTextureBorderClampSupported;
bool _isGenerateMipMapSupported;
bool _isTextureMultisampledSupported;
bool _isShadowSupported;
bool _isShadowAmbientSupported;
bool _isClientStorageSupported;
bool _isNonPowerOfTwoTextureMipMappedSupported;
bool _isNonPowerOfTwoTextureNonMipMappedSupported;
bool _isTextureIntegerEXTSupported;
bool _isTextureMaxLevelSupported;
GLint _maxTextureSize;
GLint _numTextureUnits;
};
/** Gets the extension for the specified context. Creates the
* Extensions object for that context if it doesn't exist.
* Returns NULL if the Extensions object for the context doesn't
* exist and the createIfNotInitalized flag is false. */
static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized);
/** Overrides Extensions objects across graphics contexts. Typically
* used to ensure the same lowest common denominator of extensions
* on systems with different graphics pipes. */
static void setExtensions(unsigned int contextID,Extensions* extensions);
/** Determine whether the given internalFormat is a compressed
* image format. */
static bool isCompressedInternalFormat(GLint internalFormat);
/** Determine the size of a compressed image, given the internalFormat,
* the width, the height, and the depth of the image. The block size
* and the size are output parameters. */
static void getCompressedSize(GLenum internalFormat, GLint width, GLint height, GLint depth, GLint& blockSize, GLint& size);
/** Helper method. Creates the texture, but doesn't set or use a
* texture binding. Note: Don't call this method directly unless
* you're implementing a subload callback. */
void applyTexImage2D_load(State& state, GLenum target, const Image* image, GLsizei width, GLsizei height,GLsizei numMipmapLevels) const;
/** Helper method. Subloads images into the texture, but doesn't set
* or use a texture binding. Note: Don't call this method directly
* unless you're implementing a subload callback. */
void applyTexImage2D_subload(State& state, GLenum target, const Image* image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const;
/** Returned by mipmapBeforeTexImage() to indicate what
* mipmapAfterTexImage() should do */
enum GenerateMipmapMode
{
GENERATE_MIPMAP_NONE,
GENERATE_MIPMAP,
GENERATE_MIPMAP_TEX_PARAMETER
};
protected :
virtual ~Texture();
virtual void computeInternalFormat() const = 0;
/** Computes the internal format from Image parameters. */
void computeInternalFormatWithImage(const osg::Image& image) const;
/** Computes the texture dimension for the given Image. */
void computeRequiredTextureDimensions(State& state, const osg::Image& image,GLsizei& width, GLsizei& height,GLsizei& numMipmapLevels) const;
/** Computes the internal format type. */
void computeInternalFormatType() const;
/** Helper method. Sets texture parameters. */
void applyTexParameters(GLenum target, State& state) const;
/** Returns true if _useHardwareMipMapGeneration is true and either
* glGenerateMipmapEXT() or GL_GENERATE_MIPMAP_SGIS are supported. */
bool isHardwareMipmapGenerationEnabled(const State& state) const;
/** Returns true if the associated Image should be released and it's safe to do so. */
bool isSafeToUnrefImageData(const State& state) const {
return (_unrefImageDataAfterApply && state.getMaxTexturePoolSize()==0 && areAllTextureObjectsLoaded());
}
/** Helper methods to be called before and after calling
* gl[Compressed][Copy]Tex[Sub]Image2D to handle generating mipmaps. */
GenerateMipmapMode mipmapBeforeTexImage(const State& state, bool hardwareMipmapOn) const;
void mipmapAfterTexImage(State& state, GenerateMipmapMode beforeResult) const;
/** Helper method to generate mipmap levels by calling of glGenerateMipmapEXT.
* If it is not supported, then call the virtual allocateMipmap() method */
void generateMipmap(State& state) const;
/** Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. */
virtual void allocateMipmap(State& state) const = 0;
/** Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
int compareTexture(const Texture& rhs) const;
/** Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
int compareTextureObjects(const Texture& rhs) const;
typedef buffered_value<unsigned int> TexParameterDirtyList;
mutable TexParameterDirtyList _texParametersDirtyList;
mutable TexParameterDirtyList _texMipmapGenerationDirtyList;
WrapMode _wrap_s;
WrapMode _wrap_t;
WrapMode _wrap_r;
FilterMode _min_filter;
FilterMode _mag_filter;
float _maxAnisotropy;
bool _useHardwareMipMapGeneration;
bool _unrefImageDataAfterApply;
bool _clientStorageHint;
bool _resizeNonPowerOfTwoHint;
Vec4d _borderColor;
GLint _borderWidth;
InternalFormatMode _internalFormatMode;
mutable InternalFormatType _internalFormatType;
mutable GLint _internalFormat;
mutable GLenum _sourceFormat;
mutable GLenum _sourceType;
bool _use_shadow_comparison;
ShadowCompareFunc _shadow_compare_func;
ShadowTextureMode _shadow_texture_mode;
float _shadow_ambient;
public:
struct OSG_EXPORT TextureProfile
{
inline TextureProfile(GLenum target):
_target(target),
_numMipmapLevels(0),
_internalFormat(0),
_width(0),
_height(0),
_depth(0),
_border(0),
_size(0) {}
inline TextureProfile(GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border):
_target(target),
_numMipmapLevels(numMipmapLevels),
_internalFormat(internalFormat),
_width(width),
_height(height),
_depth(depth),
_border(border),
_size(0) { computeSize(); }
#define LESSTHAN(A,B) if (A<B) return true; if (B<A) return false;
#define FINALLESSTHAN(A,B) return (A<B);
bool operator < (const TextureProfile& rhs) const
{
LESSTHAN(_size,rhs._size);
LESSTHAN(_target,rhs._target);
LESSTHAN(_numMipmapLevels,rhs._numMipmapLevels);
LESSTHAN(_internalFormat,rhs._internalFormat);
LESSTHAN(_width,rhs._width);
LESSTHAN(_height,rhs._height);
LESSTHAN(_depth,rhs._depth);
FINALLESSTHAN(_border, rhs._border);
}
bool operator == (const TextureProfile& rhs) const
{
return _target == rhs._target &&
_numMipmapLevels == rhs._numMipmapLevels &&
_internalFormat == rhs._internalFormat &&
_width == rhs._width &&
_height == rhs._height &&
_depth == rhs._depth &&
_border == rhs._border;
}
inline void set(GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border)
{
_numMipmapLevels = numMipmapLevels;
_internalFormat = internalFormat;
_width = width;
_height = height;
_depth = depth;
_border = border;
computeSize();
}
inline bool match(GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border)
{
return (_target == target) &&
(_numMipmapLevels == numMipmapLevels) &&
(_internalFormat == internalFormat) &&
(_width == width) &&
(_height == height) &&
(_depth == depth) &&
(_border == border);
}
void computeSize();
GLenum _target;
GLint _numMipmapLevels;
GLenum _internalFormat;
GLsizei _width;
GLsizei _height;
GLsizei _depth;
GLint _border;
unsigned int _size;
};
// forward declare
class TextureObjectSet;
class TextureObjectManager;
class OSG_EXPORT TextureObject : public osg::Referenced
{
public:
inline TextureObject(Texture* texture, GLuint id, GLenum target):
_id(id),
_profile(target),
_set(0),
_previous(0),
_next(0),
_texture(texture),
_allocated(false),
_timeStamp(0) {}
inline TextureObject(Texture* texture, GLuint id, const TextureProfile& profile):
_id(id),
_profile(profile),
_set(0),
_previous(0),
_next(0),
_texture(texture),
_allocated(false),
_timeStamp(0) {}
inline TextureObject(Texture* texture,
GLuint id,
GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border):
_id(id),
_profile(target,numMipmapLevels,internalFormat,width,height,depth,border),
_set(0),
_previous(0),
_next(0),
_texture(texture),
_allocated(false),
_timeStamp(0) {}
inline bool match(GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border)
{
return isReusable() &&
_profile.match(target,numMipmapLevels,internalFormat,width,height,depth,border);
}
void bind();
inline GLenum id() const { return _id; }
inline GLenum target() const { return _profile._target; }
inline unsigned int size() const { return _profile._size; }
inline void setTexture(Texture* texture) { _texture = texture; }
inline Texture* getTexture() const { return _texture; }
inline void setTimeStamp(double timestamp) { _timeStamp = timestamp; }
inline double getTimeStamp() const { return _timeStamp; }
inline void setAllocated(bool allocated=true) { _allocated = allocated; }
void setAllocated(GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border);
inline bool isAllocated() const { return _allocated; }
inline bool isReusable() const { return _allocated && _profile._width!=0; }
GLuint _id;
TextureProfile _profile;
TextureObjectSet* _set;
TextureObject* _previous;
TextureObject* _next;
Texture* _texture;
bool _allocated;
unsigned int _frameLastUsed;
double _timeStamp;
protected:
virtual ~TextureObject();
};
typedef std::list< ref_ptr<TextureObject> > TextureObjectList;
class OSG_EXPORT TextureObjectSet : public Referenced
{
public:
TextureObjectSet(TextureObjectManager* parent, const TextureProfile& profile);
const TextureProfile& getProfile() const { return _profile; }
void handlePendingOrphandedTextureObjects();
void deleteAllTextureObjects();
void discardAllTextureObjects();
void flushAllDeletedTextureObjects();
void discardAllDeletedTextureObjects();
void flushDeletedTextureObjects(double currentTime, double& availableTime);
TextureObject* takeFromOrphans(Texture* texture);
TextureObject* takeOrGenerate(Texture* texture);
void moveToBack(TextureObject* to);
void addToBack(TextureObject* to);
void orphan(TextureObject* to);
void remove(TextureObject* to);
void moveToSet(TextureObject* to, TextureObjectSet* set);
unsigned int size() const { return _profile._size * _numOfTextureObjects; }
bool makeSpace(unsigned int& size);
bool checkConsistency() const;
TextureObjectManager* getParent() { return _parent; }
unsigned int computeNumTextureObjectsInList() const;
unsigned int getNumOfTextureObjects() const { return _numOfTextureObjects; }
unsigned int getNumOrphans() const { return _orphanedTextureObjects.size(); }
unsigned int getNumPendingOrphans() const { return _pendingOrphanedTextureObjects.size(); }
protected:
virtual ~TextureObjectSet();
OpenThreads::Mutex _mutex;
TextureObjectManager* _parent;
unsigned int _contextID;
TextureProfile _profile;
unsigned int _numOfTextureObjects;
TextureObjectList _orphanedTextureObjects;
TextureObjectList _pendingOrphanedTextureObjects;
TextureObject* _head;
TextureObject* _tail;
};
class OSG_EXPORT TextureObjectManager : public osg::Referenced
{
public:
TextureObjectManager(unsigned int contextID);
unsigned int getContextID() const { return _contextID; }
void setNumberActiveTextureObjects(unsigned int size) { _numActiveTextureObjects = size; }
unsigned int& getNumberActiveTextureObjects() { return _numActiveTextureObjects; }
unsigned int getNumberActiveTextureObjects() const { return _numActiveTextureObjects; }
void setNumberOrphanedTextureObjects(unsigned int size) { _numOrphanedTextureObjects = size; }
unsigned int& getNumberOrphanedTextureObjects() { return _numOrphanedTextureObjects; }
unsigned int getNumberOrphanedTextureObjects() const { return _numOrphanedTextureObjects; }
void setCurrTexturePoolSize(unsigned int size) { _currTexturePoolSize = size; }
unsigned int& getCurrTexturePoolSize() { return _currTexturePoolSize; }
unsigned int getCurrTexturePoolSize() const { return _currTexturePoolSize; }
void setMaxTexturePoolSize(unsigned int size);
unsigned int getMaxTexturePoolSize() const { return _maxTexturePoolSize; }
bool hasSpace(unsigned int size) const { return (_currTexturePoolSize+size)<=_maxTexturePoolSize; }
bool makeSpace(unsigned int size);
TextureObject* generateTextureObject(const Texture* texture, GLenum target);
TextureObject* generateTextureObject(const Texture* texture,
GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border);
void handlePendingOrphandedTextureObjects();
void deleteAllTextureObjects();
void discardAllTextureObjects();
void flushAllDeletedTextureObjects();
void discardAllDeletedTextureObjects();
void flushDeletedTextureObjects(double currentTime, double& availableTime);
void releaseTextureObject(TextureObject* to);
TextureObjectSet* getTextureObjectSet(const TextureProfile& profile);
void newFrame(osg::FrameStamp* fs);
void resetStats();
void reportStats(std::ostream& out);
void recomputeStats(std::ostream& out) const;
bool checkConsistency() const;
unsigned int& getFrameNumber() { return _frameNumber; }
unsigned int& getNumberFrames() { return _numFrames; }
unsigned int& getNumberDeleted() { return _numDeleted; }
double& getDeleteTime() { return _deleteTime; }
unsigned int& getNumberGenerated() { return _numGenerated; }
double& getGenerateTime() { return _generateTime; }
unsigned int& getNumberApplied() { return _numApplied; }
double& getApplyTime() { return _applyTime; }
protected:
typedef std::map< TextureProfile, osg::ref_ptr<TextureObjectSet> > TextureSetMap;
unsigned int _contextID;
unsigned int _numActiveTextureObjects;
unsigned int _numOrphanedTextureObjects;
unsigned int _currTexturePoolSize;
unsigned int _maxTexturePoolSize;
TextureSetMap _textureSetMap;
unsigned int _frameNumber;
unsigned int _numFrames;
unsigned int _numDeleted;
double _deleteTime;
unsigned int _numGenerated;
double _generateTime;
unsigned int _numApplied;
double _applyTime;
};
static osg::ref_ptr<Texture::TextureObjectManager>& getTextureObjectManager(unsigned int contextID);
static TextureObject* generateTextureObject(const Texture* texture, unsigned int contextID,GLenum target);
static TextureObject* generateTextureObject(const Texture* texture,
unsigned int contextID,
GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border);
static void deleteAllTextureObjects(unsigned int contextID);
static void discardAllTextureObjects(unsigned int contextID);
static void flushAllDeletedTextureObjects(unsigned int contextID);
static void discardAllDeletedTextureObjects(unsigned int contextID);
static void flushDeletedTextureObjects(unsigned int contextID,double currentTime, double& availableTime);
static void releaseTextureObject(unsigned int contextID, TextureObject* to);
protected:
typedef buffered_object< ref_ptr<TextureObject> > TextureObjectBuffer;
mutable TextureObjectBuffer _textureObjectBuffer;
mutable ref_ptr<GraphicsContext> _readPBuffer;
};
}
#endif