OpenSceneGraph/include/osg
2011-09-13 11:09:39 +00:00
..
AlphaFunc From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
AnimationPath From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
ApplicationUsage From Chris Hanson, typo and comment clean ups 2009-07-24 14:45:44 +00:00
ArgumentParser From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
Array From Ryan Pavlik, "I have successfully compiled OpenSceneGraph trunk using the Clang compiler (using a recent trunk build of llvm and clang, haven't tested an older release). The attached files contain the change shown in the diff below, which was required to finish the build with Clang. It fixes an issue with two-phase name lookup - there's more information here http://blog.llvm.org/2009/12/dreaded-two-phase-name-lookup.html 2011-06-23 09:26:27 +00:00
ArrayDispatchers Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
AudioStream From Serge Lages, "Here is a patch to allow setting an audio volume with the AudioSink interface, I've also modified the ffmpeg plugin code to implement the ImageStream's setVolume method with its AudioSink." 2010-01-18 12:43:02 +00:00
AutoTransform From Javier Taibo, "ere is the new code with Billboard "rotate around axis" functionality. 2010-11-05 17:24:50 +00:00
Billboard From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
BlendColor From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
BlendEquation From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
BlendFunc From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
BoundingBox Fixes for doxgen warnings 2009-02-11 10:41:55 +00:00
BoundingSphere From Paul Obermeier, "Please find enclosed some changed OSG header files. 2009-05-18 10:37:03 +00:00
BoundsChecking
buffered_value
BufferIndexBinding From Wang Rui, Compile fixes 2010-11-30 08:12:06 +00:00
BufferObject From Johannes Baeuerle, opptimization of ES support of osg/BufferObject 2011-09-12 16:17:33 +00:00
Camera From Magnus Kessler, "I'm resubmitting a slightly different version of the changes you left out for 2010-09-16 09:49:22 +00:00
CameraNode
CameraView From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the 2010-09-15 12:00:12 +00:00
ClampColor From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
ClearNode
ClipNode Added ClipNode::set/getReferenceFrame(); 2008-12-19 15:29:59 +00:00
ClipPlane From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
ClusterCullingCallback Removed the using to avoid VS 7.1 build problem 2007-03-29 15:41:59 +00:00
CollectOccludersVisitor Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
ColorMask From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
ColorMatrix From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
ComputeBoundsVisitor Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
ConvexPlanarOccluder
ConvexPlanarPolygon From Tim Moore, removed redundent forward declartion of BoundingBox and BoundingSphere 2008-11-07 13:18:40 +00:00
CoordinateSystemNode From Ronald van Maarseveen and Robert Osfield, changed compute of up vector and localToWorld transform so that it takes in to account the geographic latitude. 2009-08-20 14:19:10 +00:00
CopyOp Introduced new user object support into osg::Object that allows assignment of a list of user objects to an osg::Object. 2011-06-02 22:04:08 +00:00
CullFace From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
CullingSet From Paul Martz, "Here's my proposed change regarding the osg-users post "small feature culling threshold". I've updated the comments and brought the default values into agreement, but didn't bother to add the environment variable support." 2011-09-13 09:59:21 +00:00
CullSettings From Paul Martz, "Here's my proposed change regarding the osg-users post "small feature culling threshold". I've updated the comments and brought the default values into agreement, but didn't bother to add the environment variable support." 2011-09-13 09:59:21 +00:00
CullStack Moved push/popCulling set it public scope. 2009-01-28 15:15:19 +00:00
DeleteHandler Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
Depth From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
DisplaySettings From WojciechLewandowski, Added DispaySettings::SwapMethod and support for it in GraphicsContext::Traits 2010-09-30 14:25:27 +00:00
Drawable Fixed Coverity issue. 2011-05-24 10:14:03 +00:00
DrawPixels Fixed parameter name 2007-05-14 16:16:22 +00:00
Endian From Mathias Froehlich, "Fix possible problem with aliasing rules.. and fix a gcc warning :)Use a union to determine if we are on a little endian or big endian machine." 2009-06-25 13:26:26 +00:00
Export Added a couple more pragma's to resolve final Windows warnings 2009-02-06 15:39:44 +00:00
fast_back_stack
Fog From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
FragmentProgram From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
FrameBufferObject Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage 2011-04-20 11:45:01 +00:00
FrameStamp Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
FrontFace From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
Geode Added asSwitch and asGeode convinience methods to Node 2008-12-09 09:24:47 +00:00
Geometry Added osg::Geometry::verifyArray(std::ostream&) method to enable checks to be done on osg::Geometry to see if the arrays 2011-01-03 19:41:06 +00:00
GL From Jorge Ciges, "1rst - Changes in Cmake: They make possible "make install" with the android building. 2011-04-21 12:53:22 +00:00
GL2Extensions From Michael Platings, I've added initial support to osg for glGetProgramBinary and glProgramBinary. This means that shader programs can now be cached to disk and later reloaded, which is much faster than linking shaders from source code. This should mean significantly shorter load times for people who use lots of combinations of shaders. 2011-02-14 12:54:21 +00:00
GLBeginEndAdapter Adapted GLBeginEndAdapter to use state.drawQuad(..) rather than use it's local GL_QUADS emulation. 2009-11-12 14:35:44 +00:00
GLExtensions Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu, 2010-10-06 14:44:52 +00:00
GLObjects From Jean-Sebastien Guay, "Changeset 10833 renames discardAllDeletedGLObjects() to discardAllGLObjects() in src/osg/GLObjects.cpp, but the declaration of the function in include/osg/GLObjects remained. So an app using an old version of OSG that called this function would now fail with a linker error instead of a compile error as it should. 2010-09-24 14:40:56 +00:00
GLU From Brad Christiansen, fix function entry points under Windows to address crash 2010-10-14 11:10:16 +00:00
GraphicsContext From Robert Milharcic, "This will hopefully fix some issues with osgQt, more precisely with GLWidget event handling. There are at least two current GL context braking events, QEvent::Hide and QEvent::ParentChange. When running in a multithreaded mode they both try to change current GL context in a wrong thread (main GUI thread). The QEvent::ParentChange is also problematic when running in a single threaded model because Qt is going to release current contex then delete it, and then it will create new one, and as a result the osg will continue to render to an invalid deleted context. This changes workaround above problems by deferring execution of the problematic evens. These events has to be enqueued and executed later. The enqueued event processing is currently done right after swap in a swapBuffersImplementation of GraphicsWindowQt while code is running in a render thread by calling QGLWidget handler directly. In principle the deferred events queue should be executed while in GUI thread but I couldn't find any reliable way to do this, that is without risking a deadlock. For now it is assumed, Qt is not going to execute any GUI thread only operations inside the QGLWidget handler." 2011-09-13 11:09:39 +00:00
GraphicsCostEstimator Added newline to end of file 2011-05-12 18:40:18 +00:00
GraphicsThread Added optional bool keep to BarrierOperation to make it more resuable 2008-11-18 15:18:34 +00:00
Group Fixed warnings, updated NEWS 2009-01-30 10:55:28 +00:00
Hint From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
Image From Hartwig Wiesmann, "in the files Image, Observer and TerrainTechnique unused parameters exist resulting in a couple of compiler warnings (depending on the compiler settings though). 2010-11-25 12:07:59 +00:00
ImageSequence Refactored the way that osg::Image/ImageSequence manages the update callback that needs to be attached to Textures to make it possible to use the Image::update() mechansim in other subclasses from osg::Image. 2010-01-07 12:14:47 +00:00
ImageStream From David Fries, merge from a series of related submission emails: 2010-08-09 17:02:31 +00:00
ImageUtils Added support for creating a 3D Image from an image list. 2011-06-08 16:10:46 +00:00
io_utils From Mikhail Izmestev, "This patch fixes operator >> used with std::istream without std::ios::skipws flag. This allow using boost::lexical_cast with osg vectors types, because boost's lexical_cast disable std::ios::skipws flag of std::istream before using operator >>. 2010-09-24 14:38:01 +00:00
KdTree From Lars Nilsson, "Attached is a small program doing intersection calculations, both with and without KdTree. The geometry is a TRIANGLE_STRIP consisting of five vertices, all with the same rather high Z-value. If the intersection calculation uses KdTree, it fails. When I changed osg::Vec3 to osg::Vec3d in a few places in osg::KdTree it finds the correct intersection point." 2010-01-26 13:05:05 +00:00
Light From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
LightModel From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
LightSource
LineSegment Added double versions of intersect methods 2008-03-13 16:05:40 +00:00
LineStipple Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
LineWidth
LOD Introduced CMake build option for compiling double or float versions of osg::BoundingSphere and osg::BoundingBox. 2008-04-03 18:36:50 +00:00
LogicOp From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
Material Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
Math Form Jorge Ciges, improved GL version detection code. 2011-05-26 16:52:08 +00:00
Matrix From Mathias Froehlich, moved optional config variables into include/osg/Config file that 2008-06-20 15:50:53 +00:00
Matrixd From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction 2008-09-17 16:14:28 +00:00
Matrixf From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading 2010-02-26 14:41:50 +00:00
MatrixTransform
MixinVector Simplified the MixinVector class so that it no longer supports custom allocators, 2008-06-27 12:44:41 +00:00
Multisample From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
Node Refactored the UserDataContainer so that the osg::UserDataContainer is now a pure virtual base class, 2011-06-09 12:57:14 +00:00
NodeCallback
NodeTrackerCallback Refactor various NodeTracker and MatrixManipulator classes to use the osg::ObserverNodePath and osg::oberserver_ptr<> classes 2010-02-15 20:15:32 +00:00
NodeVisitor Refactored the way that the DatabasePager passes the Terrain decorator node onto the TerrainTile. 2011-01-12 19:29:24 +00:00
Notify From Wang Rui, "The Notify header doesn't include the OSG_ALWAYS macro, which is used 2010-06-01 09:23:21 +00:00
Object Refactored the UserDataContainer so that the osg::UserDataContainer is now a pure virtual base class, 2011-06-09 12:57:14 +00:00
Observer From Hartwig Wiesmann, "in the files Image, Observer and TerrainTechnique unused parameters exist resulting in a couple of compiler warnings (depending on the compiler settings though). 2010-11-25 12:07:59 +00:00
observer_ptr From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the 2010-09-15 12:00:12 +00:00
ObserverNodePath Refactored Observer/ObserverNodePath and DatabasePager to improve their robustness. 2010-05-14 12:24:13 +00:00
OccluderNode From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the 2010-09-15 12:00:12 +00:00
OcclusionQueryNode Fixed virtual method mismtaches between subclasses and parent classes. 2011-06-23 16:36:36 +00:00
OperationThread From Matthew Johnson-Roberson, "Small fix for operation thread to protect the access to _operations vector by functions getNumOperationsInQueue() and empty(). It is simply an addition of OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex); 2011-01-20 12:32:20 +00:00
PagedLOD Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
Plane From Sukender, fix for precision of Plane::asVec4() 2010-11-19 18:07:17 +00:00
Point From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
PointSprite From Mike Wittman, " noticed that some type references of osg::Drawable::AttributeFunctor, osg::Drawable::ConstAttributeFunctor, and osg::StateAttribute::ModeUsage in osg and osgSim were not being properly reflected in osgIntrospection. This appears to be due to Doxygen not handling nested types from superclasses if they're not qualified when referenced in subclasses. 2007-03-05 17:34:36 +00:00
PolygonMode Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
PolygonOffset Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0. 2009-10-28 20:31:57 +00:00
PolygonStipple Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
Polytope Further work on basic ViewDependentShadowMaps, adding implementation of RTT camera and texgen setup. 2011-08-08 17:00:55 +00:00
PositionAttitudeTransform
PrimitiveSet Fixed Coverity reported issues. 2011-05-06 09:21:04 +00:00
Program Moved ProgramBinary into osg::Program scope 2011-02-14 15:01:56 +00:00
Projection
ProxyNode From Mathias Froehlich, "attached is a change to the ProxyNode that also includes ProxyNode local 2009-06-12 10:08:15 +00:00
Quat
ref_ptr From Tim Moore, "This is a patch that allows a ref_ptr to be constructed using an observer_ptr argument, which is locked. This is shorthand for declaring the ref_ptr and then passing it to observer_ptr::lock(). 2010-06-01 11:28:04 +00:00
Referenced From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the 2010-09-15 12:00:12 +00:00
RenderInfo From Tim Moore, fixed typo and removed redundent include 2010-06-01 09:21:42 +00:00
Scissor From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
Sequence From Wang Rui, "Attached are two simple modifications of osg::Sequence and 2010-01-13 13:30:14 +00:00
ShadeModel Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
Shader From Holger Helmich, Tessellation shader support 2010-11-23 14:50:31 +00:00
ShaderAttribute Added debug State::print(std::ostream&) method and extra debug messages in ShaderComposer and ShaderAttribute. 2010-07-10 17:14:59 +00:00
ShaderComposer Added basic code injection fields to osg::Shader, 2010-07-05 16:32:58 +00:00
ShadowVolumeOccluder From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Shape From Mathias Goldau, "Added very brief documentation when to use the triangle mesh class. I 2010-11-01 10:31:30 +00:00
ShapeDrawable Removed todo entry 2008-08-18 10:47:43 +00:00
State Fixed typo 2011-06-27 10:20:37 +00:00
StateAttribute From Tim Moore, "Here is initial support for uniform buffer objects. The binding between a buffer object and an indexed target is implemented as a new StateAttribute, UniformBufferBinding. I've included an example program based on the code in the ARB_uniform_buffer_object specification. 2010-11-29 17:43:27 +00:00
StateAttributeCallback From Cedric Pinson, new StateAttributeCallback replacing StateAttribute::Callback 2009-10-22 12:01:06 +00:00
StateSet From Michael Platings, I've added initial support to osg for glGetProgramBinary and glProgramBinary. This means that shader programs can now be cached to disk and later reloaded, which is much faster than linking shaders from source code. This should mean significantly shorter load times for people who use lots of combinations of shaders. 2011-02-14 12:54:21 +00:00
Stats Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
Stencil From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
StencilTwoSided From Jan Peciva, "please, find attached improved Stencil and StencilTwoSided classes. 2010-09-15 09:56:16 +00:00
Switch Added asSwitch and asGeode convinience methods to Node 2008-12-09 09:24:47 +00:00
TemplatePrimitiveFunctor Fixed warnings 2009-01-07 10:32:59 +00:00
TexEnv From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
TexEnvCombine Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
TexEnvFilter From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
TexGen From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
TexGenNode From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
TexMat From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
Texture From Johannes Baeuerele, "I have extended the pvr reader plugin to support etc1 compression(GL_ETC1_RGB8_OES). The changes attached to this submission are based on today's trunk. 2011-04-21 17:04:50 +00:00
Texture1D From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
Texture2D Introduced bool Texture2D::textureObjectValid(State) and bool SubloadCallback::textureObjectValid(Texture2D&,State&) method to make it tell Texture2D::apply() whether the texture object is still valid or whether it's no longed valid for the any changes to the image attached to the Texture 2010-12-03 14:18:16 +00:00
Texture2DArray From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
Texture2DMultisample Fixed warnings 2010-04-30 19:41:24 +00:00
Texture3D Refactored the Texture3D extension setup in osg::Texture3D and gluBuild3DMipmaps and gluBuild3DMipmapLevels. 2010-10-08 11:20:56 +00:00
TextureCubeMap Removed redudent set up of GL_ cubemap defines as these are now also in include/osg/Texture 2010-10-09 11:27:45 +00:00
TextureRectangle From Mathias Froehlich, Changed osg::TextureRectangle to use osg::Texutre::applyTexParameters() to take advantage of texture shadow extension settings for texture rectangle 2009-04-24 09:07:22 +00:00
Timer From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
TransferFunction From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
Transform Added EGL support into build system for GLES1 + GLES2. 2009-10-30 15:17:38 +00:00
TriangleFunctor From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
TriangleIndexFunctor Introuced a local typedef of the index array type to keep the functor parameters consistent 2010-12-12 08:54:58 +00:00
Uniform From Marin Platings and Robert Osfield, fix of Uniform unique ID by making osg::Object::setName() virtual. 2010-11-26 13:54:11 +00:00
UserDataContainer Refactored the UserDataContainer so that the osg::UserDataContainer is now a pure virtual base class, 2011-06-09 12:57:14 +00:00
ValueObject From Sukender, "I added private constructors to osg::ValueObject & TemplatedValueObject, to avoid allocation on the stack and ugly things like: 2011-09-12 10:43:24 +00:00
Vec2
Vec2b From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some 2010-09-16 10:33:51 +00:00
Vec2d From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some 2010-09-16 10:33:51 +00:00
Vec2f From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
Vec2s From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some 2010-09-16 10:33:51 +00:00
Vec3
Vec3b From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some 2010-09-16 10:33:51 +00:00
Vec3d From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some 2010-09-16 10:33:51 +00:00
Vec3f From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some 2010-09-16 10:33:51 +00:00
Vec3s From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files." 2010-09-24 14:53:10 +00:00
Vec4
Vec4b From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some 2010-09-16 10:33:51 +00:00
Vec4d From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some 2010-09-16 10:33:51 +00:00
Vec4f From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some 2010-09-16 10:33:51 +00:00
Vec4s From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some 2010-09-16 10:33:51 +00:00
Vec4ub From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some 2010-09-16 10:33:51 +00:00
Version Updated SO version number to 90 to allow for recent changes to the ABI, and to set the base for the 3.1.0 series. 2011-09-12 10:46:42 +00:00
VertexProgram From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
View Warning and build fixes 2011-05-12 18:52:18 +00:00
Viewport From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00