3ef3666d0f
sent in my Brede Johansen.
223 lines
8.3 KiB
Plaintext
223 lines
8.3 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
|
|
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
|
//as published by the Free Software Foundation.
|
|
|
|
#ifndef OSG_STATEATTRIBUTE
|
|
#define OSG_STATEATTRIBUTE 1
|
|
|
|
#include <osg/Export>
|
|
#include <osg/Object>
|
|
#include <osg/GL>
|
|
|
|
#include <typeinfo>
|
|
#include <vector>
|
|
|
|
namespace osg {
|
|
|
|
// forward declare State & StateSet
|
|
class State;
|
|
class StateSet;
|
|
|
|
/** META_StateAttribute macro define the standard clone, isSameKindAs,
|
|
* className and getType methods.
|
|
* Use when subclassing from Object to make it more convinient to define
|
|
* the standard pure virtual methods which are required for all Object
|
|
* subclasses.*/
|
|
#define META_StateAttribute(library,name,type) \
|
|
virtual osg::Object* cloneType() const { return new name(); } \
|
|
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
|
|
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
|
|
virtual const char* libraryName() const { return #library; } \
|
|
virtual const char* className() const { return #name; } \
|
|
virtual Type getType() const { return type; }
|
|
|
|
/** COMPARE_StateAttribute_Types macro is a helper for implementing the StatateAtribute::compare(..) method.*/
|
|
#define COMPARE_StateAttribute_Types(TYPE,rhs_attribute) \
|
|
if (this==&rhs_attribute) return 0;\
|
|
const std::type_info* type_lhs = &typeid(*this);\
|
|
const std::type_info* type_rhs = &typeid(rhs_attribute);\
|
|
if (type_lhs->before(*type_rhs)) return -1;\
|
|
if (*type_lhs != *type_rhs) return 1;\
|
|
const TYPE& rhs = static_cast<const TYPE&>(rhs_attribute);
|
|
|
|
|
|
/** COMPARE_StateAttribute_Parameter macro is a helper for implementing the StatateAtribute::compare(..) method.
|
|
* Macro assumes that variable rhs has been corrected defined by code preceesing
|
|
* macro.*/
|
|
#define COMPARE_StateAttribute_Parameter(parameter) \
|
|
if (parameter<rhs.parameter) return -1; \
|
|
if (rhs.parameter<parameter) return 1;
|
|
|
|
|
|
// define for the GL_EXT_secondary_color extension, GL_COLOR_SUM is OpenGL
|
|
// mode to be used to enable and disable the off the second color.
|
|
#ifndef GL_COLOR_SUM
|
|
#define GL_COLOR_SUM 0x8458
|
|
#endif
|
|
|
|
/** Base class for state attribuets.
|
|
*/
|
|
class SG_EXPORT StateAttribute : public Object
|
|
{
|
|
public :
|
|
|
|
/** GLMode is the value used in glEnable/glDisable(mode) */
|
|
typedef GLenum GLMode;
|
|
/** GLModeValue is used to specified whether an mode is enabled (ON) or disabled (OFF).
|
|
* GLMoveValue is also used to specify the override behavior of modes from parent to children.
|
|
* See enum Value description for more details.*/
|
|
typedef unsigned int GLModeValue;
|
|
/** Override is used to specified the override behavior of StateAttributes
|
|
* from from parent to children.
|
|
* See enum Value description for more details.*/
|
|
typedef unsigned int OverrideValue;
|
|
|
|
/** list values which can be used in to set either GLModeValues
|
|
* or OverrideValues. When using in conjunction with GLModeValues
|
|
* all Values have meaning. When using in conjection with
|
|
* StateAttribute OverrideValue only OFF,OVERRIDE and INHERIT
|
|
* are meaningful. However, they are useful when using GLModeValue
|
|
* and OverrideValue in conjunction with each other as when using
|
|
* StateSet::setAttributeAndModes(..).*/
|
|
enum Values
|
|
{
|
|
/** means that associated GLMode and Override is disabled.*/
|
|
OFF = 0x0,
|
|
/** means that associated GLMode is enabled and Override is disabled.*/
|
|
ON = 0x1,
|
|
/** Overriding of GLMode's or StateAttributes is enabled, so that state below it is overriden.*/
|
|
OVERRIDE = 0x2,
|
|
/** Protecting of GLMode's os StateAttributes is enabled, so that state from above connot override this and below state.*/
|
|
PROTECTED = 0x4,
|
|
/** means that GLMode or StateAttribute should in inherited from above.*/
|
|
INHERIT = 0x8
|
|
};
|
|
|
|
/** Type identifier to differentiate between different state types. */
|
|
typedef unsigned int Type;
|
|
|
|
/** Values of StateAttribute::Type used to aid identification
|
|
* of different StateAttribute subclasses. Each subclass defines
|
|
* it own value in the virtual Type getType() method. When
|
|
* extending the osg's StateAttribute's simply define your
|
|
* own Type value which is unique, using the StateAttribute::Type
|
|
* enum as a guide of what values to use. If your new subclass
|
|
* needs to override a standard StateAttriubte then simple use
|
|
* that types value. */
|
|
enum Types
|
|
{
|
|
TEXTURE,
|
|
|
|
POLYGONMODE,
|
|
POLYGONOFFSET,
|
|
MATERIAL,
|
|
ALPHAFUNC,
|
|
ANTIALIAS,
|
|
COLORTABLE,
|
|
CULLFACE,
|
|
FOG,
|
|
FRONTFACE,
|
|
|
|
LIGHT,
|
|
LIGHT_0 =LIGHT,
|
|
LIGHT_1,
|
|
LIGHT_2,
|
|
LIGHT_3,
|
|
LIGHT_4,
|
|
LIGHT_5,
|
|
LIGHT_6,
|
|
LIGHT_7,
|
|
|
|
POINT,
|
|
LINEWIDTH,
|
|
LINESTIPPLE,
|
|
POLYGONSTIPPLE,
|
|
SHADEMODEL,
|
|
TEXENV,
|
|
TEXGEN,
|
|
TEXMAT,
|
|
LIGHTMODEL,
|
|
BLENDFUNC,
|
|
STENCIL,
|
|
COLORMASK,
|
|
DEPTH,
|
|
VIEWPORT,
|
|
|
|
CLIPPLANE,
|
|
CLIPPLANE_0 =CLIPPLANE,
|
|
CLIPPLANE_1,
|
|
CLIPPLANE_2,
|
|
CLIPPLANE_3,
|
|
CLIPPLANE_4,
|
|
CLIPPLANE_5,
|
|
|
|
COLORMATRIX,
|
|
|
|
VERTEXPROGRAM,
|
|
FRAGMENTPROGRAM
|
|
};
|
|
|
|
|
|
StateAttribute() { setDataVariance(STATIC); }
|
|
|
|
StateAttribute(const StateAttribute& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
|
Object(sa,copyop) {}
|
|
|
|
|
|
/** Clone the type of an attribute, with Object* return type.
|
|
Must be defined by derived classes.*/
|
|
virtual Object* cloneType() const = 0;
|
|
|
|
/** Clone an attribute, with Object* return type.
|
|
Must be defined by derived classes.*/
|
|
virtual Object* clone(const CopyOp&) const = 0;
|
|
|
|
/** return true if this and obj are of the same kind of object.*/
|
|
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const StateAttribute*>(obj)!=NULL; }
|
|
|
|
/** return the name of the attribute's library.*/
|
|
virtual const char* libraryName() const { return "osg"; }
|
|
|
|
/** return the name of the attribute's class type.*/
|
|
virtual const char* className() const { return "StateAttribute"; }
|
|
|
|
/** return the Type identifier of the attribute's class type.*/
|
|
virtual Type getType() const = 0;
|
|
|
|
/** return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.*/
|
|
virtual bool isTextureAttribute() const { return false; }
|
|
|
|
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
|
|
virtual int compare(const StateAttribute& sa) const = 0;
|
|
|
|
bool operator < (const StateAttribute& rhs) const { return compare(rhs)<0; }
|
|
bool operator == (const StateAttribute& rhs) const { return compare(rhs)==0; }
|
|
bool operator != (const StateAttribute& rhs) const { return compare(rhs)!=0; }
|
|
|
|
|
|
/** return the modes associated with this StateSet*/
|
|
virtual void getAssociatedModes(std::vector<GLMode>& /*modes*/) const
|
|
{
|
|
// default to no GLMode's associated with use of the StateAttribute.
|
|
}
|
|
|
|
/** apply the OpenGL state attributes.
|
|
* The global state for the current OpenGL context is passed
|
|
* in to allow the StateAttribute to obtain details on the
|
|
* the current context and state.
|
|
*/
|
|
virtual void apply(State&) const = 0 ;
|
|
|
|
/** default to nothing to compile - all state is applied immediately. */
|
|
virtual void compile(State&) const {};
|
|
|
|
protected:
|
|
|
|
virtual ~StateAttribute() {}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|