OpenSceneGraph/include/osg/Referenced
Robert Osfield 64341828b8 Added a few more comments on the DeleteHandler.
Changed the friend struct DeleteHandler to friend class DeleteHandler.
2002-12-16 21:39:26 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_REFERENCED
#define OSG_REFERENCED 1
#include <osg/Export>
namespace osg {
// forward declar, declared after Refenced below.
class DeleteHandler;
/** Base class from providing referencing counted objects.*/
class SG_EXPORT Referenced
{
public:
Referenced()
{
_refCount=0;
#ifdef OSG_COMPILE_UNIT_TESTS
_createdCount ++;
#endif
}
Referenced(const Referenced&) {
_refCount=0;
#ifdef OSG_COMPILE_UNIT_TESTS
_createdCount ++;
#endif
}
inline Referenced& operator = (Referenced&) { return *this; }
friend class DeleteHandler;
/** Set a DeleteHandler to which deletion of all referenced counted objects
* will be delegated to.*/
static void setDeleteHandler(DeleteHandler* handler);
/** Get a DeleteHandler.*/
static DeleteHandler* getDeleteHandler();
/** increment the reference count by one, indicating that
this object has another pointer which is referencing it.*/
inline void ref() const { ++_refCount; }
/** decrement the reference count by one, indicating that
a pointer to this object is referencing it. If the
reference count goes to zero, it is assumed that this object
is no longer referenced and is automatically deleted.*/
inline void unref() const;
/** decrement the reference count by one, indicating that
a pointer to this object is referencing it. However, do
not delete it, even if ref count goes to 0. Warning, unref_nodelete()
should only be called if the user knows exactly who will
be resonsible for, one should prefer unref() over unref_nodelete()
as the later can lead to memory leaks.*/
inline void unref_nodelete() const { --_refCount; }
/** return the number pointers currently referencing this object. */
inline int referenceCount() const { return _refCount; }
#ifdef OSG_COMPILE_UNIT_TESTS
/** return the total number of created referenced objects */
inline static int createdCount() { return _createdCount; }
/** return the total number of deleted referenced objects */
inline static int deletedCount() { return _deletedCount; }
#endif
protected:
virtual ~Referenced();
mutable int _refCount;
#ifdef OSG_COMPILE_UNIT_TESTS
static int _createdCount; // incremented in the constructor
static int _deletedCount; // incremented in the destructor
#endif
};
/** Class for override the default delete behavior so that users can implment their own object
* deletion schemes. This might be done to help implement protection of multiple threads from deleting
* objects unintentionally.
* Note, the DeleteHandler cannot itself be reference counted, otherwise it
* would be responsible for deleting itself!
* An static auto_ptr<> is used internally in Referenced.cpp to manage the
* DeleteHandler's memory.*/
class DeleteHandler
{
public:
virtual ~DeleteHandler() {}
/** flush any cache of objects that need to be deleted by doing an actual delete.*/
virtual void flush() {}
inline void doDelete(const Referenced* object) { delete object; }
/** Request the deletion of an object.
* Depending on users implementation of DeleteHandler, the delete of the object may occur
* straight away or be delayed until doDelete is called.
* The default implementation does a delete straight away.*/
virtual void requestDelete(const Referenced* object) { doDelete(object); }
};
inline void Referenced::unref() const
{
--_refCount;
if (_refCount<=0)
{
if (getDeleteHandler()) getDeleteHandler()->requestDelete(this);
else delete this;
}
}
}
#endif