f36bc69c58
that they arn't created on the stack inappropriately. Split the implemention of Matrix up so that it is a simple no referenced counted class and can be safefly created on the stack. To support referenced counting a seperate subclass now exists, this is RefMatrix which inherits from both Matrix and Object.
66 lines
1.8 KiB
Plaintext
66 lines
1.8 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_POSITIONATTITIDETRANSFORM
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#define OSG_POSITIONATTITIDETRANSFORM 1
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#include <osg/Group>
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#include <osg/Transform>
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#include <osg/AnimationPath>
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#include <osg/Quat>
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namespace osg {
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/** PositionAttitideTransform - is Transform the set the coordinates transform
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up via a Vec3 position and Quat attitude.
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*/
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class SG_EXPORT PositionAttitudeTransform : public Transform
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{
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public :
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PositionAttitudeTransform();
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PositionAttitudeTransform(const PositionAttitudeTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Transform(pat,copyop),
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_position(pat._position),
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_attitude(pat._attitude),
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_pivotPoint(pat._pivotPoint) {}
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META_Node(osg, PositionAttitudeTransform);
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inline void setPosition(const Vec3& pos) { _position = pos; dirtyBound(); }
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inline const Vec3& getPosition() const { return _position; }
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inline void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
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inline const Quat& getAttitude() const { return _attitude; }
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inline void setPivotPoint(const Vec3& pivot) { _pivotPoint = pivot; dirtyBound(); }
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inline const Vec3& getPivotPoint() const { return _pivotPoint; }
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virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
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virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
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protected :
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virtual ~PositionAttitudeTransform() {}
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Vec3 _position;
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Quat _attitude;
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Vec3 _pivotPoint;
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};
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}
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#endif
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