f36bc69c58
that they arn't created on the stack inappropriately. Split the implemention of Matrix up so that it is a simple no referenced counted class and can be safefly created on the stack. To support referenced counting a seperate subclass now exists, this is RefMatrix which inherits from both Matrix and Object.
302 lines
9.4 KiB
Plaintext
302 lines
9.4 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_CULLSTACK
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#define OSG_CULLSTACK 1
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#include <osg/CullingSet>
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#include <osg/Viewport>
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#include <osg/fast_back_stack>
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#include <osg/Notify>
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namespace osg {
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/** A CullStack class which accumulates the current project, modelview matrices
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and the CullingSet. */
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class SG_EXPORT CullStack
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{
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public:
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CullStack();
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~CullStack();
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typedef std::vector<ShadowVolumeOccluder> OccluderList;
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enum CullingModeValues
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{
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NO_CULLING = 0x0,
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VIEW_FRUSTUM_CULLING = 0x1,
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NEAR_PLANE_CULLING = 0x2,
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FAR_PLANE_CULLING = 0x4,
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SMALL_FEATURE_CULLING = 0x8,
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SHADOW_OCCLUSION_CULLING = 0x10,
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ENABLE_ALL_CULLING = VIEW_FRUSTUM_CULLING|
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SMALL_FEATURE_CULLING|
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SHADOW_OCCLUSION_CULLING
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};
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typedef unsigned int CullingMode;
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void reset();
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void setOccluderList(const ShadowVolumeOccluderList& svol) { _occluderList = svol; }
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ShadowVolumeOccluderList& getOccluderList() { return _occluderList; }
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const ShadowVolumeOccluderList& getOccluderList() const { return _occluderList; }
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void pushViewport(osg::Viewport* viewport);
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void popViewport();
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void pushProjectionMatrix(osg::RefMatrix* matrix);
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void popProjectionMatrix();
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void pushModelViewMatrix(osg::RefMatrix* matrix);
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void popModelViewMatrix();
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inline float getFrustumVolume() { if (_frustumVolume<0.0f) computeFrustumVolume(); return _frustumVolume; }
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/** Sets the current CullingMode.*/
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void setCullingMode(CullingMode mode) { _cullingMode = mode; }
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/** Returns the current CullingMode.*/
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CullingMode getCullingMode() const { return _cullingMode; }
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void setLODScale(float bias) { _LODScale = bias; }
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float getLODScale() const { return _LODScale; }
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void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
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float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
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/** Compute the pixel of an object at position v, with specified radius.*/
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float pixelSize(const Vec3& v,float radius) const
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{
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return _modelviewCullingStack.back()->pixelSize(v,radius);
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}
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/** Compute the pixel of an bounding sphere.*/
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float pixelSize(const BoundingSphere& bs) const
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{
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return pixelSize(bs.center(),bs.radius());
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}
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inline void disableAndPushOccludersCurrentMask(NodePath& nodePath)
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{
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_modelviewCullingStack.back()->disableAndPushOccludersCurrentMask(nodePath);
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}
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inline void popOccludersCurrentMask(NodePath& nodePath)
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{
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_modelviewCullingStack.back()->popOccludersCurrentMask(nodePath);
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}
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inline bool isCulled(const std::vector<Vec3>& vertices)
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{
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return _modelviewCullingStack.back()->isCulled(vertices);
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}
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inline bool isCulled(const BoundingBox& bb)
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{
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return bb.valid() && _modelviewCullingStack.back()->isCulled(bb);
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}
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inline bool isCulled(const BoundingSphere& bs)
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{
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return _modelviewCullingStack.back()->isCulled(bs);
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}
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inline bool isCulled(const osg::Node& node)
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{
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return node.isCullingActive() && _modelviewCullingStack.back()->isCulled(node.getBound());
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}
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inline void pushCurrentMask()
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{
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_modelviewCullingStack.back()->pushCurrentMask();
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}
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inline void popCurrentMask()
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{
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_modelviewCullingStack.back()->popCurrentMask();
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}
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typedef fast_back_stack<ref_ptr<CullingSet> > CullingStack;
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CullingStack& getClipSpaceCullingStack() { return _clipspaceCullingStack; }
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CullingStack& getProjectionCullingStack() { return _projectionCullingStack; }
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CullingStack& getModelViewCullingStack() { return _modelviewCullingStack; }
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CullingSet& getCurrentCullingSet() { return *_modelviewCullingStack.back(); }
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inline osg::Viewport* getViewport();
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inline osg::RefMatrix& getModelViewMatrix();
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inline osg::RefMatrix& getProjectionMatrix();
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inline osg::Matrix getWindowMatrix();
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inline const osg::RefMatrix& getMVPW();
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inline const osg::Vec3& getEyeLocal() const { return _eyePointStack.back(); }
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inline const osg::Vec3 getUpLocal() const
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{
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const osg::Matrix& matrix = *_modelviewStack.back();
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return osg::Vec3(matrix(0,1),matrix(1,1),matrix(2,1));
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}
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inline const osg::Vec3 getLookVectorLocal() const
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{
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const osg::Matrix& matrix = *_modelviewStack.back();
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return osg::Vec3(-matrix(0,2),-matrix(1,2),-matrix(2,2));
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}
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protected:
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void pushCullingSet();
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void popCullingSet();
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CullingMode _cullingMode;
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float _LODScale;
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float _smallFeatureCullingPixelSize;
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// base set of shadow volume occluder to use in culling.
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ShadowVolumeOccluderList _occluderList;
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typedef fast_back_stack< ref_ptr<RefMatrix> > MatrixStack;
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MatrixStack _projectionStack;
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MatrixStack _modelviewStack;
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MatrixStack _MVPW_Stack;
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typedef fast_back_stack<ref_ptr<Viewport> > ViewportStack;
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ViewportStack _viewportStack;
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typedef fast_back_stack<Vec3> EyePointStack;
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EyePointStack _eyePointStack;
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CullingStack _clipspaceCullingStack;
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CullingStack _projectionCullingStack;
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CullingStack _modelviewCullingStack;
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void computeFrustumVolume();
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float _frustumVolume;
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unsigned int _bbCornerNear;
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unsigned int _bbCornerFar;
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ref_ptr<osg::RefMatrix> _identity;
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typedef std::vector< osg::ref_ptr<osg::RefMatrix> > MatrixList;
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MatrixList _reuseMatrixList;
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unsigned int _currentReuseMatrixIndex;
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inline osg::RefMatrix* createOrReuseMatrix(const osg::Matrix& value);
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};
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inline osg::Viewport* CullStack::getViewport()
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{
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if (!_viewportStack.empty())
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{
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return _viewportStack.back().get();
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}
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else
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{
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return 0L;
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}
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}
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inline osg::RefMatrix& CullStack::getModelViewMatrix()
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{
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if (!_modelviewStack.empty())
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{
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return *_modelviewStack.back();
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}
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else
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{
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return *_identity;
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}
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}
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inline osg::RefMatrix& CullStack::getProjectionMatrix()
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{
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if (!_projectionStack.empty())
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{
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return *_projectionStack.back();
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}
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else
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{
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return *_identity;
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}
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}
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inline osg::Matrix CullStack::getWindowMatrix()
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{
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if (!_viewportStack.empty())
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{
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osg::Viewport* viewport = _viewportStack.back().get();
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return viewport->computeWindowMatrix();
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}
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else
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{
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return *_identity;
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}
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}
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inline const osg::RefMatrix& CullStack::getMVPW()
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{
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if (!_MVPW_Stack.empty())
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{
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if (!_MVPW_Stack.back())
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{
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_MVPW_Stack.back() = createOrReuseMatrix(getModelViewMatrix());
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(*_MVPW_Stack.back()) *= getProjectionMatrix();
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(*_MVPW_Stack.back()) *= getWindowMatrix();
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}
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return *_MVPW_Stack.back();
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}
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else
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{
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return *_identity;
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}
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}
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inline RefMatrix* CullStack::createOrReuseMatrix(const osg::Matrix& value)
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{
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// skip of any already reused matrix.
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while (_currentReuseMatrixIndex<_reuseMatrixList.size() &&
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_reuseMatrixList[_currentReuseMatrixIndex]->referenceCount()>1)
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{
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notify(osg::NOTICE)<<"Warning:createOrReuseMatrix() skipping multiply refrenced entry."<< std::endl;
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++_currentReuseMatrixIndex;
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}
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// if still within list, element must be singularly referenced
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// there return it to be reused.
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if (_currentReuseMatrixIndex<_reuseMatrixList.size())
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{
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RefMatrix* matrix = _reuseMatrixList[_currentReuseMatrixIndex++].get();
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matrix->set(value);
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return matrix;
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}
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// otherwise need to create new matrix.
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osg::RefMatrix* matrix = new RefMatrix(value);
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_reuseMatrixList.push_back(matrix);
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++_currentReuseMatrixIndex;
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return matrix;
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}
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} // end of namespace
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#endif
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