f36bc69c58
that they arn't created on the stack inappropriately. Split the implemention of Matrix up so that it is a simple no referenced counted class and can be safefly created on the stack. To support referenced counting a seperate subclass now exists, this is RefMatrix which inherits from both Matrix and Object.
195 lines
6.2 KiB
Plaintext
195 lines
6.2 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_ANIMATIONPATH
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#define OSG_ANIMATIONPATH 1
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#include <osg/Matrix>
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#include <osg/Quat>
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#include <osg/NodeCallback>
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#include <map>
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namespace osg {
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/** AnimationPath for specify the time varying transformation pathway to use when update camera and model objects.
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* Subclassed from Transform::ComputeTransformCallback allows AnimationPath to
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* be attached directly to Transform nodes to move subgraphs around the scene.
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*/
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class SG_EXPORT AnimationPath : public virtual osg::Object
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{
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public:
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AnimationPath():_loopMode(LOOP) {}
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AnimationPath(const AnimationPath& ap, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Object(ap,copyop),
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_timeControlPointMap(ap._timeControlPointMap),
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_loopMode(ap._loopMode) {}
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META_Object(osg,AnimationPath)
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struct ControlPoint
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{
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ControlPoint():
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_scale(1.0f,1.0f,1.0f) {}
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ControlPoint(const osg::Vec3& position):
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_position(position),
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_rotation(),
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_scale(1.0f,1.0f,1.0f) {}
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ControlPoint(const osg::Vec3& position, const osg::Quat& rotation):
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_position(position),
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_rotation(rotation),
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_scale(1.0f,1.0f,1.0f) {}
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ControlPoint(const osg::Vec3& position, const osg::Quat& rotation, const osg::Vec3& scale):
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_position(position),
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_rotation(rotation),
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_scale(scale) {}
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osg::Vec3 _position;
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osg::Quat _rotation;
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osg::Vec3 _scale;
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inline void interpolate(float ratio,const ControlPoint& first, const ControlPoint& second)
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{
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float one_minus_ratio = 1.0f-ratio;
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_position = first._position*one_minus_ratio + second._position*ratio;
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_rotation.slerp(ratio,first._rotation,second._rotation);
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_scale = first._scale*one_minus_ratio + second._scale*ratio;
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}
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inline void getMatrix(Matrix& matrix) const
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{
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matrix.makeScale(_scale);
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matrix.postMult(_rotation.getMatrix());
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matrix.postMult(osg::Matrix::translate(_position));
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}
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inline void getInverse(Matrix& matrix) const
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{
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matrix.makeScale(1.0f/_scale.x(),1.0f/_scale.y(),1.0f/_scale.y());
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matrix.postMult(_rotation.inverse().getMatrix());
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matrix.postMult(osg::Matrix::translate(-_position));
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}
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};
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/** get the transformation matrix for a point in time.*/
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bool getMatrix(double time,Matrix& matrix) const
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{
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ControlPoint cp;
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if (!getInterpolatedControlPoint(time,cp)) return false;
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cp.getMatrix(matrix);
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return true;
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}
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/** get the inverse transformation matrix for a point in time.*/
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bool getInverse(double time,Matrix& matrix) const
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{
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ControlPoint cp;
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if (!getInterpolatedControlPoint(time,cp)) return false;
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cp.getInverse(matrix);
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return true;
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}
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/** get the local ControlPoint frame for a point in time.*/
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virtual bool getInterpolatedControlPoint(double time,ControlPoint& controlPoint) const;
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void insert(double time,const ControlPoint& controlPoint);
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double getFirstTime() const { if (!_timeControlPointMap.empty()) return _timeControlPointMap.begin()->first; else return 0.0;}
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double getLastTime() const { if (!_timeControlPointMap.empty()) return _timeControlPointMap.rbegin()->first; else return 0.0;}
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double getPeriod() const { return getLastTime()-getFirstTime();}
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enum LoopMode
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{
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SWING,
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LOOP,
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NO_LOOPING
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};
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void setLoopMode(LoopMode lm) { _loopMode = lm; }
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LoopMode getLoopMode() const { return _loopMode; }
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typedef std::map<double,ControlPoint> TimeControlPointMap;
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TimeControlPointMap& getTimeControlPointMap() { return _timeControlPointMap; }
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const TimeControlPointMap& getTimeControlPointMap() const { return _timeControlPointMap; }
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protected:
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virtual ~AnimationPath() {}
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TimeControlPointMap _timeControlPointMap;
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LoopMode _loopMode;
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};
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class SG_EXPORT AnimationPathCallback : public NodeCallback
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{
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public:
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AnimationPathCallback():
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_timeOffset(0.0),
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_timeMultiplier(1.0),
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_firstTime(0.0),
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_animationTime(0.0) {}
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AnimationPathCallback(const AnimationPathCallback& apc,const CopyOp& copyop):
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NodeCallback(apc,copyop),
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_animationPath(apc._animationPath),
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_timeOffset(apc._timeOffset),
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_timeMultiplier(apc._timeMultiplier),
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_firstTime(apc._firstTime),
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_animationTime(apc._animationTime) {}
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META_Object(osg,AnimationPathCallback)
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AnimationPathCallback(AnimationPath* ap,double timeOffset=0.0f,double timeMultiplier=1.0f):
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_animationPath(ap),
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_timeOffset(timeOffset),
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_timeMultiplier(timeMultiplier),
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_firstTime(0.0),
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_animationTime(0.0) {}
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void setAnimationPath(AnimationPath* path) { _animationPath = path; }
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AnimationPath* getAnimationPath() { return _animationPath.get(); }
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const AnimationPath* getAnimationPath() const { return _animationPath.get(); }
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/** implements the callback*/
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virtual void operator()(Node* node, NodeVisitor* nv);
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public:
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ref_ptr<AnimationPath> _animationPath;
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double _timeOffset;
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double _timeMultiplier;
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double _firstTime;
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mutable double _animationTime;
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protected:
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~AnimationPathCallback(){}
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};
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}
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#endif
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