OpenSceneGraph/examples/osgtext3D/osgtext3D.cpp
2010-07-26 11:06:45 +00:00

384 lines
14 KiB
C++

/* OpenSceneGraph example, osgtext.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/ArgumentParser>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/PositionAttitudeTransform>
#include <osgText/Font3D>
#include <osgDB/WriteFile>
#include <osgGA/StateSetManipulator>
#include <osgUtil/Tessellator>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osg/io_utils>
extern int main_orig(int, char**);
extern int main_test(int, char**);
class Boundary
{
public:
typedef std::pair<unsigned int, unsigned int> Segment;
typedef std::vector<Segment> Segments;
osg::ref_ptr<osg::Vec3Array> _vertices;
Segments _segments;
Boundary(osg::Vec3Array* vertices, unsigned int start, unsigned int count)
{
_vertices = vertices;
if ((*_vertices)[start]==(*_vertices)[start+count-1])
{
// OSG_NOTICE<<"Boundary is a line loop"<<std::endl;
}
else
{
OSG_NOTICE<<"Boundary is not a line loop"<<std::endl;
}
_segments.reserve(count-1);
for(unsigned int i=start; i<start+count-1; ++i)
{
_segments.push_back(Segment(i,i+1));
}
}
osg::Vec3 computeRayIntersectionPoint(const osg::Vec3& a, const osg::Vec3& an, const osg::Vec3& c, const osg::Vec3& cn)
{
float denominator = ( cn.x() * an.y() - cn.y() * an.x());
if (denominator==0.0)
{
//OSG_NOTICE<<"computeRayIntersectionPoint()<<denominator==0.0"<<std::endl;
// line segments must be parallel.
return (a+c)*0.5;
}
float t = ((a.x()-c.x())*an.y() - (a.y()-c.y())*an.x()) / denominator;
return c + cn*t;
}
osg::Vec3 computeIntersectionPoint(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d)
{
return computeRayIntersectionPoint(a, b-a, c, d-c);
}
osg::Vec3 computeBisectorNormal(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d)
{
osg::Vec2 ab(a.x()-b.x(), a.y()-b.y());
osg::Vec2 dc(d.x()-c.x(), d.y()-c.y());
/*float length_ab =*/ ab.normalize();
/*float length_dc =*/ dc.normalize();
float e = dc.y() - ab.y();
float f = ab.x() - dc.x();
float denominator = sqrtf(e*e + f*f);
float nx = e / denominator;
float ny = f / denominator;
if (( ab.x()*ny - ab.y()*nx) > 0.0f)
{
// OSG_NOTICE<<" computeBisectorNormal(a=["<<a<<"], b=["<<b<<"], c=["<<c<<"], d=["<<d<<"]), nx="<<nx<<", ny="<<ny<<", denominator="<<denominator<<" no need to swap"<<std::endl;
return osg::Vec3(nx,ny,0.0f);
}
else
{
OSG_NOTICE<<" computeBisectorNormal(a=["<<a<<"], b=["<<b<<"], c=["<<c<<"], d=["<<d<<"]), nx="<<nx<<", ny="<<ny<<", denominator="<<denominator<<" need to swap!!!"<<std::endl;
return osg::Vec3(-nx,-ny,0.0f);
}
}
float computeBisectorIntersectorThickness(const osg::Vec3& a, const osg::Vec3& b, const osg::Vec3& c, const osg::Vec3& d, const osg::Vec3& e, const osg::Vec3& f)
{
osg::Vec3 intersection_abcd = computeIntersectionPoint(a,b,c,d);
osg::Vec3 bisector_abcd = computeBisectorNormal(a,b,c,d);
osg::Vec3 intersection_cdef = computeIntersectionPoint(c,d,e,f);
osg::Vec3 bisector_cdef = computeBisectorNormal(c,d,e,f);
if (bisector_abcd==bisector_cdef)
{
//OSG_NOTICE<<"computeBisectorIntersector(["<<a<<"], ["<<b<<"], ["<<c<<"], ["<<d<<"], ["<<e<<"], ["<<f<<"[)"<<std::endl;
//OSG_NOTICE<<" bisectors parallel, thickness = "<<FLT_MAX<<std::endl;
return FLT_MAX;
}
osg::Vec3 bisector_intersection = computeRayIntersectionPoint(intersection_abcd,bisector_abcd, intersection_cdef, bisector_cdef);
osg::Vec3 normal(d.y()-c.y(), c.x()-d.x(), 0.0);
float cd_length = normal.normalize();
if (cd_length==0)
{
//OSG_NOTICE<<"computeBisectorIntersector(["<<a<<"], ["<<b<<"], ["<<c<<"], ["<<d<<"], ["<<e<<"], ["<<f<<"[)"<<std::endl;
//OSG_NOTICE<<" segment length==0, thickness = "<<FLT_MAX<<std::endl;
return FLT_MAX;
}
float thickness = (bisector_intersection - c) * normal;
#if 0
OSG_NOTICE<<"computeBisectorIntersector(["<<a<<"], ["<<b<<"], ["<<c<<"], ["<<d<<"], ["<<e<<"], ["<<f<<"[)"<<std::endl;
OSG_NOTICE<<" bisector_abcd = "<<bisector_abcd<<", bisector_cdef="<<bisector_cdef<<std::endl;
OSG_NOTICE<<" bisector_intersection = "<<bisector_intersection<<", thickness = "<<thickness<<std::endl;
#endif
return thickness;
}
float computeThickness(unsigned int i)
{
Segment& seg_before = _segments[ (i+_segments.size()-1) % _segments.size() ];
Segment& seg_target = _segments[ (i) % _segments.size() ];
Segment& seg_after = _segments[ (i+1) % _segments.size() ];
return computeBisectorIntersectorThickness(
(*_vertices)[seg_before.first], (*_vertices)[seg_before.second],
(*_vertices)[seg_target.first], (*_vertices)[seg_target.second],
(*_vertices)[seg_after.first], (*_vertices)[seg_after.second]);
}
void computeAllThickness()
{
for(unsigned int i=0; i<_segments.size(); ++i)
{
computeThickness(i);
}
}
bool findMinThickness(unsigned int& minThickness_i, float& minThickness)
{
minThickness_i = _segments.size();
for(unsigned int i=0; i<_segments.size(); ++i)
{
float thickness = computeThickness(i);
if (thickness>0.0 && thickness < minThickness)
{
minThickness = thickness;
minThickness_i = i;
}
}
return minThickness_i != _segments.size();
}
void removeAllSegmentsBelowThickness(float targetThickness)
{
// OSG_NOTICE<<"removeAllSegmentsBelowThickness("<<targetThickness<<")"<<std::endl;
for(;;)
{
unsigned int minThickness_i = _segments.size();
float minThickness = targetThickness;
if (!findMinThickness(minThickness_i,minThickness)) break;
// OSG_NOTICE<<" removing segment _segments["<<minThickness_i<<"] ("<<_segments[minThickness_i].first<<", "<<_segments[minThickness_i].second<<" with thickness="<<minThickness<<" "<<std::endl;
_segments.erase(_segments.begin()+minThickness_i);
}
}
osg::Vec3 computeBisectorPoint(unsigned int i, float targetThickness)
{
Segment& seg_before = _segments[ (i+_segments.size()-1) % _segments.size() ];
Segment& seg_target = _segments[ (i) % _segments.size() ];
osg::Vec3& a = (*_vertices)[seg_before.first];
osg::Vec3& b = (*_vertices)[seg_before.second];
osg::Vec3& c = (*_vertices)[seg_target.first];
osg::Vec3& d = (*_vertices)[seg_target.second];
osg::Vec3 intersection_abcd = computeIntersectionPoint(a,b,c,d);
osg::Vec3 bisector_abcd = computeBisectorNormal(a,b,c,d);
osg::Vec3 ab_sidevector(b.y()-a.y(), a.x()-b.x(), 0.0);
ab_sidevector.normalize();
float scale_factor = 1.0/ (bisector_abcd*ab_sidevector);
osg::Vec3 new_vertex = intersection_abcd + bisector_abcd*(scale_factor*targetThickness);
// OSG_NOTICE<<"bisector_abcd = "<<bisector_abcd<<", ab_sidevector="<<ab_sidevector<<", b-a="<<b-a<<", scale_factor="<<scale_factor<<std::endl;
new_vertex.z() += 0.5f;
return new_vertex;
}
void addBoundaryToGeometry(osg::Geometry* geometry, float targetThickness)
{
if (_segments.empty()) return;
if (geometry->getVertexArray()==0) geometry->setVertexArray(new osg::Vec3Array);
osg::Vec3Array* new_vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
unsigned int first = new_vertices->size();
unsigned int count = 0;
// reserve enough space in the vertex array to accomodate the vertices associated with the segments
// new_vertices->reserve(new_vertices->size()+_segments.size()+1);
// create vertices
unsigned int previous_second = _segments[0].second;
osg::Vec3 newPoint = computeBisectorPoint(0, targetThickness);
new_vertices->push_back(newPoint);
++count;
for(unsigned int i=1; i<_segments.size(); ++i)
{
previous_second = _segments[i].second;
newPoint = computeBisectorPoint(i, targetThickness);
new_vertices->push_back(newPoint);
++count;
}
// repeat the first point to make it a full closed loop
new_vertices->push_back((*new_vertices)[first]);
++count;
// add DrawArrays primitive set for polygon
if (count!=0) geometry->addPrimitiveSet(new osg::DrawArrays(GL_POLYGON, first, count));
}
};
osg::Geometry* computeThickness(osg::Geometry* orig_geometry, float thickness)
{
// OSG_NOTICE<<"computeThickness("<<orig_geometry<<")"<<std::endl;
osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(orig_geometry->getVertexArray());
osg::Geometry::PrimitiveSetList& orig_primitives = orig_geometry->getPrimitiveSetList();
osg::Geometry* new_geometry = new osg::Geometry;
osg::Vec4Array* new_colours = new osg::Vec4Array;
new_colours->push_back(osg::Vec4(1.0,1.0,0.0,1.0));
new_geometry->setColorArray(new_colours);
new_geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
for(osg::Geometry::PrimitiveSetList::iterator itr = orig_primitives.begin();
itr != orig_primitives.end();
++itr)
{
osg::DrawArrays* drawArray = dynamic_cast<osg::DrawArrays*>(itr->get());
if (drawArray && drawArray->getMode()==GL_POLYGON)
{
Boundary boundary(orig_vertices, drawArray->getFirst(), drawArray->getCount());
boundary.computeAllThickness();
boundary.removeAllSegmentsBelowThickness(thickness);
boundary.addBoundaryToGeometry(new_geometry, thickness);
}
}
return new_geometry;
}
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
if (arguments.read("--test"))
{
return main_test(argc,argv);
}
else if (arguments.read("--original") || arguments.read("--orig"))
{
return main_orig(argc,argv);
}
std::string fontFile("arial.ttf");
while(arguments.read("-f",fontFile)) {}
std::string word("This is a simple test");
while(arguments.read("--ascii"))
{
word.clear();
for(unsigned int c=' '; c<=127;++c)
{
word.push_back(c);
}
}
while(arguments.read("-w",word)) {}
osg::ref_ptr<osgText::Font3D> font = osgText::readFont3DFile(fontFile);
if (!font) return 1;
OSG_NOTICE<<"Read font "<<fontFile<<" font="<<font.get()<<std::endl;
bool useTessellator = false;
while(arguments.read("-t") || arguments.read("--tessellate")) { useTessellator = true; }
float thickness = 5.0;
while(arguments.read("--thickness",thickness)) {}
osg::ref_ptr<osg::Group> group = new osg::Group;
osg::Vec3 position;
for(unsigned int i=0; i<word.size(); ++i)
{
osg::ref_ptr<osgText::Font3D::Glyph3D> glyph = font->getGlyph(word[i]);
if (!glyph) return 1;
osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform;
transform->setPosition(position);
transform->setAttitude(osg::Quat(osg::inDegrees(90.0),osg::Vec3d(1.0,0.0,0.0)));
position.x() += glyph->getHorizontalWidth();
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
osg::Vec3Array* vertices = glyph->getRawVertexArray();
osg::Geometry::PrimitiveSetList& primitives = glyph->getRawFacePrimitiveSetList();
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
geometry->setVertexArray(vertices);
geometry->setPrimitiveSetList(primitives);
osg::Vec4Array* colours = new osg::Vec4Array;
colours->push_back(osg::Vec4(1.0,1.0,1.0,1.0));
geometry->setColorArray(colours);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
osg::Geometry* bevel = computeThickness(geometry, thickness);
if (bevel) geode->addDrawable(bevel);
if (useTessellator)
{
if (geometry)
{
osgUtil::Tessellator ts;
ts.setWindingType(osgUtil::Tessellator::TESS_WINDING_POSITIVE);
ts.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
ts.retessellatePolygons(*geometry);
}
if (bevel)
{
osgUtil::Tessellator ts;
ts.setWindingType(osgUtil::Tessellator::TESS_WINDING_POSITIVE);
ts.setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
ts.retessellatePolygons(*bevel);
}
}
geode->addDrawable(geometry.get());
transform->addChild(geode.get());
group->addChild(transform.get());
}
std::string filename;
if (arguments.read("-o", filename)) osgDB::writeNodeFile(*group, filename);
osgViewer::Viewer viewer(arguments);
viewer.setSceneData(group.get());
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
return viewer.run();
}