OpenSceneGraph/include
2020-05-26 19:05:34 +02:00
..
OpenThreads Added commment explaining that OpenThreads::Thread::CurrentThread() return NULL on non OpenThreads thread. 2020-01-13 14:18:45 +00:00
osg Camera: convenience methods to find nested callback by type 2020-05-26 19:05:34 +02:00
osgAnimation Fix typos and spelling. 2018-04-20 18:18:22 +02:00
osgDB fix indentation for osgt files for windows dynamic library build. 2019-06-14 14:33:22 +01:00
osgFX Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example 2019-01-08 19:35:29 +00:00
osgGA Removed unneccessary FIX ME statement. 2018-07-31 09:13:20 +01:00
osgManipulator Cleaned up includes 2018-04-17 09:20:23 +01:00
osgParticle Override default behavior for linear vector interpolations 2019-03-16 11:31:26 +00:00
osgPresentation As the author of all the files in osgPresentation and present3D have rectified the license notices to reflect their intended license rather than histoical license they had prior to being merged into the OpenSceneGraph project. OSGPL was always intended but missed during merge. 2018-05-31 14:48:54 +01:00
osgShadow Fix typos and spelling. 2018-04-20 18:18:22 +02:00
osgSim Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example 2019-01-08 19:35:29 +00:00
osgTerrain Changed Layer::get*Value(..) methods to const 2018-03-30 12:39:52 +01:00
osgText Added support for using CurrentCodePage functionality with osgText::String 2020-01-13 14:05:46 +00:00
osgUI fix colliding include guards and spurious #define OSGUI_EXPORT 2016-08-29 09:40:21 +02:00
osgUtil Add getPreRenderList getPostRenderList to RenderStage. 2020-01-21 09:46:35 +00:00
osgViewer move Win32GWUtils header from src to include. 2020-03-02 14:48:41 +01:00
osgVolume Added Texture2D include to resolve VS build issue 2017-03-29 09:12:14 +01:00
osgWidget Removed reprecated C++ usage 2018-11-01 09:14:35 +00:00