OpenSceneGraph/include/osgIntrospection/Converter
2005-04-07 20:00:17 +00:00

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#ifndef OSGINTROSPECTION_CONVERTER_
#define OSGINTROSPECTION_CONVERTER_
#include <osgIntrospection/Value>
#include <vector>
namespace osgIntrospection
{
struct Converter
{
virtual Value convert(const Value &) const = 0;
virtual ~Converter() {}
};
typedef std::vector<const Converter *> ConverterList;
class CompositeConverter: public Converter
{
public:
CompositeConverter(const ConverterList &cvt): cvt_(cvt) {}
CompositeConverter(ConverterList &cvt) { cvt_.swap(cvt); }
virtual ~CompositeConverter() {}
virtual Value convert(const Value &src) const
{
Value accum(src);
for (ConverterList::const_iterator i=cvt_.begin(); i!=cvt_.end(); ++i)
accum = (*i)->convert(accum);
return accum;
}
private:
ConverterList cvt_;
};
template<typename S, typename D>
struct StaticConverter: Converter
{
virtual ~StaticConverter() {}
virtual Value convert(const Value &src) const
{
return static_cast<D>(variant_cast<S>(src));
}
};
template<typename S, typename D>
struct DynamicConverter: Converter
{
virtual ~DynamicConverter() {}
virtual Value convert(const Value &src) const
{
return dynamic_cast<D>(variant_cast<S>(src));
}
};
template<typename S, typename D>
struct ReinterpretConverter: Converter
{
virtual ~ReinterpretConverter() {}
virtual Value convert(const Value &src) const
{
return reinterpret_cast<D>(variant_cast<S>(src));
}
};
}
#endif