c2b77aa08e
Notes from Robert Osfield, I've merged osgWidget trunk, and added/changed CMakeLists.txt file to make it suitable for inclusion in the core OSG, and moved imagery/scripts/shaders out into OpenSceneGraph-Data
70 lines
2.9 KiB
C++
70 lines
2.9 KiB
C++
// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
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// $Id: osgwidgettable.cpp 43 2008-04-17 03:40:05Z cubicool $
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#include <osgWidget/Util>
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#include <osgWidget/WindowManager>
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#include <osgWidget/Table>
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const unsigned int MASK_2D = 0xF0000000;
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// This examples demonstrates the use of an osgWidget::Table, which differs from a Box in
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// many ways. First and foremost, a Table's size is intially known, whereas a Box can be
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// dynamically added to. Secondly, a table is matrix Layout, with both vertical and
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// horizontal placement cells. A Box, on the other hand, can only be vertical or horizontal.
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int main(int argc, char** argv) {
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osgViewer::Viewer viewer;
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osgWidget::WindowManager* wm = new osgWidget::WindowManager(
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&viewer,
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1280.0f,
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1024.0f,
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MASK_2D,
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osgWidget::WindowManager::WM_PICK_DEBUG
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);
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osgWidget::Table* table = new osgWidget::Table("table", 3, 3);
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// Here we create our "cells" manually, though it will often be convenient to
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// do so algorithmically. Also, notice how we set the text name of each widget to
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// correspond with it's "index" in the table. This is merely a convenience, which
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// we use later...
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table->addWidget(new osgWidget::Widget("0, 0", 100.0f, 25.0f), 0, 0);
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table->addWidget(new osgWidget::Widget("0, 1", 100.0f, 25.0f), 0, 1);
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table->addWidget(new osgWidget::Widget("0, 2", 100.0f, 75.0f), 0, 2);
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table->addWidget(new osgWidget::Widget("1, 0", 200.0f, 45.0f), 1, 0);
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table->addWidget(new osgWidget::Widget("1, 1", 200.0f, 45.0f), 1, 1);
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table->addWidget(new osgWidget::Widget("1, 2", 200.0f, 45.0f), 1, 2);
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table->addWidget(new osgWidget::Widget("2, 0", 300.0f, 65.0f), 2, 0);
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table->addWidget(new osgWidget::Widget("2, 1", 300.0f, 65.0f), 2, 1);
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table->addWidget(new osgWidget::Widget("2, 2", 300.0f, 65.0f), 2, 2);
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table->getBackground()->setColor(0.0f, 0.0f, 0.5f, 1.0f);
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table->attachMoveCallback();
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// Use a hackish method of setting the spacing for all Widgets.
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for(osgWidget::Table::Iterator i = table->begin(); i != table->end(); i++)
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i->get()->setPadding(1.0f)
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;
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// Now we fetch the very first 0, 0 Widget in the table using an awkward method.
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// This is merely one way to fetch a Widget from a Window, there are many others.
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// The osgWidget::Window::getByName interface will be very handy in scripting languages
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// where users will want to retrieve handles to existing Windows using a useful
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// textual name, such as "MainGUIParent" or something.
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table->getByName("0, 0")->setAlignHorizontal(osgWidget::Widget::HA_LEFT);
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table->getByName("0, 0")->setAlignVertical(osgWidget::Widget::VA_BOTTOM);
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table->getByName("0, 0")->setPadding(10.0f);
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// Change the colors a bit to differentiate this row from the others.
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table->getByName("2, 0")->setColor(1.0f, 0.0f, 0.0f, 1.0f, osgWidget::Widget::LOWER_LEFT);
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table->getByName("2, 1")->setColor(1.0f, 0.0f, 0.0f, 0.5f);
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table->getByName("2, 2")->setColor(1.0f, 0.0f, 0.0f, 0.5f);
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wm->addChild(table);
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return createExample(viewer, wm);
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}
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