OpenSceneGraph/examples/osgwidgettable/osgwidgettable.cpp
Robert Osfield c2b77aa08e From Jeremy Moles, import of the osgWidget NodeKit, sourced from the original http://osgwidget.googlecode.com/svn/trunk
Notes from Robert Osfield, I've merged osgWidget trunk, and added/changed CMakeLists.txt file to make it suitable for inclusion in the core OSG, and moved imagery/scripts/shaders out into OpenSceneGraph-Data
2008-07-15 17:21:25 +00:00

70 lines
2.9 KiB
C++

// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
// $Id: osgwidgettable.cpp 43 2008-04-17 03:40:05Z cubicool $
#include <osgWidget/Util>
#include <osgWidget/WindowManager>
#include <osgWidget/Table>
const unsigned int MASK_2D = 0xF0000000;
// This examples demonstrates the use of an osgWidget::Table, which differs from a Box in
// many ways. First and foremost, a Table's size is intially known, whereas a Box can be
// dynamically added to. Secondly, a table is matrix Layout, with both vertical and
// horizontal placement cells. A Box, on the other hand, can only be vertical or horizontal.
int main(int argc, char** argv) {
osgViewer::Viewer viewer;
osgWidget::WindowManager* wm = new osgWidget::WindowManager(
&viewer,
1280.0f,
1024.0f,
MASK_2D,
osgWidget::WindowManager::WM_PICK_DEBUG
);
osgWidget::Table* table = new osgWidget::Table("table", 3, 3);
// Here we create our "cells" manually, though it will often be convenient to
// do so algorithmically. Also, notice how we set the text name of each widget to
// correspond with it's "index" in the table. This is merely a convenience, which
// we use later...
table->addWidget(new osgWidget::Widget("0, 0", 100.0f, 25.0f), 0, 0);
table->addWidget(new osgWidget::Widget("0, 1", 100.0f, 25.0f), 0, 1);
table->addWidget(new osgWidget::Widget("0, 2", 100.0f, 75.0f), 0, 2);
table->addWidget(new osgWidget::Widget("1, 0", 200.0f, 45.0f), 1, 0);
table->addWidget(new osgWidget::Widget("1, 1", 200.0f, 45.0f), 1, 1);
table->addWidget(new osgWidget::Widget("1, 2", 200.0f, 45.0f), 1, 2);
table->addWidget(new osgWidget::Widget("2, 0", 300.0f, 65.0f), 2, 0);
table->addWidget(new osgWidget::Widget("2, 1", 300.0f, 65.0f), 2, 1);
table->addWidget(new osgWidget::Widget("2, 2", 300.0f, 65.0f), 2, 2);
table->getBackground()->setColor(0.0f, 0.0f, 0.5f, 1.0f);
table->attachMoveCallback();
// Use a hackish method of setting the spacing for all Widgets.
for(osgWidget::Table::Iterator i = table->begin(); i != table->end(); i++)
i->get()->setPadding(1.0f)
;
// Now we fetch the very first 0, 0 Widget in the table using an awkward method.
// This is merely one way to fetch a Widget from a Window, there are many others.
// The osgWidget::Window::getByName interface will be very handy in scripting languages
// where users will want to retrieve handles to existing Windows using a useful
// textual name, such as "MainGUIParent" or something.
table->getByName("0, 0")->setAlignHorizontal(osgWidget::Widget::HA_LEFT);
table->getByName("0, 0")->setAlignVertical(osgWidget::Widget::VA_BOTTOM);
table->getByName("0, 0")->setPadding(10.0f);
// Change the colors a bit to differentiate this row from the others.
table->getByName("2, 0")->setColor(1.0f, 0.0f, 0.0f, 1.0f, osgWidget::Widget::LOWER_LEFT);
table->getByName("2, 1")->setColor(1.0f, 0.0f, 0.0f, 0.5f);
table->getByName("2, 2")->setColor(1.0f, 0.0f, 0.0f, 0.5f);
wm->addChild(table);
return createExample(viewer, wm);
}