OpenSceneGraph/src/osgPlugins/osg/TextureRectangle.cpp
Robert Osfield d1108ea862 Added support for "-O OutputTextureFiles" options string in .osg plugin to
allow texture files to be written out when writing out a .osg file.
2005-09-19 14:07:44 +00:00

85 lines
2.7 KiB
C++

#include "osg/TextureRectangle"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
#include "osgDB/WriteFile"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool TextureRectangle_readLocalData(Object& obj, Input& fr);
bool TextureRectangle_writeLocalData(const Object& obj, Output& fw);
bool TextureRectangle_matchWrapStr(const char* str,TextureRectangle::WrapMode& wrap);
const char* TextureRectangle_getWrapStr(TextureRectangle::WrapMode wrap);
bool TextureRectangle_matchFilterStr(const char* str,TextureRectangle::FilterMode& filter);
const char* TextureRectangle_getFilterStr(TextureRectangle::FilterMode filter);
bool TextureRectangle_matchInternalFormatModeStr(const char* str,TextureRectangle::InternalFormatMode& mode);
const char* TextureRectangle_getInternalFormatModeStr(TextureRectangle::InternalFormatMode mode);
bool TextureRectangle_matchInternalFormatStr(const char* str,int& value);
const char* TextureRectangle_getInternalFormatStr(int value);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_TextureRectangleProxy
(
new osg::TextureRectangle,
"TextureRectangle",
"Object StateAttribute TextureRectangle TextureBase",
&TextureRectangle_readLocalData,
&TextureRectangle_writeLocalData
);
bool TextureRectangle_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
TextureRectangle& texture = static_cast<TextureRectangle&>(obj);
if (fr[0].matchWord("file") && fr[1].isString())
{
std::string filename = fr[1].getStr();
Image* image = fr.readImage(filename.c_str());
if (image)
{
// name will have already been set by the image plugin,
// but it will have absolute path, so will override it
// here to keep the original name intact.
//image->setFileName(filename);
texture.setImage(image);
}
fr += 2;
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool TextureRectangle_writeLocalData(const Object& obj, Output& fw)
{
const TextureRectangle& texture = static_cast<const TextureRectangle&>(obj);
if (texture.getImage())
{
std::string fileName = texture.getImage()->getFileName();
if (fw.getOutputTextureFiles())
{
if (fileName.empty())
{
fileName = fw.getTextureFileNameForOutput();
}
osgDB::writeImageFile(*texture.getImage(), fileName);
}
if (!fileName.empty())
{
fw.indent() << "file "<<fw.wrapString(fw.getFileNameForOutput(fileName))<< std::endl;
}
}
return true;
}