OpenSceneGraph/include/osg/ImpostorSprite
Robert Osfield 9917b6500d Added a copyright notice to all core headers, which all begin with
//C++ header to help scripts and editors pick up the fact that the
file is a header file.
2001-10-04 15:12:57 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_ImpostorSprite
#define OSG_ImpostorSprite 1
#include <osg/Vec2>
#include <osg/BoundingSphere>
#include <osg/Drawable>
#include <osg/Camera>
#include <osg/ImpostorSprite>
#include <osg/AlphaFunc>
#include <osg/TexEnv>
namespace osg {
class Texture;
class Impostor;
class ImpostorSpriteManager;
/** An ImposterSprite is a textured quad which is rendered in place a
* 3D geometry. The ImposterSprite is generated by rendering the original
* 3D geometry to a texture as an image cache. The ImpostorSprite is
* automatically generated by the osgUtil::CullVisitor so it not
* necessary to deal with it directly.
*/
class SG_EXPORT ImpostorSprite : public Drawable
{
public:
ImpostorSprite();
virtual Object* clone() const { return new ImpostorSprite(); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const ImpostorSprite*>(obj)!=NULL; }
virtual const char* className() const { return "ImpostorSprite"; }
/** Set the parent, which must be an Impostor.
* Unlike conventional Drawables, ImpostorSprite's can only ever have
* one parent.
*/
void setParent(Impostor* parent) { _parent = parent; }
/** Get the parent, which is an Impostor. */
Impostor* getParent() { return _parent; }
/** Get the const parent, which is an Impostor. */
const Impostor* getParent() const { return _parent; }
/** Set the eye point for when the ImpsotorSprite was snapped.*/
inline void setStoredLocalEyePoint(const Vec3& v) { _storedLocalEyePoint=v; }
/** Get the eye point for when the ImpsotorSprite was snapped.*/
inline const Vec3& getStoredLocalEyePoint() const { return _storedLocalEyePoint; }
/** Set the frame number for when the ImpostorSprite was last used in rendering.*/
inline void setLastFrameUsed(const int frameNumber) { _lastFrameUsed = frameNumber; }
/** Get the frame number for when the ImpostorSprite was last used in rendering.*/
inline int getLastFrameUsed() const { return _lastFrameUsed; }
/** Get the coordinates of the corners of the quad.
* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
*/
inline Vec3* getCoords() { return _coords; }
/** Get the const coordinates of the corners of the quad.
*/
inline const Vec3* getCoords() const { return _coords; }
/** Get the texture coordinates of the corners of the quad.
* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
*/
inline Vec2* getTexCoords() { return _texcoords; }
/** Get the const texture coordinates of the corners of the quad.*/
inline const Vec2* getTexCoords() const { return _texcoords; }
/** Get the control coordinates of the corners of the quad.
* The control coordinates are the corners of the quad projected
* out onto the front face of bounding box which enclosed the impostor
* geometry when it was pre-rendered into the impostor sprite's texture.
* At the point of creation/or update of the impostor sprite the control
* coords will lie on top of the corners of the quad in screen space - with a pixel error
* or zero. Once the camera moves relative to the impostor sprite the
* control coords will no longer lie on top of the corners of the quad in
* screen space - a pixel error will have accumulated. This pixel error
* can then be used to determine whether the impostor needs to be updated.
* Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
*/
inline Vec3* getControlCoords() { return _controlcoords; }
/** Get the const control coordinates of the corners of the quad.*/
inline const Vec3* getControlCoords() const { return _controlcoords; }
/** calculate the pixel error value for current camera position and object position.*/
const float calcPixelError(const Camera& camera,const Viewport& viewport,const osg::Matrix* matrix) const;
void setTexture(Texture* tex,int s,int t);
Texture* getTexture() { return _texture; }
const Texture* getTexture() const { return _texture; }
const int s() const { return _s; }
const int t() const { return _t; }
/** draw ImpostorSprite directly. */
virtual void drawImmediateMode(State& state);
protected:
ImpostorSprite(const ImpostorSprite&):Drawable() {}
ImpostorSprite& operator = (const ImpostorSprite&) { return *this;}
virtual ~ImpostorSprite();
virtual const bool computeBound() const;
Impostor* _parent;
friend ImpostorSpriteManager;
// support for a double linked list managed by the
// ImposotorSpriteManager.
ImpostorSpriteManager* _ism;
ImpostorSprite* _previous;
ImpostorSprite* _next;
int _lastFrameUsed;
Vec3 _storedLocalEyePoint;
Vec3 _coords[4];
Vec2 _texcoords[4];
Vec3 _controlcoords[4];
Texture* _texture;
int _s;
int _t;
};
/** Helper class for managing the reuse of ImpostorSprite resources.*/
class SG_EXPORT ImpostorSpriteManager : public Referenced
{
public:
ImpostorSpriteManager();
const bool empty() const { return _first==0; }
ImpostorSprite* first() { return _first; }
ImpostorSprite* last() { return _last; }
void push_back(ImpostorSprite* is);
void remove(ImpostorSprite* is);
ImpostorSprite* createOrReuseImpostorSprite(int s,int t,int frameNumber);
protected:
~ImpostorSpriteManager();
ref_ptr<TexEnv> _texenv;
ref_ptr<AlphaFunc> _alphafunc;
ImpostorSprite* _first;
ImpostorSprite* _last;
};
};
#endif