6a67be2e32
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
137 lines
4.6 KiB
C++
137 lines
4.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVOLUME_LOCATOR
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#define OSGVOLUME_LOCATOR 1
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#include <osgVolume/Export>
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#include <osg/Object>
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#include <osg/observer_ptr>
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#include <osg/Matrixd>
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#include <osg/TexGen>
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#include <osg/MatrixTransform>
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#include <vector>
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namespace osgVolume {
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class OSGVOLUME_EXPORT Locator : public osg::Object
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{
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public:
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Locator() {}
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Locator(const osg::Matrixd& transform) { setTransform(transform); }
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Locator(const Locator& locator,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
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osg::Object(locator, copyop),
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_transform(locator._transform) {}
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META_Object(osgVolume, Locator);
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/** Set the transformation from local coordinates to model coordinates.*/
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void setTransform(const osg::Matrixd& transform) { _transform = transform; _inverse.invert(_transform); locatorModified(); }
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/** Set the transformation from local coordinates to model coordinates.*/
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const osg::Matrixd& getTransform() const { return _transform; }
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/** Set the extents of the local coords.*/
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void setTransformAsExtents(double minX, double minY, double maxX, double maxY, double minZ, double maxZ);
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virtual bool convertLocalToModel(const osg::Vec3d& /*local*/, osg::Vec3d& /*world*/) const;
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virtual bool convertModelToLocal(const osg::Vec3d& /*world*/, osg::Vec3d& /*local*/) const;
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static bool convertLocalCoordBetween(const Locator& source, const osg::Vec3d& sourceNDC,
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const Locator& destination, osg::Vec3d& destinationNDC)
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{
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osg::Vec3d model;
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if (!source.convertLocalToModel(sourceNDC, model)) return false;
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if (!destination.convertModelToLocal(model, destinationNDC)) return false;
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return true;
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}
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bool computeLocalBounds(osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const;
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bool computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight) const;
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/** Callback interface for enabling the monitoring of changes to the Locator.*/
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class LocatorCallback : virtual public osg::Object
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{
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public:
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LocatorCallback() {}
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LocatorCallback(const LocatorCallback& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY): osg::Object(rhs,copyop) {}
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META_Object(osgVolume, LocatorCallback);
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virtual void locatorModified(Locator* /*locator*/) {};
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protected:
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virtual ~LocatorCallback() {}
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};
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void addCallback(LocatorCallback* callback);
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template<class T> void addCallback(const osg::ref_ptr<T>& callback) { addCallback(callback.get()); }
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void removeCallback(LocatorCallback* callback);
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typedef std::vector< osg::ref_ptr<LocatorCallback> > LocatorCallbacks;
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LocatorCallbacks& getLocatorCallbacks() { return _locatorCallbacks; }
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const LocatorCallbacks& getLocatorCallbacks() const { return _locatorCallbacks; }
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protected:
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void locatorModified();
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osg::Matrixd _transform;
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osg::Matrixd _inverse;
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LocatorCallbacks _locatorCallbacks;
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};
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class OSGVOLUME_EXPORT TransformLocatorCallback : public Locator::LocatorCallback
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{
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public:
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TransformLocatorCallback(osg::MatrixTransform* transform);
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void locatorModified(Locator* locator);
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protected:
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osg::observer_ptr<osg::MatrixTransform> _transform;
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};
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class OSGVOLUME_EXPORT TexGenLocatorCallback : public Locator::LocatorCallback
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{
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public:
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TexGenLocatorCallback(osg::TexGen* texgen, Locator* geometryLocator, Locator* imageLocator);
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void locatorModified(Locator*);
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protected:
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osg::observer_ptr<osg::TexGen> _texgen;
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osg::observer_ptr<osgVolume::Locator> _geometryLocator;
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osg::observer_ptr<osgVolume::Locator> _imageLocator;
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};
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}
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#endif
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