5fca8ea229
Added new osg::State::setInterleavedArray() method. Added new osg::Group::setNode(uint,Node*) method. Cleaned up and fixed the osg::Texture's handling of dirtyTextureParamters().
168 lines
3.7 KiB
C++
168 lines
3.7 KiB
C++
#include <osg/Switch>
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#include <algorithm>
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using namespace osg;
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Switch::Switch():
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_newChildDefaultValue(true)
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{
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}
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Switch::Switch(const Switch& sw,const CopyOp& copyop):
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Group(sw,copyop),
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_newChildDefaultValue(sw._newChildDefaultValue),
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_values(sw._values)
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{
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}
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void Switch::traverse(NodeVisitor& nv)
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{
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switch(nv.getTraversalMode())
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{
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case(NodeVisitor::TRAVERSE_ALL_CHILDREN):
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{
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std::for_each(_children.begin(),_children.end(),NodeAcceptOp(nv));
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break;
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}
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case(NodeVisitor::TRAVERSE_ACTIVE_CHILDREN):
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{
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for(unsigned int pos=0;pos<_children.size();++pos)
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{
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if (_values[pos]) _children[pos]->accept(nv);
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}
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break;
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}
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default:
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break;
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}
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}
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bool Switch::addChild( Node *child )
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{
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return addChild(child,_newChildDefaultValue);
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}
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bool Switch::addChild( Node *child, bool value )
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{
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unsigned int childPosition = _children.size();
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if (Group::addChild(child))
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{
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if (_children.size()>_values.size())
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{
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_values.resize(_children.size(),_newChildDefaultValue);
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_values[childPosition]=value;
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}
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return true;
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}
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return false;
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}
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bool Switch::removeChild( Node *child )
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{
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// find the child's position.
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unsigned int pos=findChildNum(child);
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if (pos==_children.size()) return false;
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_values.erase(_values.begin()+pos);
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return Group::removeChild(child);
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}
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void Switch::setValue(unsigned int pos,bool value)
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{
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if (pos>=_values.size()) _values.resize(pos+1,_newChildDefaultValue);
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_values[pos]=value;
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}
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void Switch::setValue(const Node* child,bool value)
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{
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// find the child's position.
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unsigned int pos=findChildNum(child);
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if (pos==_children.size()) return;
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_values[pos]=value;
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}
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bool Switch::getValue(unsigned int pos) const
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{
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if (pos>=_values.size()) return false;
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return _values[pos];
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}
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bool Switch::getValue(const Node* child) const
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{
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// find the child's position.
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unsigned int pos=findChildNum(child);
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if (pos==_children.size()) return false;
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return _values[pos];
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}
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void Switch::setValue(int value)
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{
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switch(value)
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{
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case(MULTIPLE_CHILDREN_ON):
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// do nothing...
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break;
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case(ALL_CHILDREN_OFF):
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{
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_newChildDefaultValue = false;
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for(ValueList::iterator itr=_values.begin();
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itr!=_values.end();
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++itr)
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{
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*itr = false;
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}
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break;
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}
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case(ALL_CHILDREN_ON):
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{
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_newChildDefaultValue = true;
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for(ValueList::iterator itr=_values.begin();
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itr!=_values.end();
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++itr)
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{
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*itr = true;
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}
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break;
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}
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default:
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{
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for(ValueList::iterator itr=_values.begin();
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itr!=_values.end();
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++itr)
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{
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*itr = false;
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}
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setValue(value,true);
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break;
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}
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}
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}
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int Switch::getValue() const
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{
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if (_values.empty()) return ALL_CHILDREN_OFF;
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unsigned int noChildrenSwitchedOn=0;
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int firstChildSelected=ALL_CHILDREN_OFF;
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for(unsigned int i=0; i<_values.size();++i)
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{
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if (_values[i])
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{
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++noChildrenSwitchedOn;
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if (firstChildSelected==ALL_CHILDREN_OFF) firstChildSelected=i;
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}
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}
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if (noChildrenSwitchedOn>1)
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{
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if (noChildrenSwitchedOn==_values.size()) return ALL_CHILDREN_ON;
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else return MULTIPLE_CHILDREN_ON;
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}
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return firstChildSelected;
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}
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