OpenSceneGraph/include/osgUtil
2012-03-21 17:36:20 +00:00
..
ConvertVec Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
CubeMapGenerator Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
CullVisitor Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
DelaunayTriangulator Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
DisplayRequirementsVisitor Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
DrawElementTypeSimplifier Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
EdgeCollector Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Export Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
GLObjectsVisitor Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
HalfWayMapGenerator Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
HighlightMapGenerator Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
IncrementalCompileOperation Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
IntersectionVisitor From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
IntersectVisitor Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
LineSegmentIntersector From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
MeshOptimizers Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
OperationArrayFunctor Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Optimizer Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
PerlinNoise Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
PlaneIntersector From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
PolytopeIntersector From Leandro Motto Barros, 2012-02-08 10:06:58 +00:00
PositionalStateContainer Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
PrintVisitor Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
ReflectionMapGenerator Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
RenderBin Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
RenderLeaf Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
RenderStage Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
ReversePrimitiveFunctor Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
SceneGraphBuilder Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
SceneView Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
ShaderGen Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Simplifier Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
SmoothingVisitor Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
StateGraph Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Statistics From Jan Peciva, "attaching improved StatsVisitor. Changes: 2012-02-06 12:36:25 +00:00
TangentSpaceGenerator Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Tessellator Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
TransformAttributeFunctor Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
TransformCallback Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
TriStripVisitor Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
UpdateVisitor Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Version Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00