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ConvertVec
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
CubeMapGenerator
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
CullVisitor
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
DelaunayTriangulator
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
DisplayRequirementsVisitor
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
DrawElementTypeSimplifier
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
EdgeCollector
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
Export
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
GLObjectsVisitor
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
HalfWayMapGenerator
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
HighlightMapGenerator
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
IncrementalCompileOperation
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
IntersectionVisitor
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From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
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2011-03-14 10:07:15 +00:00 |
IntersectVisitor
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
LineSegmentIntersector
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From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
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2011-03-14 10:07:15 +00:00 |
MeshOptimizers
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
OperationArrayFunctor
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
Optimizer
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
PerlinNoise
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
PlaneIntersector
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From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
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2011-03-14 10:07:15 +00:00 |
PolytopeIntersector
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From Leandro Motto Barros,
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2012-02-08 10:06:58 +00:00 |
PositionalStateContainer
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
PrintVisitor
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
ReflectionMapGenerator
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
RenderBin
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
RenderLeaf
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
RenderStage
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
ReversePrimitiveFunctor
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
SceneGraphBuilder
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
SceneView
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
ShaderGen
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
Simplifier
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
SmoothingVisitor
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
StateGraph
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
Statistics
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From Jan Peciva, "attaching improved StatsVisitor. Changes:
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2012-02-06 12:36:25 +00:00 |
TangentSpaceGenerator
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
Tessellator
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
TransformAttributeFunctor
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
TransformCallback
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
TriStripVisitor
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
UpdateVisitor
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
Version
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |