5f8e2bda2f
To the Lua plugin added support for assigned lua functions to C++ osg::Objects via the new osg::CallbackObject mechanism. To invoke the scripts function from C++ one must get the CallbackObject and call run on it. Renamed ScriptCallback to ScriptNodeCallback to avoid possibly confusion between osg::CallbackObject and the ScriptNodeCallback.
150 lines
5.3 KiB
C++
150 lines
5.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSG_SCRIPTENGINE
|
|
#define OSG_SCRIPTENGINE 1
|
|
|
|
#include <osg/Object>
|
|
#include <osg/NodeCallback>
|
|
#include <osg/NodeVisitor>
|
|
#include <osg/UserDataContainer>
|
|
|
|
namespace osg
|
|
{
|
|
|
|
typedef std::vector< osg::ref_ptr<osg::Object> > Parameters;
|
|
|
|
|
|
// forward declare
|
|
class ScriptEngine;
|
|
|
|
|
|
/* Script class for wrapping a script and the language used in the script.*/
|
|
class Script : public osg::Object
|
|
{
|
|
public:
|
|
Script():_modifiedCount(0) {}
|
|
Script(const std::string& language, const std::string& str): _language(language), _script(str), _modifiedCount(0) {}
|
|
Script(const Script& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY): _language(rhs._language), _script(rhs._script), _modifiedCount(0) {}
|
|
|
|
META_Object(osg, Script)
|
|
|
|
void setLanguage(const std::string& language) { _language = language; dirty(); }
|
|
const std::string& getLanguage() { return _language; }
|
|
|
|
void setScript(const std::string& str) { _script = str; dirty(); }
|
|
const std::string& getScript() const { return _script; }
|
|
|
|
void dirty() { ++_modifiedCount; }
|
|
unsigned int getModifiedCount() const { return _modifiedCount; }
|
|
|
|
protected:
|
|
|
|
virtual ~Script() {}
|
|
|
|
std::string _language;
|
|
std::string _script;
|
|
unsigned int _modifiedCount;
|
|
};
|
|
|
|
/** Callback for attaching a script to a Node's via there UserDataContainer for the purpose of overriding class methods within scripts.*/
|
|
class OSG_EXPORT CallbackObject : public osg::Object
|
|
{
|
|
public:
|
|
CallbackObject() {}
|
|
CallbackObject(const std::string& name) { setName(name); }
|
|
CallbackObject(const CallbackObject& rhs, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY):osg::Object(rhs,copyop) {}
|
|
META_Object(osg, CallbackObject);
|
|
|
|
inline bool run(osg::Object* object) const
|
|
{
|
|
osg::Parameters inputParameters;
|
|
osg::Parameters outputParameters;
|
|
return run(object, inputParameters, outputParameters);
|
|
}
|
|
|
|
virtual bool run(osg::Object* object, osg::Parameters& inputParameters, osg::Parameters& outputParameters) const;
|
|
|
|
};
|
|
|
|
/** Convinience function for getting the CallbackObject associated with specificed name from an Object's UserDataContainer.*/
|
|
inline CallbackObject* getCallbackObject(osg::Object* object, const std::string& name)
|
|
{
|
|
osg::UserDataContainer* udc = object->getUserDataContainer();
|
|
return udc ? dynamic_cast<osg::CallbackObject*>(udc->getUserObject(name)) : 0;
|
|
}
|
|
|
|
/** NodeCallback for attaching a script to a NodeCallback so that it can be called as an update or event callback.*/
|
|
class OSG_EXPORT ScriptNodeCallback : public osg::NodeCallback
|
|
{
|
|
public:
|
|
ScriptNodeCallback(Script* script=0, const std::string& entryPoint="") : _script(script), _entryPoint(entryPoint) {}
|
|
ScriptNodeCallback(const ScriptNodeCallback& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY): osg::NodeCallback(rhs,copyop), _script(rhs._script) {}
|
|
|
|
META_Object(osg, ScriptNodeCallback)
|
|
|
|
/** Set the script to call.*/
|
|
void setScript(osg::Script* script) { _script = script; }
|
|
|
|
/** Get the script to call.*/
|
|
osg::Script* getScript() { return _script.get(); }
|
|
|
|
/** Get the script to call.*/
|
|
const osg::Script* getScript() const { return _script.get(); }
|
|
|
|
/** find the ScriptEngine from looking at the UserDataContainers of nodes in scene graph above the ScriptCallback.*/
|
|
osg::ScriptEngine* getScriptEngine(osg::NodePath& nodePath);
|
|
|
|
/** NodeCallback method, calls the Script.*/
|
|
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
|
|
|
protected:
|
|
|
|
virtual ~ScriptNodeCallback() {}
|
|
|
|
osg::ref_ptr<Script> _script;
|
|
std::string _entryPoint;
|
|
};
|
|
|
|
/** ScriptEngine base class for integrating different scripting languages.
|
|
* Concrete ScriptEngine's are provided by osgDB::readFile<ScriptEngine> */
|
|
class ScriptEngine : public osg::Object
|
|
{
|
|
public:
|
|
|
|
/** get the scripting language supported by the ScriptEngine.*/
|
|
inline const std::string& getLanguage() const { return _language; }
|
|
|
|
/** run a Script.*/
|
|
bool run(osg::Script* script)
|
|
{
|
|
// assumpt empty input and output paramters lists
|
|
Parameters inputParameters, outputParameters;
|
|
return run(script, "", inputParameters, outputParameters);
|
|
}
|
|
|
|
/** run a Script.*/
|
|
virtual bool run(osg::Script* script, const std::string& entryPoint, Parameters& inputParameters, Parameters& outputParameters) = 0;
|
|
|
|
protected:
|
|
|
|
ScriptEngine(const std::string& language):_language(language) { setName(language); }
|
|
virtual ~ScriptEngine() {}
|
|
|
|
std::string _language;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|