OpenSceneGraph/include/osg/GL

248 lines
6.8 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GL
#define OSG_GL 1
#include <osg/Config>
#include <osg/Export>
#if defined(OSG_GLES1_AVAILABLE)
#ifdef __APPLE__
//if its apple include the target defines so we can check for IOS
#include "TargetConditionals.h"
#include <OpenGLES/ES1/gl.h>
#else
#include <GLES/gl.h>
#endif
#elif defined(OSG_GLES2_AVAILABLE)
#ifdef __APPLE__
//if its apple include the target defines so we can check for IOS
#include "TargetConditionals.h"
#include <OpenGLES/ES2/gl.h>
#else
#include <GLES2/gl2.h>
#endif
#else
#ifndef WIN32
// Required for compatibility with glext.h sytle function definitions of
// OpenGL extensions, such as in src/osg/Point.cpp.
#ifndef APIENTRY
#define APIENTRY
#endif
#else // WIN32
#if defined(__CYGWIN__) || defined(__MINGW32__)
#ifndef APIENTRY
#define GLUT_APIENTRY_DEFINED
#define APIENTRY __stdcall
#endif
// XXX This is from Win32's <windef.h>
#ifndef CALLBACK
#define CALLBACK __stdcall
#endif
#else // ! __CYGWIN__
// Under Windows avoid including <windows.h>
// to avoid name space pollution, but Win32's <GL/gl.h>
// needs APIENTRY and WINGDIAPI defined properly.
// XXX This is from Win32's <windef.h>
#ifndef APIENTRY
#define GLUT_APIENTRY_DEFINED
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
#define WINAPI __stdcall
#define APIENTRY WINAPI
#else
#define APIENTRY
#endif
#endif
// XXX This is from Win32's <windef.h>
#ifndef CALLBACK
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
#define CALLBACK __stdcall
#else
#define CALLBACK
#endif
#endif
#endif // __CYGWIN__
// XXX This is from Win32's <wingdi.h> and <winnt.h>
#ifndef WINGDIAPI
#define GLUT_WINGDIAPI_DEFINED
#define DECLSPEC_IMPORT __declspec(dllimport)
#define WINGDIAPI DECLSPEC_IMPORT
#endif
// XXX This is from Win32's <ctype.h>
#if !defined(_WCHAR_T_DEFINED) && !(defined(__GNUC__)&&((__GNUC__ == 3)||(__GNUC__ == 4)))
typedef unsigned short wchar_t;
#define _WCHAR_T_DEFINED
#endif
#endif // WIN32
#if defined(OSG_GL3_AVAILABLE)
#define GL3_PROTOTYPES 1
#ifdef __APPLE__
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl3.h>
#else
#include <GL3/gl3.h>
#endif
#define GLint64EXT GLint64
#define GLuint64EXT GLuint64
#define GL_BGRA_EXT GL_BGRA
#else
#ifndef __gl_h_
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
// hack required to avoid conflicts with Qt
// Qt expects GLdouble to be a macro ?!
#ifndef GLdouble
#define GLdouble double
#endif
#endif
#endif
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY APIENTRY
#endif // GL_APIENTRY
#endif
#if !defined(GL_EXT_timer_query) && !defined(OSG_GL3_AVAILABLE)
#ifdef _WIN32
typedef __int64 GLint64EXT;
typedef unsigned __int64 GLuint64EXT;
#else
typedef long long int GLint64EXT;
typedef unsigned long long int GLuint64EXT;
#endif
#endif
#ifdef OSG_GL_MATRICES_AVAILABLE
inline void glLoadMatrix(const float* mat) { glLoadMatrixf(static_cast<const GLfloat*>(mat)); }
inline void glMultMatrix(const float* mat) { glMultMatrixf(static_cast<const GLfloat*>(mat)); }
#ifdef OSG_GLES1_AVAILABLE
inline void glLoadMatrix(const double* mat)
{
GLfloat flt_mat[16];
for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i];
glLoadMatrixf(flt_mat);
}
inline void glMultMatrix(const double* mat)
{
GLfloat flt_mat[16];
for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i];
glMultMatrixf(flt_mat);
}
#else
inline void glLoadMatrix(const double* mat) { glLoadMatrixd(static_cast<const GLdouble*>(mat)); }
inline void glMultMatrix(const double* mat) { glMultMatrixd(static_cast<const GLdouble*>(mat)); }
#endif
#endif
// add defines for OpenGL targets that don't define them, just to ease compatibility across targets
#ifndef GL_DOUBLE
#define GL_DOUBLE 0x140A
typedef double GLdouble;
#endif
#ifndef GL_INT
#define GL_INT 0x1404
#endif
#ifndef GL_UNSIGNED_INT
#define GL_UNSIGNED_INT 0x1405
#endif
#ifndef GL_NONE
// OpenGL ES1 doesn't provide GL_NONE
#define GL_NONE 0x0
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
//GLES defines (OES)
#define GL_RGB8_OES 0x8051
#define GL_RGBA8_OES 0x8058
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GL3_AVAILABLE)
#define GL_POLYGON 0x0009
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#endif
#if defined(OSG_GL3_AVAILABLE)
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#endif
#ifdef OSG_GL1_AVAILABLE
#define OSG_GL1_FEATURES true
#else
#define OSG_GL1_FEATURES false
#endif
#ifdef OSG_GL2_AVAILABLE
#define OSG_GL2_FEATURES true
#else
#define OSG_GL2_FEATURES false
#endif
#ifdef OSG_GL3_AVAILABLE
#define OSG_GL3_FEATURES true
#else
#define OSG_GL3_FEATURES false
#endif
#ifdef OSG_GLES1_AVAILABLE
#define OSG_GLES1_FEATURES true
#else
#define OSG_GLES1_FEATURES false
#endif
#ifdef OSG_GLES2_AVAILABLE
#define OSG_GLES2_FEATURES true
#else
#define OSG_GLES2_FEATURES false
#endif
#endif // __osgGL_h