250 lines
6.0 KiB
C++
250 lines
6.0 KiB
C++
// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "osgviewerWX.h"
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#include <osgViewer/ViewerEventHandlers>
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#include <osgGA/TrackballManipulator>
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#include <osgDB/ReadFile>
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#include <wx/image.h>
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#include <wx/menu.h>
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// `Main program' equivalent, creating windows and returning main app frame
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bool wxOsgApp::OnInit()
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{
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// Create the main frame window
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MainFrame *frame = new MainFrame(NULL, wxT("wxWidgets OSG Sample"),
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wxDefaultPosition, wxDefaultSize);
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// create osg canvas
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// - initialize
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int width = 800;
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int height = 600;
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GraphicsWindowWX* gw = new GraphicsWindowWX(frame, wxID_ANY, wxDefaultPosition,
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wxSize(width, height), wxSUNKEN_BORDER);
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osgViewer::Viewer *viewer = new osgViewer::Viewer;
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viewer->getCamera()->setGraphicsContext(gw);
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viewer->getCamera()->setViewport(0,0,width,height);
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viewer->addEventHandler(new osgViewer::StatsHandler);
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viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile("cow.osg");
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if (!loadedModel)
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{
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return false;
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}
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viewer->setSceneData(loadedModel.get());
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viewer->setCameraManipulator(new osgGA::TrackballManipulator);
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frame->SetViewer(viewer);
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/* Show the frame */
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frame->Show(true);
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return true;
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}
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IMPLEMENT_APP(wxOsgApp)
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BEGIN_EVENT_TABLE(MainFrame, wxFrame)
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EVT_IDLE(MainFrame::OnIdle)
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END_EVENT_TABLE()
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/* My frame constructor */
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MainFrame::MainFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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const wxSize& size, long style)
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: wxFrame(frame, wxID_ANY, title, pos, size, style)
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{
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}
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void MainFrame::SetViewer(osgViewer::Viewer *viewer)
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{
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_viewer = viewer;
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}
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void MainFrame::OnIdle(wxIdleEvent &event)
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{
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_viewer->frame();
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event.RequestMore();
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}
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BEGIN_EVENT_TABLE(GraphicsWindowWX, wxGLCanvas)
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EVT_SIZE (GraphicsWindowWX::OnSize )
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EVT_PAINT (GraphicsWindowWX::OnPaint )
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EVT_ERASE_BACKGROUND(GraphicsWindowWX::OnEraseBackground)
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EVT_KEY_DOWN (GraphicsWindowWX::OnKeyDown )
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EVT_KEY_UP (GraphicsWindowWX::OnKeyUp )
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EVT_MOUSE_EVENTS (GraphicsWindowWX::OnMouse )
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END_EVENT_TABLE()
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GraphicsWindowWX::GraphicsWindowWX(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name)
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: wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name)
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{
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// default cursor to standard
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_oldCursor = *wxSTANDARD_CURSOR;
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_traits = new GraphicsContext::Traits;
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_traits->x = pos.x;
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_traits->y = pos.y;
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_traits->width = size.x;
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_traits->height = size.y;
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init();
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}
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void GraphicsWindowWX::init()
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{
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if (valid())
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{
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setState( new osg::State );
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getState()->setGraphicsContext(this);
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if (_traits.valid() && _traits->sharedContext)
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{
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getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
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incrementContextIDUsageCount( getState()->getContextID() );
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}
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else
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{
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getState()->setContextID( osg::GraphicsContext::createNewContextID() );
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}
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}
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}
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GraphicsWindowWX::~GraphicsWindowWX()
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{
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}
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void GraphicsWindowWX::OnPaint( wxPaintEvent& WXUNUSED(event) )
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{
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/* must always be here */
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wxPaintDC dc(this);
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}
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void GraphicsWindowWX::OnSize(wxSizeEvent& event)
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{
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// this is also necessary to update the context on some platforms
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wxGLCanvas::OnSize(event);
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// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
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int width, height;
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GetClientSize(&width, &height);
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// update the window dimensions, in case the window has been resized.
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getEventQueue()->windowResize(0, 0, width, height);
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resized(0,0,width,height);
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}
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void GraphicsWindowWX::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
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{
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/* Do nothing, to avoid flashing on MSW */
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}
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void GraphicsWindowWX::OnKeyDown(wxKeyEvent &event)
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{
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#if 1
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int key = event.GetUnicodeKey();
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#else
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int key = event.GetKeyCode();
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#endif
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getEventQueue()->keyPress(key);
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// propagate event
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event.Skip();
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}
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void GraphicsWindowWX::OnKeyUp(wxKeyEvent &event)
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{
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#if 1
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int key = event.GetUnicodeKey();
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#else
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int key = event.GetKeyCode();
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#endif
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getEventQueue()->keyRelease(key);
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// propagate event
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event.Skip();
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}
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void GraphicsWindowWX::OnMouse(wxMouseEvent& event)
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{
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if (event.ButtonDown()) {
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int button = event.GetButton();
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getEventQueue()->mouseButtonPress(event.GetX(), event.GetY(), button);
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}
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else if (event.ButtonUp()) {
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int button = event.GetButton();
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getEventQueue()->mouseButtonRelease(event.GetX(), event.GetY(), button);
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}
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else if (event.Dragging()) {
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getEventQueue()->mouseMotion(event.GetX(), event.GetY());
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}
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}
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void GraphicsWindowWX::grabFocus()
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{
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// focus this window
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SetFocus();
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}
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void GraphicsWindowWX::grabFocusIfPointerInWindow()
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{
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// focus this window, if the pointer is in the window
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wxPoint pos = wxGetMousePosition();
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if (this == wxFindWindowAtPoint(pos)) {
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SetFocus();
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}
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}
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void GraphicsWindowWX::useCursor(bool cursorOn)
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{
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if (cursorOn) {
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// show the old cursor
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SetCursor(_oldCursor);
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}
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else {
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// remember the old cursor
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_oldCursor = GetCursor();
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// hide the cursor
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// - can't find a way to do this neatly, so create a 1x1, transparent image
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wxImage image(1,1);
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image.SetMask(true);
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image.SetMaskColour(0, 0, 0);
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wxCursor cursor(image);
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SetCursor(cursor);
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}
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}
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bool GraphicsWindowWX::makeCurrentImplementation()
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{
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SetCurrent();
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return true;
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}
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void GraphicsWindowWX::swapBuffersImplementation()
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{
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SwapBuffers();
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}
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