OpenSceneGraph/examples/osgconv/osgconv.cpp
2004-09-30 09:10:29 +00:00

440 lines
16 KiB
C++

#include <stdio.h>
#include <osg/ArgumentParser>
#include <osg/ApplicationUsage>
#include <osg/Group>
#include <osg/Notify>
#include <osg/Vec3>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/Texture3D>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/FileNameUtils>
#include <osgDB/ReaderWriter>
#include <osgUtil/Optimizer>
#include <osgProducer/Viewer>
#include <iostream>
#include "OrientationConverter.h"
#include "GeoSet.h"
typedef std::vector<std::string> FileNameList;
////////////////////////////////////////////////////////////////////////////
// Convert GeoSet To Geometry Visitor.
////////////////////////////////////////////////////////////////////////////
/** ConvertGeoSetsToGeometryVisitor all the old GeoSet Drawables to the new Geometry Drawables.*/
class ConvertGeoSetsToGeometryVisitor : public osg::NodeVisitor
{
public:
ConvertGeoSetsToGeometryVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::Geode& geode)
{
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
osg::GeoSet* geoset = dynamic_cast<osg::GeoSet*>(geode.getDrawable(i));
if (geoset)
{
osg::Geometry* geom = geoset->convertToGeometry();
if (geom)
{
osg::notify(osg::NOTICE)<<"Successfully converted GeoSet to Geometry"<<std::endl;
geode.replaceDrawable(geoset,geom);
}
else
{
osg::notify(osg::NOTICE)<<"*** Failed to convert GeoSet to Geometry"<<std::endl;
}
}
}
}
virtual void apply(osg::Node& node) { traverse(node); }
};
class GraphicsContext {
public:
GraphicsContext()
{
rs = new Producer::RenderSurface;
rs->setWindowRectangle(0,0,1,1);
rs->useBorder(false);
rs->useConfigEventThread(false);
rs->realize();
std::cout<<"Realized window"<<std::endl;
}
virtual ~GraphicsContext()
{
}
private:
Producer::ref_ptr<Producer::RenderSurface> rs;
};
class CompressTexturesVisitor : public osg::NodeVisitor
{
public:
CompressTexturesVisitor(osg::Texture::InternalFormatMode internalFormatMode):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_internalFormatMode(internalFormatMode) {}
virtual void apply(osg::Node& node)
{
if (node.getStateSet()) apply(*node.getStateSet());
traverse(node);
}
virtual void apply(osg::Geode& node)
{
if (node.getStateSet()) apply(*node.getStateSet());
for(unsigned int i=0;i<node.getNumDrawables();++i)
{
osg::Drawable* drawable = node.getDrawable(i);
if (drawable && drawable->getStateSet()) apply(*drawable->getStateSet());
}
traverse(node);
}
virtual void apply(osg::StateSet& stateset)
{
// search for the existance of any texture object attributes
for(unsigned int i=0;i<stateset.getTextureAttributeList().size();++i)
{
osg::Texture* texture = dynamic_cast<osg::Texture*>(stateset.getTextureAttribute(i,osg::StateAttribute::TEXTURE));
if (texture)
{
_textureSet.insert(texture);
}
}
}
void compress()
{
GraphicsContext context;
osg::ref_ptr<osg::State> state = new osg::State;
for(TextureSet::iterator itr=_textureSet.begin();
itr!=_textureSet.end();
++itr)
{
osg::Texture* texture = const_cast<osg::Texture*>(itr->get());
osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(texture);
osg::Texture3D* texture3D = dynamic_cast<osg::Texture3D*>(texture);
osg::Image* image = texture2D ? texture2D->getImage() : texture3D ? texture3D->getImage() : 0;
if (image &&
(image->getPixelFormat()==GL_RGB || image->getPixelFormat()==GL_RGBA) &&
(image->s()>=32 && image->t()>=32))
{
texture->setInternalFormatMode(_internalFormatMode);
// get OpenGL driver to create texture from image.
texture->apply(*state);
image->readImageFromCurrentTexture(0,true);
texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT);
}
}
}
typedef std::set< osg::ref_ptr<osg::Texture> > TextureSet;
TextureSet _textureSet;
osg::Texture::InternalFormatMode _internalFormatMode;
};
static void usage( const char *prog, const char *msg )
{
if (msg)
{
osg::notify(osg::NOTICE)<< std::endl;
osg::notify(osg::NOTICE) << msg << std::endl;
}
osg::notify(osg::NOTICE)<< std::endl;
osg::notify(osg::NOTICE)<<"usage:"<< std::endl;
osg::notify(osg::NOTICE)<<" " << prog << " [options] infile1 [infile2 ...] outfile"<< std::endl;
osg::notify(osg::NOTICE)<< std::endl;
osg::notify(osg::NOTICE)<<"options:"<< std::endl;
osg::notify(osg::NOTICE)<<" -O option - ReaderWriter option"<< std::endl;
osg::notify(osg::NOTICE)<< std::endl;
osg::notify(osg::NOTICE)<<" --compressed - Compress textures."<< std::endl;
osg::notify(osg::NOTICE)<<" --compressed - Enable the usage of compressed textures."<< std::endl;
osg::notify(osg::NOTICE)<<" --compressed-arb - Enable the usage of OpenGL ARB compressed textures"<< std::endl;
osg::notify(osg::NOTICE)<<" --compressed-dxt1 - Enable the usage of S3TC DXT1 compressed textures"<< std::endl;
osg::notify(osg::NOTICE)<<" --compressed-dxt3 - Enable the usage of S3TC DXT3 compressed textures"<< std::endl;
osg::notify(osg::NOTICE)<<" --compressed-dxt5 - Enable the usage of S3TC DXT5 compressed textures"<< std::endl;
osg::notify(osg::NOTICE)<< std::endl;
osg::notify(osg::NOTICE)<<" -l libraryName - load plugin of name libraryName"<< std::endl;
osg::notify(osg::NOTICE)<<" i.e. -l osgdb_pfb"<< std::endl;
osg::notify(osg::NOTICE)<<" Useful for loading reader/writers which can load"<< std::endl;
osg::notify(osg::NOTICE)<<" other file formats in addition to its extension."<< std::endl;
osg::notify(osg::NOTICE)<<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
osg::notify(osg::NOTICE)<<" i.e. -e pfb"<< std::endl;
osg::notify(osg::NOTICE)<<" Useful short hand for specifying full library name as"<< std::endl;
osg::notify(osg::NOTICE)<<" done with -l above, as it automatically expands to the"<< std::endl;
osg::notify(osg::NOTICE)<<" full library name appropriate for each platform."<< std::endl;
osg::notify(osg::NOTICE)<<" -o orientation - Convert geometry from input files to output files."<< std::endl;
osg::notify(osg::NOTICE)<<
" Format of orientation argument must be the following:\n"
"\n"
" X1,Y1,Z1-X2,Y2,Z2\n"
" or\n"
" degrees-A0,A1,A2\n"
"\n"
" where X1,Y1,Z1 represent the UP vector in the input\n"
" files and X2,Y2,Z2 represent the UP vector of the\n"
" output file, or degrees is the rotation angle in degrees\n"
" around axis (A0,A1,A2). For example, to convert a model\n"
" built in a Y-Up coordinate system to a model with a Z-up\n"
" coordinate system, the argument may look like\n"
"\n"
" 0,1,0-0,0,1"
"\n"
" or\n"
" -90-1,0,0\n"
"\n" << std::endl;
osg::notify(osg::NOTICE)<<" -t translation - Convert spatial position of output files. Format of\n"
" translation argument must be the following :\n"
"\n"
" X,Y,Z\n"
"\n"
" where X, Y, and Z represent the coordinates of the\n"
" absolute position in world space\n"
<< std::endl;
osg::notify(osg::NOTICE)<<" -s scale - Scale size of model. Scale argument must be the \n"
" following :\n"
"\n"
" SX,SY,SZ\n"
"\n"
" where SX, SY, and SZ represent the scale factors\n"
" Caution: Scaling will be done in destination orientation\n"
<< std::endl;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
usage( arguments.getApplicationName().c_str(), 0 );
//arguments.getApplicationUsage()->write(std::cout);
return 1;
}
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
FileNameList fileNames;
OrientationConverter oc;
bool do_convert = false;
std::string str;
while (arguments.read("-O",str))
{
osgDB::ReaderWriter::Options* options = new osgDB::ReaderWriter::Options;
options->setOptionString(str);
osgDB::Registry::instance()->setOptions(options);
}
std::string ext;
while (arguments.read("-e",ext))
{
std::string libName = osgDB::Registry::instance()->createLibraryNameForExtension(ext);
osgDB::Registry::instance()->loadLibrary(libName);
}
std::string libName;
while (arguments.read("-l",libName))
{
osgDB::Registry::instance()->loadLibrary(libName);
}
#if 0
if( nexti < argc )
{
osg::Vec3 scale(0,0,0);
if( sscanf( argv[nexti++], "%f,%f,%f",
&scale[0], &scale[1], &scale[2] ) != 3 )
{
usage( argv[0], "Scale argument format incorrect." );
return false;
}
oc.setScale( scale );
do_convert = true;
}
else
{
usage( argv[0], "Scale conversion option requires an argument." );
return false;
}
break;
#endif
while (arguments.read("-o",str))
{
osg::Vec3 from, to;
if( sscanf( str.c_str(), "%f,%f,%f-%f,%f,%f",
&from[0], &from[1], &from[2],
&to[0], &to[1], &to[2] )
!= 6 )
{
float degrees;
osg::Vec3 axis;
// Try deg-axis format
if( sscanf( str.c_str(), "%f-%f,%f,%f",
&degrees, &axis[0], &axis[1], &axis[2] ) != 4 )
{
usage( argv[0], "Orientation argument format incorrect." );
return 1;
}
else
{
oc.setRotation( degrees, axis );
do_convert = true;
}
}
else
{
oc.setRotation( from, to );
do_convert = true;
}
}
while (arguments.read("-s",str))
{
osg::Vec3 scale(0,0,0);
if( sscanf( str.c_str(), "%f,%f,%f",
&scale[0], &scale[1], &scale[2] ) != 3 )
{
usage( argv[0], "Scale argument format incorrect." );
return 1;
}
oc.setScale( scale );
do_convert = true;
}
while (arguments.read("-t",str))
{
osg::Vec3 trans(0,0,0);
if( sscanf( str.c_str(), "%f,%f,%f",
&trans[0], &trans[1], &trans[2] ) != 3 )
{
usage( argv[0], "Translation argument format incorrect." );
return 1;
}
oc.setTranslation( trans );
do_convert = true;
}
osg::Texture::InternalFormatMode internalFormatMode = osg::Texture::USE_IMAGE_DATA_FORMAT;
while(arguments.read("--compressed") || arguments.read("--compressed-arb")) { internalFormatMode = osg::Texture::USE_ARB_COMPRESSION; }
while(arguments.read("--compressed-dxt1")) { internalFormatMode = osg::Texture::USE_S3TC_DXT1_COMPRESSION; }
while(arguments.read("--compressed-dxt3")) { internalFormatMode = osg::Texture::USE_S3TC_DXT3_COMPRESSION; }
while(arguments.read("--compressed-dxt5")) { internalFormatMode = osg::Texture::USE_S3TC_DXT5_COMPRESSION; }
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
for(int pos=1;pos<arguments.argc();++pos)
{
if (!arguments.isOption(pos))
{
fileNames.push_back(arguments[pos]);
}
}
std::string fileNameOut("converted.osg");
if (fileNames.size()>1)
{
fileNameOut = fileNames.back();
fileNames.pop_back();
}
osg::ref_ptr<osg::Node> root = osgDB::readNodeFiles(fileNames);
if ( root.valid() )
{
// convert the old style GeoSet to Geometry
ConvertGeoSetsToGeometryVisitor cgtg;
if( root.valid() ) root->accept(cgtg);
// optimize the scene graph, remove rendundent nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(root.get());
if( do_convert )
root = oc.convert( root.get() );
if (internalFormatMode != osg::Texture::USE_IMAGE_DATA_FORMAT)
{
std::string ext = osgDB::getFileExtension(fileNameOut);
if (ext=="ive")
{
CompressTexturesVisitor ctv(internalFormatMode);
root->accept(ctv);
ctv.compress();
}
else
{
std::cout<<"Warning: compressing texture only supported when outputing to .ive"<<std::endl;
}
}
if (osgDB::writeNodeFile(*root,fileNameOut))
{
osg::notify(osg::NOTICE)<<"Data written to '"<<fileNameOut<<"'."<< std::endl;
}
}
else
{
osg::notify(osg::NOTICE)<<"Error no data loaded."<< std::endl;
return 1;
}
return 0;
}