OpenSceneGraph/include
Robert Osfield 6d3e7f83e2 From Terry Welsh, "As I mentioned here
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg33967.html
, interpolating through HSV space gives a rainbow color effect which
does not mimic the simple RGB color interpolation that OpenGL does.
It's overkill and causes unexpected visual artifacts.  In the attached
files I've removed the conversion to HSV so that interpolation happens
in RGB space."
2009-11-24 14:12:54 +00:00
..
OpenThreads Fixed spacing 2009-11-19 16:53:29 +00:00
osg Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does. 2009-11-24 13:28:07 +00:00
osgAnimation From Cedric Pinson, Fix Skeleton to compute correctly bind matrix, fix compile issue on osganimationhardware after fixing Skeleton 2009-11-13 13:39:21 +00:00
osgDB From Chris Hanson, " Add support for requesting and setting the current directory (a la getcwd/chdir) via a 2009-11-23 10:19:37 +00:00
osgFX Improved the doxygen docs over the various namespaces 2008-08-05 19:17:09 +00:00
osgGA <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgIntrospection Merged in various changes from the OSG-2.8 to being svn/trunk up to date. 2009-02-19 14:24:10 +00:00
osgManipulator Introduced TabBoxTrackballDragger 2009-08-05 16:02:44 +00:00
osgParticle Removed remaining glBegin/glEnd usage 2009-10-21 16:40:45 +00:00
osgPresentation From Mathias Froechlich, "Attached the collected fixes I needed to compile with all of them. 2009-11-18 12:15:29 +00:00
osgShadow Converted viewer camera references to use observer_ptr<> rather than ref_ptr<> or C pointers to avoid issues with circular references/dangling pointers. 2009-01-27 14:11:37 +00:00
osgSim Fixed warnings 2009-01-07 10:32:59 +00:00
osgTerrain From Jason Beverage, "I posted a question on osg users about resources not being properly released when using osgTerrain databases and multiple viewers are used a few weeks ago and I've found that at least part of the problem comes down to the fact that the nodes that are traversed by the GeometryTechnique are never actually added to the scene graph, and thus don't have releaseGLObjects called on them. I'm submitting a few changes that takes care of this by allowing the TerrainTechnique to provide a releaseGLObjects implementation. I've applied these changes in osgEarth and this example program no longer crashes on the second run, although I get corrupt geometry (see attached shot) which could be down to a driver issue. If I increment the context ID for the second viewer, I no longer get the corrupt geometry. 2009-11-20 11:08:40 +00:00
osgText From Terry Welsh, "As I mentioned here 2009-11-24 14:12:54 +00:00
osgUtil Cleaned up the #define's for when GLU is not available 2009-10-08 09:27:54 +00:00
osgViewer Added missing createContextImplementation(). 2009-11-22 17:27:13 +00:00
osgVolume Renamed the osgVolume::Layer/ImageDetails parameters RescaleIntercept and RescaleSlope to more general TexelOffset and TexelScale, and changed type to Vec4. 2009-09-03 13:40:50 +00:00
osgWidget Form Roland Smeenk, "Attached is a small change to the osgWidget::EventInterface so it matches the NotifyWidget and NullWidget interface (added const). Due to this mismatch these widgets never received events. 2009-11-19 11:30:22 +00:00