OpenSceneGraph/src/osg/Texture3D.cpp
2002-09-27 19:04:46 +00:00

398 lines
14 KiB
C++

#include <osg/GLExtensions>
#include <osg/Texture3D>
#include <osg/State>
#include <osg/GLU>
#include <osg/Notify>
#include <string.h>
using namespace osg;
Texture3D::Texture3D():
_textureWidth(0),
_textureHeight(0),
_textureDepth(0),
_numMimpmapLevels(0)
{
}
Texture3D::Texture3D(const Texture3D& text,const CopyOp& copyop):
Texture(text,copyop),
_image(copyop(text._image.get())),
_textureWidth(text._textureWidth),
_textureHeight(text._textureHeight),
_textureDepth(text._textureDepth),
_numMimpmapLevels(text._numMimpmapLevels),
_subloadCallback(text._subloadCallback)
{
}
Texture3D::~Texture3D()
{
}
int Texture3D::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(Texture3D,sa)
if (_image!=rhs._image) // smart pointer comparison.
{
if (_image.valid())
{
if (rhs._image.valid())
{
if (_image->getFileName()<rhs._image->getFileName()) return -1;
else if (_image->getFileName()>rhs._image->getFileName()) return 1;;
}
else
{
return 1; // valid lhs._image is greater than null.
}
}
else if (rhs._image.valid())
{
return -1; // valid rhs._image is greater than null.
}
}
int result = compareTexture(rhs);
if (result!=0) return result;
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_textureHeight)
COMPARE_StateAttribute_Parameter(_textureDepth)
COMPARE_StateAttribute_Parameter(_subloadCallback)
return 0; // passed all the above comparison macro's, must be equal.
}
void Texture3D::setImage(Image* image)
{
// delete old texture objects.
dirtyTextureObject();
_image = image;
}
void Texture3D::apply(State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
if (!extensions->isTexture3DSupported())
{
notify(WARN)<<"Warning: Texture3D::apply(..) failed, 3D texturing is not support by OpenGL driver."<<std::endl;
return;
}
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
if (handle != 0)
{
glBindTexture( GL_TEXTURE_3D, handle );
if (getTextureParameterDity(state.getContextID())) applyTexParameters(GL_TEXTURE_3D,state);
if (_subloadCallback.valid())
{
_subloadCallback->subload(*this,state);
}
}
else if (_subloadCallback.valid())
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( GL_TEXTURE_3D, handle );
applyTexParameters(GL_TEXTURE_3D,state);
_subloadCallback->load(*this,state);
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( GL_TEXTURE_3D, handle );
}
else if (_image.valid() && _image->data())
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( GL_TEXTURE_3D, handle );
applyTexParameters(GL_TEXTURE_3D,state);
applyTexImage3D(GL_TEXTURE_3D,_image.get(),state, _textureWidth, _textureHeight, _textureDepth,_numMimpmapLevels);
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( GL_TEXTURE_3D, handle );
}
else
{
glBindTexture( GL_TEXTURE_3D, 0 );
}
}
void Texture3D::computeInternalFormat() const
{
if (_image.valid()) computeInternalFormatWithImage(*_image);
}
void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMimpmapLevels) const
{
// if we don't have a valid image we can't create a texture!
if (!image || !image->data())
return;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
// update the modified tag to show that it is upto date.
getModifiedTag(contextID) = image->getModifiedTag();
// compute the internal texture format, this set the _internalFormat to an appropriate value.
computeInternalFormat();
// select the internalFormat required for the texture.
bool compressed = isCompressedInternalFormat(_internalFormat);
if (compressed)
{
notify(WARN)<<"Warning::cannot currently use compressed format with 3D textures."<<std::endl;
return;
}
image->ensureValidSizeForTexturing(extensions->maxTexture3DSize());
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
if( _min_filter == LINEAR || _min_filter == NEAREST )
{
numMimpmapLevels = 1;
extensions->glTexImage3D( target, 0, _internalFormat,
image->s(), image->t(), image->r(), 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->data() );
}
else
{
if(!image->isMipmap())
{
numMimpmapLevels = 1;
extensions->gluBuild3DMipmaps( target, _internalFormat,
image->s(),image->t(),image->r(),
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
image->data() );
}
else
{
numMimpmapLevels = image->getNumMipmapLevels();
int width = image->s();
int height = image->t();
int depth = image->r();
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height || depth) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
if (depth == 0)
depth = 1;
extensions->glTexImage3D( target, k, _internalFormat,
width, height, depth, 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
width >>= 1;
height >>= 1;
depth >>= 1;
}
}
}
inwidth = image->s();
inheight = image->t();
indepth = image->r();
}
void Texture3D::copyTexSubImage3D(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height )
{
const uint contextID = state.getContextID();
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
const Extensions* extensions = getExtensions(contextID,true);
if (handle)
{
// we have a valid image
glBindTexture( GL_TEXTURE_3D, handle );
applyTexParameters(GL_TEXTURE_3D,state);
extensions->glCopyTexSubImage3D( GL_TEXTURE_3D, 0, xoffset,yoffset,zoffset, x, y, width, height);
/* Redundant, delete later */
glBindTexture( GL_TEXTURE_3D, handle );
// inform state that this texture is the current one bound.
state.haveAppliedAttribute(this);
}
else
{
notify(WARN)<<"Warning: Texture3D::copyTexSubImage3D(..) failed, cannot not copy to a non existant texture."<<std::endl;
}
}
typedef buffered_value< ref_ptr<Texture3D::Extensions> > BufferedExtensions;
static BufferedExtensions s_extensions;
const Texture3D::Extensions* Texture3D::getExtensions(uint contextID,bool createIfNotInitalized)
{
if (!s_extensions[contextID] && createIfNotInitalized) s_extensions[contextID] = new Extensions;
return s_extensions[contextID].get();
}
void Texture3D::setExtensions(uint contextID,Extensions* extensions)
{
s_extensions[contextID] = extensions;
}
#ifndef GL_MAX_3D_TEXTURE_SIZE
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#endif
Texture3D::Extensions::Extensions()
{
setupGLExtenions();
}
Texture3D::Extensions::Extensions(const Extensions& rhs):
Referenced()
{
_isTexture3DSupported = rhs._isTexture3DSupported;
_isTexture3DFast = rhs._isTexture3DFast;
_maxTexture3DSize = rhs._maxTexture3DSize;
_glTexImage3D = rhs._glTexImage3D;
_glTexSubImage3D = rhs._glTexSubImage3D;
_glCopyTexSubImage3D = rhs._glCopyTexSubImage3D;
_gluBuild3DMipmaps = rhs._gluBuild3DMipmaps;
}
void Texture3D::Extensions::lowestCommonDenominator(const Extensions& rhs)
{
if (!rhs._isTexture3DSupported) _isTexture3DSupported = false;
if (!rhs._isTexture3DFast) _isTexture3DFast = false;
if (rhs._maxTexture3DSize<_maxTexture3DSize) _maxTexture3DSize = rhs._maxTexture3DSize;
if (!rhs._glTexImage3D) _glTexImage3D = 0;
if (!rhs._glTexSubImage3D) _glTexSubImage3D = 0;
if (!rhs._glCopyTexSubImage3D) _glCopyTexSubImage3D = 0;
if (!rhs._gluBuild3DMipmaps) _gluBuild3DMipmaps = 0;
}
void Texture3D::Extensions::setupGLExtenions()
{
_isTexture3DFast = isGLExtensionSupported("GL_EXT_texture3D");
if (_isTexture3DFast) _isTexture3DSupported = true;
else _isTexture3DSupported = strncmp((const char*)glGetString(GL_VERSION),"1.2",3)>=0;
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &_maxTexture3DSize);
_glTexImage3D = getGLExtensionFuncPtr("glTexImage3D","glTexImage3DEXT");;
_glTexSubImage3D = getGLExtensionFuncPtr("glTexSubImage3D","glTexSubImage3DEXT");
_glCopyTexSubImage3D = getGLExtensionFuncPtr("glCopyTexSubImage3D","glCopyTexSubImage3DEXT");
_gluBuild3DMipmaps = getGLExtensionFuncPtr("gluBuild3DMipmaps");
}
void Texture3D::Extensions::glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) const
{
// ::glTexImage3D( target, level, internalFormat, width, height, depth, border, format, type, pixels);
if (_glTexImage3D)
{
typedef void (APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
((GLTexImage3DProc)_glTexImage3D)( target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
else
{
notify(WARN)<<"Error: glTexImage3D not supported by OpenGL driver"<<std::endl;
}
}
void Texture3D::Extensions::glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) const
{
// ::glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
if (_glTexSubImage3D)
{
typedef void (APIENTRY * GLTexSubImage3DProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
((GLTexSubImage3DProc)_glTexSubImage3D)( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
else
{
notify(WARN)<<"Error: glTexSubImage3D not supported by OpenGL driver"<<std::endl;
}
}
void Texture3D::Extensions::glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) const
{
// ::glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
if (_glCopyTexSubImage3D)
{
typedef void (APIENTRY * GLCopyTexSubImageProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
((GLCopyTexSubImageProc)_glCopyTexSubImage3D)(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
else
{
notify(WARN)<<"Error: glCopyTexSubImage3D not supported by OpenGL driver"<<std::endl;
}
}
void Texture3D::Extensions::gluBuild3DMipmaps( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data) const
{
// ::gluBuild3DMipmaps(target, internalFormat, width, height, depth, format, type, data);
if (_gluBuild3DMipmaps)
{
typedef void (APIENTRY * GLUBuild3DMipMapsProc) ( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data);
((GLUBuild3DMipMapsProc)_gluBuild3DMipmaps)(target, internalFormat, width, height, depth, format, type, data);
}
else
{
notify(WARN)<<"Error: gluBuild3DMipmaps not supported by OpenGL driver"<<std::endl;
}
}