OpenSceneGraph/include/osgGA/FlightManipulator

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGGA_FLIGHTMANIPULATOR
#define OSGGA_FLIGHTMANIPULATOR 1
#include <osgGA/CameraManipulator>
namespace osgGA{
/**
FlightManipulator is a CameraManipulator which provides flight simulator-like
updating of the camera position & orientation. By default, the left mouse
button accelerates, the right mouse button decelerates, and the middle mouse
button (or left and right simultaneously) stops dead.
*/
class OSGGA_EXPORT FlightManipulator : public CameraManipulator
{
public:
FlightManipulator();
virtual ~FlightManipulator();
virtual void setNode(osg::Node*);
virtual const osg::Node* getNode() const;
virtual osg::Node* getNode();
virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us);
virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
enum YawControlMode {
YAW_AUTOMATICALLY_WHEN_BANKED,
NO_AUTOMATIC_YAW
};
/** Configure the Yaw control for the flight model. */
void setYawControlMode(YawControlMode ycm) { _yawMode = ycm; }
protected:
/** Reset the internal GUIEvent stack.*/
void flushMouseEventStack();
/** Add the current mouse GUIEvent to internal stack.*/
void addMouseEvent(const GUIEventAdapter& ea);
void computeLocalDataFromCamera();
void computeCameraFromLocalData();
/** For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.*/
bool calcMovement();
// Internal event stack comprising last three mouse events.
osg::ref_ptr<const GUIEventAdapter> _ga_t1;
osg::ref_ptr<const GUIEventAdapter> _ga_t0;
osg::ref_ptr<osg::Node> _node;
float _modelScale;
float _velocity;
YawControlMode _yawMode;
osg::Vec3 _eye;
osg::Quat _rotation;
float _distance;
};
}
#endif