OpenSceneGraph/include/osgUI/Dialog
2014-05-26 16:27:33 +00:00

55 lines
1.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUI_DIALOG
#define OSGUI_DIALOG
#include <osgUI/Widget>
#include <osgText/Text>
namespace osgUI
{
class OSGUI_EXPORT Dialog : public osgUI::Widget
{
public:
Dialog();
Dialog(const Dialog& dialog, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgUI, Dialog);
void setTitle(const std::string& text) { _title = text; dirty(); }
std::string& getTitle() { return _title; }
const std::string& getTitle() const { return _title; }
void close();
void open();
bool handleImplementation(osgGA::EventVisitor* ev, osgGA::Event* event);
virtual void createGraphicsImplementation();
protected:
virtual ~Dialog() {}
std::string _title;
osg::ref_ptr<osg::Group> _group;
// implementation detail
osg::ref_ptr<osgText::Text> _titleDrawable;
};
}
#endif