OpenSceneGraph/include
2008-04-18 14:51:21 +00:00
..
OpenThreads Updated OpenThreads version to 2.2.1 with the switch of sources/svn:externals from OpenThreads to OpenSceneGraph. 2008-04-01 11:03:45 +00:00
osg Updated BufferComponent enum to list COLOR_BUFFERi entries up to 15. 2008-04-18 14:51:21 +00:00
osgDB From Bob Kuehne, "he attached are conversions of the 3 main places i found in osg where tokens are used to represent bitmasks with 'magic' numbers, like 32. i've changed these to a more representative bitshift representation, showing clearly in which bit you can expect this token to manifest. ie, converted things like: 2008-04-16 15:23:12 +00:00
osgFX From David Callu, improved consistency of Version strings and add version support 2007-09-05 17:12:24 +00:00
osgGA From Bob Kuehne, "he attached are conversions of the 3 main places i found in osg where tokens are used to represent bitmasks with 'magic' numbers, like 32. i've changed these to a more representative bitshift representation, showing clearly in which bit you can expect this token to manifest. ie, converted things like: 2008-04-16 15:23:12 +00:00
osgIntrospection From Emmanuel Roche, "I'm joining two zip files to this mail for the modified sources and include files of osgIntrospection. 2008-02-25 16:26:30 +00:00
osgManipulator Changed method parameter to use const & 2008-02-25 14:27:57 +00:00
osgParticle Added doxygen docs 2008-03-17 12:11:39 +00:00
osgShadow From Sebastian Messerschimdt, Added polygon offset controls 2008-03-19 12:09:20 +00:00
osgSim Converted static const unsigned int definitio to enum. 2008-03-14 12:03:11 +00:00
osgTerrain Introduced mutex into Terrain node to manage the tile system data structures 2008-03-28 15:31:46 +00:00
osgText Refactored the mutex usage in osgText and freetype plugin to prevent multi-thread crash 2008-02-25 12:54:54 +00:00
osgUtil From Art Trevs, moved multile render targets support from RenderStage into FrameBufferObject. 2008-04-15 19:36:40 +00:00
osgViewer Added new computation of time to allocate to flushing deleted and compiling OpenGL objects per frame. 2008-04-16 18:13:41 +00:00